So the round comes back to Aeros again. The wolf who stops by the fire seemed to hesitant to dash forward, seeing its kin already falls. Behind it, three goblin already prepares to shoot their arrows.
Aeros seeing as he was in credibly damaged in his huberous, will attempt to dodge as his action. Forcing disadvantage to anyone attacking him that he can see. And will rage as a bonus action. Holding his ground as a feeble attempt to stay between his allies and the enemy.
"I am not dead yet, this man still has alot of fight in him!" aeros will psuedo confidantly state matter-o-factly to no one in particular. As blood seeps from many lacerations staining his brown pants an blue vest. But oddly doing nothing to his red sash.
Ooc: confidance is going to be his downfall, i already know it.
This post has potentially manipulated dice roll results.
==DM==
As Aeros take defensive stance, the other wolf run with its tail behind its legs into the deeper part of the cave. At the same time the goblins cries a war cry and shoots their bow at Chenna, Vortrin, and Viclas.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
== Waft, AC 14, HP 12/12 ==
"Tch. Those goblins would be a pain in the arse if left alone."
Waft shoots another arrow from his longbow at one of the goblins while there is still light coming from the burning oil on the ground to illuminate them.
Vortrin's spell missed the bunch, but Waft's arrow strikes right into a goblin's body. It screams as it is knocked off to the wall behind it, and one goblin falls to the ground.
Viclas watches the scene in horror, this, this wasn't right, he wanted to do something, but he couldn't, as his allies are distracted a puff of smoke appears, and Viclas is gone
OOC:I'm sorry guys I just, can't play a campaign like, where the first resolve is killing anything even if you don't have a good reason, especially as a good aligned character, this doesn't have anything to do with the DM being bad but, I just don't think this campaign is for me
Rollback Post to RevisionRollBack
Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
This post has potentially manipulated dice roll results.
(ooc: oof, alright, sorry if this isn't what you expect Jimmop, I guess see you later in a future game!)
(ooc: Also if anyone at this point still wonder about the story direction, this is a mini-campaign of sorts about band of adventurers who will eventually thwart the dragon cultist's first appearance)
==DM==
As Viclas runs away in horror, one of two surviving Goblin dashes 60 ft into next chamber, while the other one shakily aims his shortbow to Aeros in desperation, suffering disadvantage from taking a point blank shot.
The goblin miss with its aim, drops his shortbow, and disengages 30 feet away from Aeros (and about 50 feet from anyone else), following his ally. With the goblins ran away into the next chamber, Aeros, Vortrin, Chenna, and Waft may take their turns.
Aeros will take the chance to doff his shield and then draw his bow, if he doesnt get attacked this enemy turn then his rage will end. "Ok, im gona have to support from the back for a bit, if i take another hit like that im a gonner."
Alright Aeros swaps his sword and shield with his bow and prepare it for attack next turn. Both goblins continues to run to the next chamber, but both is still in Vortrin's light effect. What Chenna, Vortrin, and Waft would do?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
That hits! The goblin that's running behind start to have its legs encased in ice, slowing his movement considerably. Its quite wounded by the ray, but still try to goes on.
Vortin will also begin to move closer towards the goblins, spending all 30' of his move to get closer to them (as long as he wouldn't get burned for it).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ew looks like I'm using up all my luck...)
===DM===
So the round comes back to Aeros again. The wolf who stops by the fire seemed to hesitant to dash forward, seeing its kin already falls. Behind it, three goblin already prepares to shoot their arrows.
What Aeros would like to do?
Aeros. Air genasi barbarian. Ac: 18. Hp: 4
Aeros seeing as he was in credibly damaged in his huberous, will attempt to dodge as his action. Forcing disadvantage to anyone attacking him that he can see. And will rage as a bonus action. Holding his ground as a feeble attempt to stay between his allies and the enemy.
"I am not dead yet, this man still has alot of fight in him!" aeros will psuedo confidantly state matter-o-factly to no one in particular. As blood seeps from many lacerations staining his brown pants an blue vest. But oddly doing nothing to his red sash.
Ooc: confidance is going to be his downfall, i already know it.
==DM==
As Aeros take defensive stance, the other wolf run with its tail behind its legs into the deeper part of the cave. At the same time the goblins cries a war cry and shoots their bow at Chenna, Vortrin, and Viclas.
Attack: 15 Damage: 7 (vs Aeros at disadvantage)
Attack: 8 Damage: 7 (vs Viclas)
Attack: 8 Damage: 4 (vs Vortrin)
==DM==
The goblins screams as none of the arrow hits their target or blocked.
Chenna, Viclas, Vortrin, and Waft may take their turn. The goblins are currently standing 40 feet away from you.
Vortrin will fire off (yet another) ray of frost. He really needs a new spell.
Attack: 9 Damage: 8
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
== Waft, AC 14, HP 12/12 ==
"Tch. Those goblins would be a pain in the arse if left alone."
Waft shoots another arrow from his longbow at one of the goblins while there is still light coming from the burning oil on the ground to illuminate them.
Longbow Attack: 11 Damage: 10 Piercing Damage
==DM==
Vortrin's spell missed the bunch, but Waft's arrow strikes right into a goblin's body. It screams as it is knocked off to the wall behind it, and one goblin falls to the ground.
Now its Viclas and Chenna's turn.
== CHENNA ==
.. will move up into 30ft range and chuck a javelin at a goblin: Attack: 6 Damage: 6
He will then go stand behind Aeros and be ready to heal him if need be.
==DM==
The Goblin nimbly dodges Chenna's javelin. Viclas and Aeros can take their action now.
Aeros will walk up and attack a goblin. With his short sword.
Attack: 9
Ac:18. Hp: 4.
Viclas watches the scene in horror, this, this wasn't right, he wanted to do something, but he couldn't, as his allies are distracted a puff of smoke appears, and Viclas is gone
OOC:I'm sorry guys I just, can't play a campaign like, where the first resolve is killing anything even if you don't have a good reason, especially as a good aligned character, this doesn't have anything to do with the DM being bad but, I just don't think this campaign is for me
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
(ooc: oof, alright, sorry if this isn't what you expect Jimmop, I guess see you later in a future game!)
(ooc: Also if anyone at this point still wonder about the story direction, this is a mini-campaign of sorts about band of adventurers who will eventually thwart the dragon cultist's first appearance)
==DM==
As Viclas runs away in horror, one of two surviving Goblin dashes 60 ft into next chamber, while the other one shakily aims his shortbow to Aeros in desperation, suffering disadvantage from taking a point blank shot.
Attack: 5 Damage: 7
==DM==
The goblin miss with its aim, drops his shortbow, and disengages 30 feet away from Aeros (and about 50 feet from anyone else), following his ally. With the goblins ran away into the next chamber, Aeros, Vortrin, Chenna, and Waft may take their turns.
Aeros will take the chance to doff his shield and then draw his bow, if he doesnt get attacked this enemy turn then his rage will end. "Ok, im gona have to support from the back for a bit, if i take another hit like that im a gonner."
===DM===
Alright Aeros swaps his sword and shield with his bow and prepare it for attack next turn. Both goblins continues to run to the next chamber, but both is still in Vortrin's light effect. What Chenna, Vortrin, and Waft would do?
Vortin will fire off another ray of frost, aiming to freeze their legs, not kill.
Attack: 18 Damage: 5
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
===DM===
That hits! The goblin that's running behind start to have its legs encased in ice, slowing his movement considerably. Its quite wounded by the ray, but still try to goes on.
Current Turn: Waft, Chenna
Forgot to say:
Vortin will also begin to move closer towards the goblins, spending all 30' of his move to get closer to them (as long as he wouldn't get burned for it).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
== CHENNA ==
"Maybe it's better we back off, let things cool down a bit, heal up and try again another day? I don't have a good feeling trying to follow them..."
And he chucks one of his javelins across the retreating goblins anyways (with disadvantage): Attack: 11 Damage: 8
== Waft, AC 14, HP 12/12 ==
"I'm fine with your plan Chenna but there are still prisoners down there. Let's do our best for now and decide when everything is calm."
Waft aims his weapon at the non-frosted goblin running away.
Longbow Attack: 11 Damage: 11 Piercing Damage