OOC: I don’t think there’s anybody drinking out of this well anymore... otherwise we would have had more than “undead sightings” leading us here. They are lined up real pretty for some kind of line based attack... Dekhan does still have a couple flasks of oil, is Vaz sober enough to remember the signals they worked out last time???
This post has potentially manipulated dice roll results.
And I'm back from running irl DnD! Sorry y'all
Stars below..!Incantis curses to himself in deep speech. In a flash, his blood pumps, his heart quickens, and his veins course with eldritch power. While he might not be as morally opposed to dark magicks as other members of the party, Incantis has been uneasy about this necromancer from the get go, and is vehemently opposed to the mere concept of becoming undead himself. He shivers apprehensively as the zombies shudder, and immediately interprets the Red Wizard's casting as hostile. He acts. Jumping backwards out of the range of Zombie 6, the half-elf warlock drops his concentration on his eldritch hex, and focuses his mind instead on the Red Wizard's psyche. Illuminated by the violet glow of the crystalline arcane focus around his neck, Incantis chants under his breath, attempting to twist Harun's mind into fits of hideous laughter.
Backing up the rest of his movement, Incantis looks at his immediately visible companions, reaching out at random with with musical telepathy and putting the fate of his bardic inspiration in Zhudun's hands.
Fate roll for bardic inspiration target: 2 (Zoria = 1,2 Dekhan = 3,4 Strix = 5,6)
This post has potentially manipulated dice roll results.
As Incantis leaps back, Zombie 6 lashes out with a gnarled hand that looks more like a claw attempting to scratch.
Attack: 10 Damage: 6
The claws grab Incantis's arm and pull and scratch, raking deep gashes and drawing blood. You shake it off, and turn on the Red Wizard, unleashing hideous laughter upon him:
WIS save: 12
It has no effect; the Red Wizard glances at you, but turns his attention quickly back to the zombies under his command.
Group B: Oggor, Morg and Fekar. The three orcs are confused, sensing that something has changed but having received no clear order to attack. They remain where they are, and ready attacks for anything that comes near.
OOC: Well it seems that the zombies made the first attack as an opportunity attack to Inc's movement. So it looks like we're just going to have to beat these dudes up. Is my shield of faith still active, if so, about how much longer do I have?
"Tally-ho!!!!" Zoria charges forward back to I8 and will attempt to turn undead. Wisdom save DC 13 and I'm in within enough range to affect every zombie here.
OOC: Attack focus should be Mage, then unturned zombies, then we can take care of the turned ones with ease.
Then Zoria casts spiritual weapon at I4 which takes the form of a giant gold coin (if Steve allows, sometimes DM have it be related to their deity, in which case, a storm cloud would suffice). And it will attack the mage - Attack: 11 Damage: 7 force damage.
Zombies 1 and 4 are turned, and attempt to flee. Zoria, you can take an Opportunity Attack against Zombie 1 as it runs, if you wish to do so. Zombie 4 lollops through a gap in the ruined wall and is running north, off the map.
Zombie 2 moves to the space where Zombie 1 was, and makes an attack on Zoria, but its attempts to eat her shield are not fruitful.
Attack: 4 Damage: 2
Zombie 3 moves to D11 and attacks Scupper, with a thump that hits you right in the chest but does less damage than you might have expected.
Zombie 5 is turned and flees. Dekhan, you can make an Opportunity Attack if you wish to on this one as it follows its comrades north, moving eerily silently.
Zombie 8 takes its place, and Zombies 6, 7 and 8 all attack Dekhan:
Attack: 6 Damage: 4
Attack: 23 Damage: 4
Attack: 9 Damage: 6
Despite the large number of enemies around him, Dekhan's heavy armour and shield are just deflecting most of the attacks.
This post has potentially manipulated dice roll results.
Dekhan will take his attack of opportunity against Z5 Attack: 20 Damage: 8 and yell Many Arrows! Attack! Kill the wizard! As he swings Talon down on Z7 Attack: 18 Damage: 9
Dekha, your Opportunity Attack hits and the zombie halts in its tracks, looking over at you. Your main attack also hits; Zombie 7 moans weirdly, you're not quite sure if the sound is coming from his ruined throat or just the whole body.
Group G: Harun Kost
Fools, to think a Red Wizard cannot see through your deceptions. You will join my troops soon enough. Those I do not take as slaves.
He surveys the scene, and seems to hesitate a moment, before he locks eyes with Strix, perched upon the wall. You. You'll do. His hand extends to point at Strix, and he mutters some arcane words.
Varinth stumbles over to D13 and leans with one hand on the corner of the wall as he relieves himself. He stares blearily at the zombie looming over scupper.
We’re in initiative order, so it’s Incantis’s turn to move. There may still be peaceful/sneaky options of course...
OOC: I thought we were in it now? I think the Necro-dancer has started a spell. My impression was that we were waiting on Inky..?
Oops, pressed send before seeing Steve's post.
OOC: I don’t think there’s anybody drinking out of this well anymore... otherwise we would have had more than “undead sightings” leading us here. They are lined up real pretty for some kind of line based attack... Dekhan does still have a couple flasks of oil, is Vaz sober enough to remember the signals they worked out last time???
And I'm back from running irl DnD! Sorry y'all
Stars below..! Incantis curses to himself in deep speech. In a flash, his blood pumps, his heart quickens, and his veins course with eldritch power. While he might not be as morally opposed to dark magicks as other members of the party, Incantis has been uneasy about this necromancer from the get go, and is vehemently opposed to the mere concept of becoming undead himself. He shivers apprehensively as the zombies shudder, and immediately interprets the Red Wizard's casting as hostile. He acts. Jumping backwards out of the range of Zombie 6, the half-elf warlock drops his concentration on his eldritch hex, and focuses his mind instead on the Red Wizard's psyche. Illuminated by the violet glow of the crystalline arcane focus around his neck, Incantis chants under his breath, attempting to twist Harun's mind into fits of hideous laughter.
Backing up the rest of his movement, Incantis looks at his immediately visible companions, reaching out at random with with musical telepathy and putting the fate of his bardic inspiration in Zhudun's hands.
Fate roll for bardic inspiration target: 2 (Zoria = 1,2 Dekhan = 3,4 Strix = 5,6)
Zoria it is!
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
As Incantis leaps back, Zombie 6 lashes out with a gnarled hand that looks more like a claw attempting to scratch.
Attack: 10 Damage: 6
The claws grab Incantis's arm and pull and scratch, raking deep gashes and drawing blood. You shake it off, and turn on the Red Wizard, unleashing hideous laughter upon him:
WIS save: 12
It has no effect; the Red Wizard glances at you, but turns his attention quickly back to the zombies under his command.
Group B: Oggor, Morg and Fekar. The three orcs are confused, sensing that something has changed but having received no clear order to attack. They remain where they are, and ready attacks for anything that comes near.
Group C: Zoria is up.
OOC: Well it seems that the zombies made the first attack as an opportunity attack to Inc's movement. So it looks like we're just going to have to beat these dudes up. Is my shield of faith still active, if so, about how much longer do I have?
Published Subclasses
I would say that Shield of Faith is still active and you have another seven minutes on it.
"Tally-ho!!!!" Zoria charges forward back to I8 and will attempt to turn undead. Wisdom save DC 13 and I'm in within enough range to affect every zombie here.
OOC: Attack focus should be Mage, then unturned zombies, then we can take care of the turned ones with ease.
Then Zoria casts spiritual weapon at I4 which takes the form of a giant gold coin (if Steve allows, sometimes DM have it be related to their deity, in which case, a storm cloud would suffice). And it will attack the mage - Attack: 11 Damage: 7 force damage.
Published Subclasses
13
4
3
7
11
15
20
4
16
13
7
11
Zombies 1, 4, 5, 9, 10, 11 and 12 are turned.
A giant floating gold coin appears behind Harun Kost. He jumps as it moves to bash him, but manages to avoid it.
Group D: Zombies 1, 2, 3 and 4.
Zombies 1 and 4 are turned, and attempt to flee. Zoria, you can take an Opportunity Attack against Zombie 1 as it runs, if you wish to do so. Zombie 4 lollops through a gap in the ruined wall and is running north, off the map.
Zombie 2 moves to the space where Zombie 1 was, and makes an attack on Zoria, but its attempts to eat her shield are not fruitful.
Attack: 4 Damage: 2
Zombie 3 moves to D11 and attacks Scupper, with a thump that hits you right in the chest but does less damage than you might have expected.
Attack: 11 Damage: 6
Group E: Zombies 5, 6, 7 and 8.
Zombie 5 is turned and flees. Dekhan, you can make an Opportunity Attack if you wish to on this one as it follows its comrades north, moving eerily silently.
Zombie 8 takes its place, and Zombies 6, 7 and 8 all attack Dekhan:
Attack: 6 Damage: 4
Attack: 23 Damage: 4
Attack: 9 Damage: 6
Despite the large number of enemies around him, Dekhan's heavy armour and shield are just deflecting most of the attacks.
Group F: Dekhan is up.
Zoria will not make an opportunity attack. If damaged then the turning ends on that creature.
Published Subclasses
Dekhan will take his attack of opportunity against Z5 Attack: 20 Damage: 8 and yell Many Arrows! Attack! Kill the wizard! As he swings Talon down on Z7 Attack: 18 Damage: 9
Dekha, your Opportunity Attack hits and the zombie halts in its tracks, looking over at you. Your main attack also hits; Zombie 7 moans weirdly, you're not quite sure if the sound is coming from his ruined throat or just the whole body.
Group G: Harun Kost
Fools, to think a Red Wizard cannot see through your deceptions. You will join my troops soon enough. Those I do not take as slaves.
He surveys the scene, and seems to hesitate a moment, before he locks eyes with Strix, perched upon the wall. You. You'll do. His hand extends to point at Strix, and he mutters some arcane words.
Strix, make a wisdom saving throw with advantage.
Oh jeez......and to think we gave this fool the benefit of the doubt.....
Published Subclasses
Never trust people who rely on others' lack of agency...
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Varinth stumbles over to D13 and leans with one hand on the corner of the wall as he relieves himself. He stares blearily at the zombie looming over scupper.
HeYo lAds, y'RigHt?
Wisdom 19
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin