This post has potentially manipulated dice roll results.
Fjolnir takes a chew off the last piece of dried dragon he had on him.
"So uh... " He looks at the Orc approaching on the plain. "Anyone want to explain why the elf pulled a weapon out of Dirk's prison wallet?" He nocks an arrow and pinches a second with his bow hand. "Are we just gonna *chews ya know.. let that go?"
Let me know if you think you'd be marching in a different order, otherwise, these are starting positions. For reference, you were headed south. Also, Imagine Absinthe is pulling a cart.
Round 1: Orcs! 23- Dirk 20- Az Emberi 19- Absinthe 16- Fjolnir 13- Sildar 12- Dustfinger 9- Hymir 9- Orcs
In response to Fjolnir " I'm inclined to forget I saw it happen."
Az Emberi walks 20 feet forward yells "It is unfortunate for you that I'm not in a hurry this time!" and places his palm on the ground in front of him. Casting spike growth on the empty spot in the middle of the orcs. 20 ft radius thorns grow. Diffucult terrain and every 5 ft traveled in that area causes 2d4 dmg.
Dirk's headlong-into-battle charge gives Hymir inspiration and then he dives to the ground, knowing he'll be harder to hit.
Az Emberi creates dangerous terrain around the orcs, at which point they all stop their charge temporarily, then he creates a few magical stones to throw.
Absinthe sets down the cart and moves forward with Dirk, not charging as farther than the party can reach this time, also not standing next to Dirk, put me 15 or 20 feet off from him.
This post has potentially manipulated dice roll results.
Sildar joins Dirk and Absinthe toward the front lines, but does not drop to the ground like Dirk.
Wizard rolls: 720 Hymir shouts,Cleric Holy Cleansing Fire! and lobs a firebolt at the front center Orc. He moves 15' and drops prone. Attack: 14 Damage: 2
This post has potentially manipulated dice roll results.
Fjolnir notices Absinthe's earnest movement and immediately follows suit thinking it wise, and prudent. He looses the first arrow at the two southmost orcs and spits his remaining chew out. "******* weird, man..." he retorts to Az Embari, "Just weird." and knocks and looses a second.
This post has potentially manipulated dice roll results.
Absinthe keeps pace with Dirk and stands menacingly, as goliaths do.
Fjolnir gets within optimal firing range and lets loose 2 arrows that both hit. The first bull's eyes right in the center of its ugly face. It falls like a tree into the thorns. The second is hurt but not out.
Dustfinger joins the front runners along with Sildar.
Hymir misses with his cleansing fire, but he's close enough to do more damage next time.
The orcs...
Ah these unfortunate orcs... having stopped dead in their tracks, literally for one of them, froth with rage. One in the back yells something in a language you've never heard, and they all crouch to leap in different directions. 89191916 It's a bloody mess as all of them yell in painful anger, the pain seems to fuel their hatred, but two of them lose their footing in the spines and fall into them. #Thisisgoingtohurt : 74534 Extra damage for the fallen: 56 The ones that fell are definitely worse for wear, but they all survive the endeavor. They have scattered out and blindly charge the party, using their aggressive nature to push them farther then they should be able to run in that amount of time, and still be able to huck some javelins, albeit rather wildly. Orcs 1&2 @ Sildar: Attack: 18 Damage: 9 Attack: 8 Damage: 5 Orcs 3, 4&5 @ Absinthe: Attack: 15 Damage: 6 Attack: 14 Damage: 5 Attack: 6 Damage: 9 Of the seemingly random direction the javelins were lobbed, one hits Absinthe square in the thigh. It's in the bone.
Turn Breakdown: All orcs jump to edge of spikes (part of movement), Orcs 3&5 Stand up, all finish movement. All orcs bonus action move another 30 feet All orcs throw javelins at disadvantage due to range.
Round 1: Orcs! 23- Dirk (Prone) 20- Az Emberi (Concentrating- Spike Growth) 19- Absinthe 16- Fjolnir 13- Sildar 12- Dustfinger 9- Hymir (Bardic Inspiration / Prone) 9- Orcs 1) Taken 5 damage 2) Taken 4 damage 3) Taken 7 damage (looks hurt) 4) Taken 4 damage 5) Taken 14 damage (looks rough) 6) DEAD!
Dirk's arrow misses the orc and sticks into the ground beside him. His mantle of inspiration, however, gives Sildar, Absinthe and Fjolnir a boost of energy. Sildar charges in another 30 feet.
Absinthe and Fjolnir: You both gain 5 Temp HP and can move up to your speed as a free action that technically happens right after Dirk's turn, Before Az Emberi's.
Az Emberi also moves 30 feet toward the orcs, and flings a rock that misses orc #2. (You got within 60' no need to use your ready action. Also, I will hold your bonus action healing word to see if Absinthe even needs it, and if he's in range after getting free movement. Pending that, if you'd like to use another bonus action you may.)
I will resolve Fjolnir's turn and take Sildar's turn after Absinthe goes.
Round 2: Orcs! 23- Dirk 20- Az Emberi (Concentrating- Spike Growth) 19- Absinthe 16- Fjolnir 13- Sildar (5 temp HP) 12- Dustfinger 9- Hymir (Bardic Inspiration / Prone) 9- Orcs 1) Taken 5 damage 2) Taken 4 damage 3) Taken 7 damage (looks hurt) 4) Taken 4 damage 5) Taken 14 damage (looks rough)
This post has potentially manipulated dice roll results.
Absinthe shrugged some of the bone piercing damage, and Az Emberi healed some more, bringing him to a total of 22/24 HP.
Absinthe staggers orc #2 with his yklwa which actually causes his next strike to miss.
But that works out since it allows Fjolnir to land the killing blow on it. Orc #2 goes down.
Sildar shouts, "That one was- I was right- Rrrrrggh!" And runs to Orc #5. He swings twice once with his longsword, cleaving it in two! Attack: 13 Damage: 6 Attack: 19 Damage: 3
Round 2: Orcs! 23- Dirk 20- Az Emberi (Concentrating- Spike Growth) 19- Absinthe 16- Fjolnir 13- Sildar (5 temp HP) 12- Dustfinger 9- Hymir (Bardic Inspiration / Prone) 9- Orcs 1) Taken 5 damage 2) Dead 3) Taken 7 damage (looks hurt) 4) Taken 4 damage 5) Dead
This post has potentially manipulated dice roll results.
Dustfinger centers himself as purple energy crackles around his left hand. He inhales deeply and lunges the palm of his hand in the direction of the lone orc to the north (#1), belting out the word of ancient power to send the surge of power towards its victim. "HADOKEN!"
Hymir stands, moves 15 feet, and thinks, Huh, I thought they'd be closer, and more grouped. He shrugs and throws another mote of flame. Um, you I guess. Attack: 18 Damage: 6 Orc #3 dodges a really good firebolt, probably Hymir's best.
The orcs charge Sildar and Absinthe, leaving bloody footprints along their path, and their fallen brethren fuel their anger. With giant greataxes, they swing at their targets. #1 vs. Absinthe: Attack: 23 Damage: Unable to parse dice roll. #3 vs. Sildar: Attack: 20 Damage: 11 #4 vs. Sildar: Attack: 9 Damage: 14 All the strikes hit. Sildar, even with his bonus hit points, is looking rough.
Round 2: Orcs! 23- Dirk 20- Az Emberi (Concentrating- Spike Growth) 19- Absinthe 16- Fjolnir 13- Sildar 9/27 12- Dustfinger 9- Hymir (Bardic Inspiration) 9- Orcs 1) Taken 5 damage 3) Taken 7 damage (looks hurt) 4) Taken 4 damage
Dirk, Az Emberi, Fjolnir, and Sildar are up to start round 3!
Fjolnir takes a chew off the last piece of dried dragon he had on him.
"So uh... " He looks at the Orc approaching on the plain. "Anyone want to explain why the elf pulled a weapon out of Dirk's prison wallet?" He nocks an arrow and pinches a second with his bow hand. "Are we just gonna *chews ya know.. let that go?"
Initiative: 17
Is that what you get from his miming? I didn't understand at all. Count me out at charades.
Rainbow....... Mooo....
Suppresses a snorted laugh at Fjolnir's query. "There's a magical shank up there for each of us."
Let me know if you think you'd be marching in a different order, otherwise, these are starting positions. For reference, you were headed south. Also, Imagine Absinthe is pulling a cart.
Round 1: Orcs!
23- Dirk
20- Az Emberi
19- Absinthe
16- Fjolnir
13- Sildar
12- Dustfinger
9- Hymir
9- Orcs
Everyone may act!
-We are all just one failed saving throw away from someone else's fantasy...
In response to Fjolnir " I'm inclined to forget I saw it happen."
Az Emberi walks 20 feet forward yells "It is unfortunate for you that I'm not in a hurry this time!" and places his palm on the ground in front of him. Casting spike growth on the empty spot in the middle of the orcs. 20 ft radius thorns grow. Diffucult terrain and every 5 ft traveled in that area causes 2d4 dmg.
BA magic stones.
I charge as far forward as I can before giving Hymir bardic inspiration and dropping to prone.
Rainbow....... Mooo....
Dirk's headlong-into-battle charge gives Hymir inspiration and then he dives to the ground, knowing he'll be harder to hit.
Az Emberi creates dangerous terrain around the orcs, at which point they all stop their charge temporarily, then he creates a few magical stones to throw.
Round 1: Orcs!
23- Dirk (Prone)
20- Az Emberi (Concentrating- Spike Growth)
19- Absinthe
16- Fjolnir
13- Sildar
12- Dustfinger
9- Hymir (Bardic Inspiration)
9- Orcs
I forgot about Sildar, so Absinthe and Fjolnnir are up, then I'll do Sildar, Then Dustfinger and Hymir can go.
-We are all just one failed saving throw away from someone else's fantasy...
Absinthe sets down the cart and moves forward with Dirk, not charging as farther than the party can reach this time, also not standing next to Dirk, put me 15 or 20 feet off from him.
Dustfinger dashes towards the orcs, following the curve of the road.
Sildar joins Dirk and Absinthe toward the front lines, but does not drop to the ground like Dirk.
Wizard rolls: 7 20
Hymir shouts, Cleric Holy Cleansing Fire! and lobs a firebolt at the front center Orc. He moves 15' and drops prone.
Attack: 14 Damage: 2
-We are all just one failed saving throw away from someone else's fantasy...
Fjolnir notices Absinthe's earnest movement and immediately follows suit thinking it wise, and prudent. He looses the first arrow at the two southmost orcs and spits his remaining chew out. "******* weird, man..." he retorts to Az Embari, "Just weird." and knocks and looses a second.
Longbow 24 dmg 5 Hordebreaker 23 dmg 7
(crit) 3
Absinthe keeps pace with Dirk and stands menacingly, as goliaths do.
Fjolnir gets within optimal firing range and lets loose 2 arrows that both hit. The first bull's eyes right in the center of its ugly face. It falls like a tree into the thorns. The second is hurt but not out.
Dustfinger joins the front runners along with Sildar.
Hymir misses with his cleansing fire, but he's close enough to do more damage next time.
The orcs...
Ah these unfortunate orcs... having stopped dead in their tracks, literally for one of them, froth with rage. One in the back yells something in a language you've never heard, and they all crouch to leap in different directions. 8 9 19 19 16 It's a bloody mess as all of them yell in painful anger, the pain seems to fuel their hatred, but two of them lose their footing in the spines and fall into them. #Thisisgoingtohurt :
7 4 5 3 4 Extra damage for the fallen: 5 6 The ones that fell are definitely worse for wear, but they all survive the endeavor. They have scattered out and blindly charge the party, using their aggressive nature to push them farther then they should be able to run in that amount of time, and still be able to huck some javelins, albeit rather wildly.
Orcs 1&2 @ Sildar:
Attack: 18 Damage: 9
Attack: 8 Damage: 5
Orcs 3, 4&5 @ Absinthe:
Attack: 15 Damage: 6
Attack: 14 Damage: 5
Attack: 6 Damage: 9
Of the seemingly random direction the javelins were lobbed, one hits Absinthe square in the thigh. It's in the bone.
Turn Breakdown: All orcs jump to edge of spikes (part of movement), Orcs 3&5 Stand up, all finish movement.
All orcs bonus action move another 30 feet
All orcs throw javelins at disadvantage due to range.
Round 1: Orcs!
23- Dirk (Prone)
20- Az Emberi (Concentrating- Spike Growth)
19- Absinthe
16- Fjolnir
13- Sildar
12- Dustfinger
9- Hymir (Bardic Inspiration / Prone)
9- Orcs
1) Taken 5 damage
2) Taken 4 damage
3) Taken 7 damage (looks hurt)
4) Taken 4 damage
5) Taken 14 damage (looks rough)
6) DEAD!
Dirk, Az Emberi, Absinthe, Fjolnir, You're up!
-We are all just one failed saving throw away from someone else's fantasy...
Stepping forward about 20', Fjolnir lovingly sends an arrow to the 2nd Orc, in closest reach of the party-
Longbow 11 dmg 6
I move max to behind absinth and Sidlar.
I ba healing word to absinthe 4
Ready stobe for the first orc that makes it 60 ft of me 9 dmg. 9
I stand up from prone, advance 10 ft and crossbow shot Orc #2, the shit orc. Attack: 14 Damage: 3
Apply mantle of inspiration on Sildar, Absinthe and... and... who else could use.... this.... Fjolnir.
Rainbow....... Mooo....
Dirk's arrow misses the orc and sticks into the ground beside him. His mantle of inspiration, however, gives Sildar, Absinthe and Fjolnir a boost of energy. Sildar charges in another 30 feet.
Absinthe and Fjolnir: You both gain 5 Temp HP and can move up to your speed as a free action that technically happens right after Dirk's turn, Before Az Emberi's.
Az Emberi also moves 30 feet toward the orcs, and flings a rock that misses orc #2. (You got within 60' no need to use your ready action. Also, I will hold your bonus action healing word to see if Absinthe even needs it, and if he's in range after getting free movement. Pending that, if you'd like to use another bonus action you may.)
I will resolve Fjolnir's turn and take Sildar's turn after Absinthe goes.
Round 2: Orcs!
23- Dirk
20- Az Emberi (Concentrating- Spike Growth)
19- Absinthe
16- Fjolnir
13- Sildar (5 temp HP)
12- Dustfinger
9- Hymir (Bardic Inspiration / Prone)
9- Orcs
1) Taken 5 damage
2) Taken 4 damage
3) Taken 7 damage (looks hurt)
4) Taken 4 damage
5) Taken 14 damage (looks rough)
-We are all just one failed saving throw away from someone else's fantasy...
Shrug damage: 3
Move up to the closest orc with a slight graceful sway. Pulls out his Yklwa and...
Yklwa Attack: 12 Damage: 6
Followed by a sweet kick to the stones Attack: 19 Damage: 5
Absinthe shrugged some of the bone piercing damage, and Az Emberi healed some more, bringing him to a total of 22/24 HP.
Absinthe staggers orc #2 with his yklwa which actually causes his next strike to miss.
But that works out since it allows Fjolnir to land the killing blow on it. Orc #2 goes down.
Sildar shouts, "That one was- I was right- Rrrrrggh!" And runs to Orc #5. He swings
twiceonce with his longsword, cleaving it in two!Attack: 13 Damage: 6
Attack: 19 Damage: 3Round 2: Orcs!
23- Dirk
20- Az Emberi (Concentrating- Spike Growth)
19- Absinthe
16- Fjolnir
13- Sildar (5 temp HP)
12- Dustfinger
9- Hymir (Bardic Inspiration / Prone)
9- Orcs
1) Taken 5 damage
2) Dead
3) Taken 7 damage (looks hurt)
4) Taken 4 damage
5) Dead
Dustfinger and Hymir are up!
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger centers himself as purple energy crackles around his left hand. He inhales deeply and lunges the palm of his hand in the direction of the lone orc to the north (#1), belting out the word of ancient power to send the surge of power towards its victim. "HADOKEN!"
EB attack 21 Damage 9
Hymir stands, moves 15 feet, and thinks, Huh, I thought they'd be closer, and more grouped. He shrugs and throws another mote of flame. Um, you I guess. Attack: 18 Damage: 6
Orc #3 dodges a really good firebolt, probably Hymir's best.
The orcs charge Sildar and Absinthe, leaving bloody footprints along their path, and their fallen brethren fuel their anger. With giant greataxes, they swing at their targets.
#1 vs. Absinthe: Attack: 23 Damage: Unable to parse dice roll.
#3 vs. Sildar: Attack: 20 Damage: 11
#4 vs. Sildar: Attack: 9 Damage: 14
All the strikes hit. Sildar, even with his bonus hit points, is looking rough.
Round 2: Orcs!
23- Dirk
20- Az Emberi (Concentrating- Spike Growth)
19- Absinthe
16- Fjolnir
13- Sildar 9/27
12- Dustfinger
9- Hymir (Bardic Inspiration)
9- Orcs
1) Taken 5 damage
3) Taken 7 damage (looks hurt)
4) Taken 4 damage
Dirk, Az Emberi, Fjolnir, and Sildar are up to start round 3!
-We are all just one failed saving throw away from someone else's fantasy...