Ahem.....I turn to my fams I'm not saying that I am special. I just think that maybe I could do a little more talking. It's what I do. It's like my mother always said. The pen is mightier than the sword, but a silver tongue is more fun. I grin She was such a slut.
Az Emberi pulls up the rope. at the end of it is a waterproof satchel containing a potion of healing, 50gp, a set of common clothes and another bottle that looks empty, but feels and sounds as though it holds liquid.
I'll cast identify on it when we get a moment now let's finish looking at these barrels
Investigate 17 barrels to the SW then if I can go out and come back through the original entrance with no problem I do that if not let me know and I'll roll acrobatics again to get over the trap
Dirk looks in the room he scared the Redbrands out of. This appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber.
While Az Emberi and Hymir search the barrels to the South, the familiar shape of a door appears once Az gets close enough to see. This is another secret door.
"Aye- reckoned it were also" Fjolnir says addressing Dirk's surprise. "Shall we clear out the rest of this blasted basement? There's a door accross from the cragmaw's quarters we never poked around in..."
No! I can't put people to sleep or light them up from the rear. I mean I'll stay back if here if you guys want but I think I'm a closer to the front guy just for initial purposes. I whisper. 21 steeeealllth
You peek in the door. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them. They are drinking and playing a game of dice.
" I... I believe it did"
I check the rope I noticed earlier.
Ahem.....I turn to my fams I'm not saying that I am special. I just think that maybe I could do a little more talking. It's what I do. It's like my mother always said. The pen is mightier than the sword, but a silver tongue is more fun. I grin She was such a slut.
Rainbow....... Mooo....
Az Emberi pulls up the rope. at the end of it is a waterproof satchel containing a potion of healing, 50gp, a set of common clothes and another bottle that looks empty, but feels and sounds as though it holds liquid.
(Added to party loot)
-We are all just one failed saving throw away from someone else's fantasy...
" I believe I found Glassstaff's coward satchel."
I check the barells to the south
Careful with that bottle. Things that aren't what they seem are often as dangerous as they are suspect.
Rainbow....... Mooo....
I'll cast identify on it when we get a moment now let's finish looking at these barrels
Investigate 17 barrels to the SW then if I can go out and come back through the original entrance with no problem I do that if not let me know and I'll roll acrobatics again to get over the trap
Chronomancy!!!
Dirk looks in the room he scared the Redbrands out of. This appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber.
While Az Emberi and Hymir search the barrels to the South, the familiar shape of a door appears once Az gets close enough to see. This is another secret door.
-We are all just one failed saving throw away from someone else's fantasy...
Are you ******* kidding me? I could have sworn that hall was a dead end.
Rainbow....... Mooo....
"Aye- reckoned it were also" Fjolnir says addressing Dirk's surprise. "Shall we clear out the rest of this blasted basement? There's a door accross from the cragmaw's quarters we never poked around in..."
Investigate 19 the room Dirk is in then lead the marching order to the room Fjolnir suggested
Chronomancy!!!
I will follow Hymir's lead
Rainbow....... Mooo....
Nothing is found in the bunk/storeroom besides some dirty red cloaks and barrels containing more goods.
This marching order?
-We are all just one failed saving throw away from someone else's fantasy...
No! I can't put people to sleep or light them up from the rear. I mean I'll stay back if here if you guys want but I think I'm a closer to the front guy just for initial purposes. I whisper. 21 steeeealllth
Rainbow....... Mooo....
Stealth 10
Everyone make sure you are wearing a cloak I insist
Chronomancy!!!
Stealth. 17
Sneak more, mother hen less. I whisper to Hymir
Rainbow....... Mooo....
Bark stealth suddenly 16
Absinthe decides its best to wear a cloak now.
Stealth: 9
You peek in the door. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them. They are drinking and playing a game of dice.
-We are all just one failed saving throw away from someone else's fantasy...
Close the door quietly
alright what's the plan we decide then we ready an action then act
I describe thier positions
Chronomancy!!!