Their camp is quite close by and since clearly everyone knows about it I won't trouble you to roll for it. It's compact and bijou, a couple of bedrolls, a campfire (unlit), some random crates under netting and the shriveled corpse of that little guy you were looking for and to interested in that glowing blue stick to pursue. It's ok, the ghost taco literally sucked the life out of his flesh, there's no bad smell or anything that would ruin the campsite.
In the crates you find a number of coin purses - these guys have clearly been working the area for a while. Adding it all up there's 13GP, 74SP and 99CP. There are also a few trinkets, mostly worthless crap but you do find a nice matching pair of silver candlesticks, and an interesting statuette of a bird of prey - it looks like a rich chocolatey wood but there is a deliberate chunk carved out of the base to suggest it has been broken, revealing that the polished outside is in fact a shell and the inside is some kind of brittle honeycomb. It might fetch a decent price from a collector of strange bird statues.
You check the boys left pocket, finding only a crudely carved wooden dinosaur. Checking his right pocket, you realise too late there's a hole in it and lose track of the number of taboos you break in the process.
(Cholatey wood, and honeycomb inside, is it edible?)
After adding it all up, Iradon will share it. TBK gets the candlesticks and 3gp 23sp 5cp, Burt gets the bird and 3gp, 5sp, 85cp, Greg gets 4gp 23sp 5cp (Iradon keeps 3gp 23sp 4cp, and leaves the dinosaur)
(Iradon can't taste, there is no point trying to eat something unless it is worth it) "If this sun doesn't rise soon I think we should call this place Durath. It has a nice ring to it. But lets rest here. I want to experiment with my glowy stick"
Greg votes for camping (1) he needs a long rest before raging again (2) TBK is pretty scratched up (3) Burt needs to recover his bardic inspiration which has been so helpful
During downtime, let's see if we can do anything with TBK's arms, or if not rig something for combat. Maybe Greg's glaive could be strapped on in such a way as to make an effective weapon? But hopefully, ham hands can be re-hemmed. It's no baloney.
Also, what to do with poor little Hob's body? Return to Sayra, promise to avenge when we are high enough level to kill one specter (or re)? Bring downstairs to his ghost? Turn one of these crates into a little coffin and be all respectful like? I feel terrible that we paid attention to the encounter Dee'emm placed in our way. I guess lay him in a crate, innocent little hands folded over the dinosaur, and bring downstairs before we head off in the morning next period of gloom. I believe we should perform "Danny Boy"
Inside the crate you're going to use to bury him, you find a weapon of normal quality. First one to post what it is gets to decide what it is!
As Burt's sweet but mournful voice echoes out across the hills, you sense that the boy's spirit has found peace.
Then you hear a piercing shriek from inside the tomb, getting closer, like an electrocuted cat fronting the New Power Generation. As it grows louder and closer you realise it's a voice, screaming "NO! NO! NOOOOOO! I'M NOT READY! MAMMA NO!"over and over. With a bit of variation, obviously but those are the important bits. The tiny ghost knight scrabbles ineffectually at the dirt as his spirit is dragged from the tomb, across the hillside and inside the box to lie with his corpse. Then all is quiet again.
(no, we are not burying him, see post 677. We are bringing it down to the tomb to reunite body and spirit, in the box with the dino for respect and such. We were gonna long rest first in case that action gets us attacked by specters (or res) )
Whip for Burt is fine with me, but doesn't he already have some? or is his B&D gear that fakey play kind they sell at cheesy video shops?
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
This post has potentially manipulated dice roll results.
(Sorry Skuk - I did understand that but phrased it badly. This was still just Burt singing over a body in a box. The box is above ground. Editing to clarify.)
19
29
1
Hit me up with your watch order and Perception rolls. Or you could all just go to sleep, it's not like anything ever happens while you're resting. The world just goes away....
This post has potentially manipulated dice roll results.
And The Black Knight will bleed, I mean, take 4th watch, hoping that the first 3 watches of slumber yield him some sort of healing and comfort. (Perception12)
As he sleeps, his dreams are of arms, and legs, running through green meadows. Young joyous limbs, with no care in the world. In fact, no bodies either. Just unrestricted limbs with no damn Knight ordering them to run this way, or chop that way. One of the arms turns and throws a bird back toward the eyes of the beholder. And it was no ordinary flying, feathery bird, mind you. It was a proper, "Take your damn synopsis and electrical instructions and shove them right up your arse!" type of bird. And if you could hear limbs giggle, you would hear the meadow erupt in childish laughter as the limbs frolicked around, being free at last of their dark overlord.
He wakes up from his rest in a less than joyful mood. Damned limbs! he thinks to himself, always running about, not staying attached and such.
Greg hates being able to read beek's dreams, since it makes him have to care. Greg doesn't blame the limbs, he blames Burt. But he does want to help beek reattach those errant limbs. Greg just wants one more rear leg and better wheels. And, to be honest, some whiskey and less guilt over Hob's outcome. But, rest is nice and Greg's guilt is minor compared to that.
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
(you saw those perception rolls and your first thought was "we're definitely surviving the night"?)
The night passes without incident. As far as you're aware. Greg, you noticed during your shift some weird groans in the distance and a funky acrid smell like someone gave a dog a Viking funeral, but see nothing.
It feels like a momentous night. The kind when you might have a portentous or significant dream. The kind when you wake up and things feel different.
But then TBK went and narrated his own dream so screw it - you all wake up refreshed from a dreamless, lazily narrated sleep. And I guess you're all level two.
The sun beats down upon you, almost as if by finally following a lead however obvious an working through a one room dungeon you have restored the universe's natural ebb and flow. The kind of event that might have been accompanied by one of them dreams we were talking about. But we're not doing that now are we. So you'll never know. But at least you'll save a fortune in torches.
Oh yeah, now that it's bright you can see about 100 feet from the campsite there are a bunch of dead and burned shepherds and their goats.
Whoop! Dee'emm has restored the sun. Praise be! And somebody got a whiskey on the way home from work, and the kid is at peace(though it doesn't seem nice enough somehow. Ah well, wadya gonna do?) I have almost everything I could want.
Guess we don't have to worry about returning Hob's corpse to his spirit. But what about TBK's limbs? Was there anything we could do?
I guess we go look at the shepherds whose torching one of y'all must have slept through. But there is also a "Bloody Treasure" a bit to the south, according to the 'chup map. There next? Or back to town, or over to the Lance Rock mystery? What's the boss want?
(no one mentioned carrying them up from the tomb or specified how they were reattaching them. Talk me through it, roll an appropriate skill and let's see how it goes?)
Iradon, after a night of contemplation, investigation and platonic spooning, you find that you can turn the blue light off by pressing a button disguised as a knot.
Their camp is quite close by and since clearly everyone knows about it I won't trouble you to roll for it. It's compact and bijou, a couple of bedrolls, a campfire (unlit), some random crates under netting and the shriveled corpse of that little guy you were looking for and to interested in that glowing blue stick to pursue. It's ok, the ghost taco literally sucked the life out of his flesh, there's no bad smell or anything that would ruin the campsite.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Anything in the random crates? Or the little boys pockets?
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
In the crates you find a number of coin purses - these guys have clearly been working the area for a while. Adding it all up there's 13GP, 74SP and 99CP. There are also a few trinkets, mostly worthless crap but you do find a nice matching pair of silver candlesticks, and an interesting statuette of a bird of prey - it looks like a rich chocolatey wood but there is a deliberate chunk carved out of the base to suggest it has been broken, revealing that the polished outside is in fact a shell and the inside is some kind of brittle honeycomb. It might fetch a decent price from a collector of strange bird statues.
You check the boys left pocket, finding only a crudely carved wooden dinosaur. Checking his right pocket, you realise too late there's a hole in it and lose track of the number of taboos you break in the process.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(Cholatey wood, and honeycomb inside, is it edible?)
After adding it all up, Iradon will share it. TBK gets the candlesticks and 3gp 23sp 5cp, Burt gets the bird and 3gp, 5sp, 85cp, Greg gets 4gp 23sp 5cp (Iradon keeps 3gp 23sp 4cp, and leaves the dinosaur)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
(It certainly doesn't look or feel edible, but you're welcome to try by rolling a con save... How important is tooth retention to your character?)
Are you guys moving on (if so, to where?) or camping? I'd tell you what time it is but what with the sun not coming up it's pretty hard to tell.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(Iradon can't taste, there is no point trying to eat something unless it is worth it) "If this sun doesn't rise soon I think we should call this place Durath. It has a nice ring to it. But lets rest here. I want to experiment with my glowy stick"
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Greg votes for camping (1) he needs a long rest before raging again (2) TBK is pretty scratched up (3) Burt needs to recover his bardic inspiration which has been so helpful
During downtime, let's see if we can do anything with TBK's arms, or if not rig something for combat. Maybe Greg's glaive could be strapped on in such a way as to make an effective weapon? But hopefully, ham hands can be re-hemmed. It's no baloney.
Also, what to do with poor little Hob's body? Return to Sayra, promise to avenge when we are high enough level to kill one specter (or re)? Bring downstairs to his ghost? Turn one of these crates into a little coffin and be all respectful like? I feel terrible that we paid attention to the encounter Dee'emm placed in our way. I guess lay him in a crate, innocent little hands folded over the dinosaur, and bring downstairs before we head off in the
morningnext period of gloom. I believe we should perform "Danny Boy"Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Burt performs a terribly sad funeral version of Camptown Races, flowing into a lovely rendition of Oops, I Did It Again. performance 18
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Inside the crate you're going to use to bury him, you find a weapon of normal quality. First one to post what it is gets to decide what it is!
As Burt's sweet but mournful voice echoes out across the hills, you sense that the boy's spirit has found peace.
Then you hear a piercing shriek from inside the tomb, getting closer, like an electrocuted cat fronting the New Power Generation. As it grows louder and closer you realise it's a voice, screaming "NO! NO! NOOOOOO! I'M NOT READY! MAMMA NO!" over and over. With a bit of variation, obviously but those are the important bits. The tiny ghost knight scrabbles ineffectually at the dirt as his spirit is dragged from the tomb, across the hillside and inside the box to lie with his corpse. Then all is quiet again.
So... Long Rest then?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Burt laughs. It's true, kids say the darndest things LOL.
It's a whip, which Burt will take, and yes. Long rest.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
(no, we are not burying him, see post 677. We are bringing it down to the tomb to reunite body and spirit, in the box with the dino for respect and such. We were gonna long rest first in case that action gets us attacked by specters (or res) )
Whip for Burt is fine with me, but doesn't he already have some? or is his B&D gear that fakey play kind they sell at cheesy video shops?
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
(Sorry Skuk - I did understand that but phrased it badly. This was still just Burt singing over a body in a box. The box is above ground. Editing to clarify.)
19
29
1
Hit me up with your watch order and Perception rolls. Or you could all just go to sleep, it's not like anything ever happens while you're resting. The world just goes away....
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
First watch: 6
That reflects the amount of effort Burt puts into it.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
If we survive that long, Greg takes second with perception 14
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Iradon will take third 4
He spends the whole time with the glow stick using the power of a rest to identify it
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
And The Black Knight will bleed, I mean, take 4th watch, hoping that the first 3 watches of slumber yield him some sort of healing and comfort. (Perception 12)
As he sleeps, his dreams are of arms, and legs, running through green meadows. Young joyous limbs, with no care in the world. In fact, no bodies either. Just unrestricted limbs with no damn Knight ordering them to run this way, or chop that way. One of the arms turns and throws a bird back toward the eyes of the beholder. And it was no ordinary flying, feathery bird, mind you. It was a proper, "Take your damn synopsis and electrical instructions and shove them right up your arse!" type of bird. And if you could hear limbs giggle, you would hear the meadow erupt in childish laughter as the limbs frolicked around, being free at last of their dark overlord.
He wakes up from his rest in a less than joyful mood. Damned limbs! he thinks to himself, always running about, not staying attached and such.
Though not currently a member, seeking admission to the really long and important signature club. Please consider this as a current CV.
Other personalities... Burgee , The Colorless Knight, Fiorello, RW Goodbarrel, Dred, Evrik - Out of the Abyss & Dungeon of the Mad Mage
Site Rules & Guidelines || Tooltips || Homebrew FAQ || Snippet Codes || Syllvva's Guides
Greg hates being able to read beek's dreams, since it makes him have to care. Greg doesn't blame the limbs, he blames Burt. But he does want to help beek reattach those errant limbs. Greg just wants one more rear leg and better wheels. And, to be honest, some whiskey and less guilt over Hob's outcome. But, rest is nice and Greg's guilt is minor compared to that.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
(you saw those perception rolls and your first thought was "we're definitely surviving the night"?)
The night passes without incident. As far as you're aware. Greg, you noticed during your shift some weird groans in the distance and a funky acrid smell like someone gave a dog a Viking funeral, but see nothing.
It feels like a momentous night. The kind when you might have a portentous or significant dream. The kind when you wake up and things feel different.
But then TBK went and narrated his own dream so screw it - you all wake up refreshed from a dreamless, lazily narrated sleep. And I guess you're all level two.
The sun beats down upon you, almost as if by finally following a lead however obvious an working through a one room dungeon you have restored the universe's natural ebb and flow. The kind of event that might have been accompanied by one of them dreams we were talking about. But we're not doing that now are we. So you'll never know. But at least you'll save a fortune in torches.
Oh yeah, now that it's bright you can see about 100 feet from the campsite there are a bunch of dead and burned shepherds and their goats.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Whoop! Dee'emm has restored the sun. Praise be! And somebody got a whiskey on the way home from work, and the kid is at peace (though it doesn't seem nice enough somehow. Ah well, wadya gonna do?) I have almost everything I could want.
Guess we don't have to worry about returning Hob's corpse to his spirit. But what about TBK's limbs? Was there anything we could do?
I guess we go look at the shepherds whose torching one of y'all must have slept through. But there is also a "Bloody Treasure" a bit to the south, according to the 'chup map. There next? Or back to town, or over to the Lance Rock mystery? What's the boss want?
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
(no one mentioned carrying them up from the tomb or specified how they were reattaching them. Talk me through it, roll an appropriate skill and let's see how it goes?)
Iradon, after a night of contemplation, investigation and platonic spooning, you find that you can turn the blue light off by pressing a button disguised as a knot.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin