Kazri sheepishly asks Master Krom for some guidance from Moradin. She was never great at stealth in her life.
Kazri Stealth: 7
(I knew it. I will add Guidance with Krom's permission. At any rate, Kazri will make her way to the front of the dragon, and wait for everyone to be in position.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
"I will not let you go alone lass, we will fight the wyrm together. We should try to flank it or attack him from different directions." says Krom to Kazri. "Chill, Chill, Rhogar we count on you for some ranged support." The dwarf murmurs a chant of Guidance as Kazri walks towards the Dragon. "Allfather, protect us all." whispers Krom as he too walks towards the beast. (Stealth9 )
As soon as the whole group is in position, Krom, chanting an hymn of evocation (Spiritual weapon) swings his warhammer against the Dragon's tail. At the same time a shimmering replica of his warhammer is summoned next to the dwarf. The spiritual warhammer mimics the dwarf's attack movement.
Spying that the dragon is asleep on the roof of the keep the party hastily sketches out a battle plan. As you to move into position you find that roof top is very slippery. Kazri nearly slips and falls but catches herself at the last second. She freezes (pun intended) for a moment but the dragon has not noticed her. The wind howls and freezing rain falls and Krom also has some difficulty but eventually moves into position.
Krom summons his spiritual weapon and then, with a wink to Kazri, he raises his hammer high and as one he slams the magical hammer and his true one down onto the dragon!
The ground is slippery and covered in ice. The ice is difficult terrain - You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance
Additionally anyone on the open roof top that wants to move from their current position must pass a DC10 Str or Dex check (your choice) or slip on the ice and fall prone.
This post has potentially manipulated dice roll results.
Kazri stands firm in front of the white dragon. "Tell the truth, I was expecting a bigger wyrm. No matter. Your reign of terror ends here!!" She slashes as hard as she can with the Dragon Slayer Sword.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Chip would play a sharp note on his flute as he barly sticks his brass colored snout out from behind the chimney to see the dragon. As he does, the sharp note would sound almost like a scream as he casts dissonant whispers on the dragon before ducking back behind the chimney.
3rd level, wis 16 or take 24 and move away from me, otherwise half damage and doesnt have to move.
This post has potentially manipulated dice roll results.
"Awaken Dragon! Awaken! The hour of your demise nears! Embrace your end, or fight to the last. But know that I, Rhogar, Son of Balasar and Friend of Vixix, shall taste your blood today either way!"Rhogar declares, if only at Ghorar's mental nudging, and then from the remaining 2 beads left, breaks one off and flings it high! "Now burn for the pain you've inflicted unwisely upon the small folk!" He said just as the air above ignites, scoring its back, but only just barely brushing the head's of nearby allies.
Action: Cast Fireball from Necklace of Fireballs, target space just above dragon so that it hits only it and noone else. Inflicting 25 Fire damage, or 1/2 as much on a successful Dex Save(DC 15).
This post has potentially manipulated dice roll results.
"Your domain of terror ends today Wyrm!" shouts Krom smashing with all his strength the warhammer against the Dragon's leg. The spectral warhammer mimics once again the dwarf's attack movement flying towards the other leg of the beast.
This post has potentially manipulated dice roll results.
Dex save 17
The party has successfully launched their attacks against the dragon who was not prepared for such an onslaught. As it awoke to the pummeling all around it launches an attack at the first opponent it sees, Kazri who stands at its head!
It claws at her with both claws and then turns and bites at Krom.
The dragon swipes its claw across Kazri and tears at her armor and while she resists the cold damage blood pours from the wound as the second claw scrapes across her shield as she brings it up.
The dragon tried to bite Krom but he deftly dodges out of the way.
Freezing fog fills the area around the dragon in a 20 foot radius. The area is now heavily obscured.
A heavily obscured area--such as darkness, opaque fog, or dense foliage--blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area.
Krom, Rekuburk and Kazri must make a DC 10 Constitution saving throw, taking 9 cold damage on a failed save, or half as much damage on a successful one.
This post has potentially manipulated dice roll results.
So I made an error on the order and the fog should have happened before Krom's last attack so his attacks should have been at disadvantage. Here's a couple D20s for the disadvantage rolls.
This post has potentially manipulated dice roll results.
Con Save: 16
With a bonus action Rekuberk is going to enter into a rage.
Wild Surge: 5
He will then blindly swing his sword recklessly as he tries to hit the dragon as hard as he can with his flame tongue Greatsword.
(Reckless for a straight roll.)
Attack: 16 Damage: 14
Attack: 24 Damage: 14
Flame for attack 2 since it hit: 8
Wild Surge on a 3: You conjure 1d4 intangible spirits that look like flumphs in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage.
Rekuberk Stealth: 19
You get advantage on the roll
The plate mail gives Kazri disadvantage.
However, if the DM is in a very generous mode today, and give the clumsy knight another chance.
Kazri Stealth: 15
Krom's Guidance, for what's worth. (2)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rhogar's Stealth: 20, adv roll: 19(22).
When you realize you're doing too much: Signature.
"I will not let you go alone lass, we will fight the wyrm together. We should try to flank it or attack him from different directions." says Krom to Kazri. "Chill, Chill, Rhogar we count on you for some ranged support." The dwarf murmurs a chant of Guidance as Kazri walks towards the Dragon.
"Allfather, protect us all." whispers Krom as he too walks towards the beast. (Stealth 9 )
As soon as the whole group is in position, Krom, chanting an hymn of evocation (Spiritual weapon) swings his warhammer against the Dragon's tail. At the same time a shimmering replica of his warhammer is summoned next to the dwarf. The spiritual warhammer mimics the dwarf's attack movement.
Action
Blessed Warhammer Attack: 27 Damage: 11
Bonus action
Spiritual weapon Attack: 26 Damage: 14
Spying that the dragon is asleep on the roof of the keep the party hastily sketches out a battle plan. As you to move into position you find that roof top is very slippery. Kazri nearly slips and falls but catches herself at the last second. She freezes (pun intended) for a moment but the dragon has not noticed her. The wind howls and freezing rain falls and Krom also has some difficulty but eventually moves into position.
Krom summons his spiritual weapon and then, with a wink to Kazri, he raises his hammer high and as one he slams the magical hammer and his true one down onto the dragon!
Surprise round
Rekuburk is up
Krom (61/61 +8), Cryovain (25), Rekuburk (81/81 +8), Kazri (68/68 +8), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
The ground is slippery and covered in ice. The ice is difficult terrain - You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance
Additionally anyone on the open roof top that wants to move from their current position must pass a DC10 Str or Dex check (your choice) or slip on the ice and fall prone.
"Vlam." Rekuberk whispers as he sets the Greatsword aflame, moving to slam the weapon down onto the dragon twice.
(Not sur ief surprise would get us advantage but if not then I will use Reckless Attack to get it.)
Attack: 28 Damage: Unable to parse dice roll.
Flames: 7
Attack: 16 Damage: 12
Flames: 8
Advantage didn't take for the first roll so here is the second one: 11
(Surprise does not grant advantage)
Rekuburk's first attack glances off the dragon's hide but the second leaves a burnt score across it's hide.
Kazri is up
Krom (61/61 +8), Cryovain (38), Rekuburk (81/81 +8), Kazri (68/68 +8), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
Kazri stands firm in front of the white dragon. "Tell the truth, I was expecting a bigger wyrm. No matter. Your reign of terror ends here!!" She slashes as hard as she can with the Dragon Slayer Sword.
Attack1: 15 Damage: 7 (Fire dmg: 12)
Attack2: 15 Damage: 7 (Fire dmg: 11)
(Seriously??)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Kazri's slashes are not hard enough to break the scaled hide of the dragon.
Chip is up
Krom (61/61 +8), Cryovain (38), Rekuburk (81/81 +8), Kazri (68/68 +8), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
Chip would play a sharp note on his flute as he barly sticks his brass colored snout out from behind the chimney to see the dragon. As he does, the sharp note would sound almost like a scream as he casts dissonant whispers on the dragon before ducking back behind the chimney.
3rd level, wis 16 or take 24 and move away from me, otherwise half damage and doesnt have to move.
Chill will fire at the dragon with his trusty crossbow and then duck down out of sight.
Attack: 17 Damage: 20
stealth 16
Wisdom save
19
The dragon shakes off the screams that disturb its dreams. Chill finds a crack in the natural armor and hits.
Rhogar is up followed by Krom again.
Krom (61/61 +8), Cryovain (65), Rekuburk (81/81 +8), Kazri (68/68 +8), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
"Awaken Dragon! Awaken! The hour of your demise nears! Embrace your end, or fight to the last. But know that I, Rhogar, Son of Balasar and Friend of Vixix, shall taste your blood today either way!" Rhogar declares, if only at Ghorar's mental nudging, and then from the remaining 2 beads left, breaks one off and flings it high! "Now burn for the pain you've inflicted unwisely upon the small folk!" He said just as the air above ignites, scoring its back, but only just barely brushing the head's of nearby allies.
Action: Cast Fireball from Necklace of Fireballs, target space just above dragon so that it hits only it and noone else. Inflicting 25 Fire damage, or 1/2 as much on a successful Dex Save(DC 15).
When you realize you're doing too much: Signature.
"Your domain of terror ends today Wyrm!" shouts Krom smashing with all his strength the warhammer against the Dragon's leg. The spectral warhammer mimics once again the dwarf's attack movement flying towards the other leg of the beast.
Action
Warhammer Attack: 25 Damage: 8
Bonus action
Spiritual weapon Attack: 14 Damage: 8
Dex save 17
The party has successfully launched their attacks against the dragon who was not prepared for such an onslaught. As it awoke to the pummeling all around it launches an attack at the first opponent it sees, Kazri who stands at its head!
It claws at her with both claws and then turns and bites at Krom.
Claw Attack: 24 Damage: 24 piercing + 1 cold damage
Claw Attack: 20 Damage: 9 piercing + 7 cold damage
Bite Attack: 10 Damage: 10
The dragon swipes its claw across Kazri and tears at her armor and while she resists the cold damage blood pours from the wound as the second claw scrapes across her shield as she brings it up.
The dragon tried to bite Krom but he deftly dodges out of the way.
Freezing fog fills the area around the dragon in a 20 foot radius. The area is now heavily obscured.
A heavily obscured area--such as darkness, opaque fog, or dense foliage--blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area.
Krom, Rekuburk and Kazri must make a DC 10 Constitution saving throw, taking 9 cold damage on a failed save, or half as much damage on a successful one.
Rekuburk is up
Krom (61/61 +8), Cryovain (82), Rekuburk (81/81 +8), Kazri (68/68 +8), Chip (39/39), Chill (39/39 +8), Rhogar (41/41 +10)
So I made an error on the order and the fog should have happened before Krom's last attack so his attacks should have been at disadvantage. Here's a couple D20s for the disadvantage rolls.
7
18
So the Warhammer attack is a miss.
Con Save: 16
With a bonus action Rekuberk is going to enter into a rage.
Wild Surge: 5
He will then blindly swing his sword recklessly as he tries to hit the dragon as hard as he can with his flame tongue Greatsword.
(Reckless for a straight roll.)
Attack: 16 Damage: 14
Attack: 24 Damage: 14
Flame for attack 2 since it hit: 8
Wild Surge on a 3: You conjure 1d4 intangible spirits that look like flumphs in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage.
Spirits: 2