Chill doesn't wait to hear Kazri's plan, though he's sure its pretty good. But as the wagon came to a halt and it was obvious they were seen approaching he deftly slips off the back of the wagon and tries to disappear into the bushes that are alongside the road.
Stealth 21
If successful he moves quickly and silently at an angle to the left away from the others. Using his natural feline speed he dashes up to 120 feet forward so that he is within 80 feet of the enemy from where the enemy would be of they moved forward away from the wall. If he can he'll work his way forward to end up between 60 and 80 feet from the enemy forces.
As Chill slips into the bushes and disappears the others move forward quickly after a hastily laid plan. The Orog seems to hang back at the wall as he orders the 10 orcs forward who then dash up towards you. They have hide armor with javelins and axes like the other orcs you have faced.
Chip would move just ten feet east while sounding a quick burst of notes from his horn as though signaling a charge. In doing, he would grant his companions a boost of speed and harden their resolve. After sounding off on his trumpet, he would hold his trumpet up to his lips and tap the tip of his sword against his boot. The dragonborns head would start to bob as the song of battle began playing in his head. He would keep his eyes fixed on the approaching enemies ready to dodge their attacks.
Action: dodge Bonus action: Mantle of inspiration!
Mantle of Inspiration
As a bonus action, spend one use of Bardic Inspiration to grant 5 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
This post has potentially manipulated dice roll results.
Before Turn Reaction: Using Chip's Mantle of Inspiration Movement.
Embolden by the living spirit of song that is Chip, Rhogar and Ghorar roar in unison. "Time's up! Let's do this! Prepare to face RHOOOOGAAARRR, NIM! BATUUUUUL!!!"Rhogar shouts as he jets along with the others. Then another ten feet more for good measure prior to whipping the horn staff around and sending a shard of exploding ice into the thickest mass of Orcs.
Action: Rhogar Casts (1st level)Bahamut's Fang Attack: 9 Damage: 8 magical piercing at Orc4. Plus Bless: 2. (In addition, Orc 3,4, 5, 9 must also make a DC 14 Dex Save OR take 7 cold damage.)
(If the above attack would miss, spending 'Favor of the Gods' feature to add another 2d4 to the attack roll.)
This post has potentially manipulated dice roll results.
"Sound plan lass, let's go meet our new friends." says Krom smiling, as Chip's song flows into his legs, he too dash for 50ft keeping the formation as Kazri's instructions.
(OCC now sure if I can keep or not the attack roll I posted yesterday, so I will roll it again just in case.)
As Krom dashes forward the orc formation, he takes from his right hip his trusty handaxe and shouting Moradin's name he throws it toward one of the orcs "Moradin!!!!"
(If my range calculations are correct Orc 4 should be within 60ft therefore in range of my handaxe, he will be my target. If my calculations are wrong Orc 2 will be the target.)
This post has potentially manipulated dice roll results.
Holding her shield in front of her, Kazri moves forward 50ft in formation with Krom and Rekuburk. Still concentrating on keeping up her Shield of Faith, and she takes the dodge action. She looks at the Orcs. "Come on boys, I bet you are afraid to hit a GIRL!! Perhaps, I am going to have to show you all how to properly handle a greataxe." (Intimidation: 9)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk will move up with them, readying a javelin once he is within range to do us. "Let us hope these fools are intelligent to speak common..." He will throw at the first orc in range.
Chip moves left and while taking a defensive stance toots his own horn.
Chill fires an bolt and hits the orc, but is unable to rehide.
Rhogar rushes forward and then drawing upon the favor of the gods (+4) hits Orc 4 with a shard of ice. It then explodes and the orcs around it try to avoid the explosion of ice
Dex saves: 3 - 3, 4 - 11 , 5 - 20 , 9 - 12
Orc 4 falls dead as others are injured.
Krom moves forward and throws an ax at Orc 2 and hits it square in the chest
Kazri also rushes forward and takes a defensive stance while trying to call out the orcs but not sounding very valiant
Rekuburk moves forward and seeing Orc 2 injured by Krom throws a javelin at it and pierces it dead!
The orcs all advance aggressively (BA to move their speed) forward and attack with battleaxes!
1 - Attack: 24 Damage: 13 vs Krom
7 - Attack: 10 Damage: 5 vs Krom
8 - Attack: 10 Damage: 8 vs Kazri
3 - Attack: 14 Damage: 13 vs Kazri
9 - Attack: 10 Damage: 4 vs Rekuburk
5 - Attack: 11 Damage: 15 vs Rekuburk
6 and 10 spy Chill and run towards him while Big Al also moves forward
In the clash of arms that happens as the orcs engage the 3 forward fighters only Krom gets hit with a solid crash while the rest of you are able to dodge, parry and otherwise avoid injury in the melee
The Orog also moves up while you see movement at the wall of the shrine and 2 large humanoid creatures step from around the wall!
"What is the matter boys? Can't hit a girl?? I wager that a child can hit better than you!!" (Intimidation: 23) Kazri still keeping up Shield of Faith and taking the dodge action.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Chill watches as 2 of the orcs head straight for him. So much for staying out of melee. He considers trying to outrun them but decides he should be able to take the two of them since one was already injured.
He fires a bolt at the same orc again hoping to kill it. He then drops his crossbow and draws his rapier.
Seeing an opportunity, Rhogar steps ten feet to the right, and with a toothy grin and sail-like fin along his neck fully extended unleashes a torrent of lightning energy in one big breathe upon several dragons at once. As the light of the breathe fades, so too does the smile falter upon finally recognizing the approach of larger beings. "Oh my! Things are certainly LOOKING to get rather rough soon." He chuckles as an idle hand grips and cause to glow several stones in his pouch.
However, at the sight of Chill choosing to hold his ground, a growling presses on to step between Chill and the approaching Orc(6).
Action: Rhogar uses Bronze Dragon Breathe on 5, 9, and 3, inflicting 6 lightning damage. Targets may make a DC 12 Dex Save for 1/2 damage.
(OOC: Don't forget your 5 temp hp Krom when applying the damage you took)
Chip would move 25 feet south and 5 feet east, moving towards the mass of enemies (Behind the clump of rocks) with his horn in his left hand and his longsword in his right. As he moves he would swing his head and shoulders back and forth as he begins playing a few more notes on his horn before pointing his longsword towards the closest orc. As he does this, he would let out a loud screeching note on his horn as he casts Dissonant Whispers. "Hey! Orc! Leave that cat alone!" He would shout as the words echoed and became more twisted and sinister in the mind of the enemy (Orc 6)
Wis 15 save or take 12 and use reaction to move its movement speed away from me... otherwise take half damage on success
This post has potentially manipulated dice roll results.
Krom ignoring the pain caused by the orc's battleaxe, starts to chant. The warhammer flares with white-hot intensity as Krom smashes it against the orc's chest.
(OCC Searing Smite as bonus action, Krom will attack Orc 1)
Attack: 10 Damage: 14 plus Bless4 Damages for Searing Smite 6
(At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. DC 13)
"The big one is about to join the party! Lad, lass dispatch as fast as possible your opponents!" shouts Krom
Kazri's medallion starts to glow. She was calm and collected, for the orcs did not faze much. With the appearance of the Orog, she prepares for a real challenge. "I have my eyes on him Master Krom."
(OCC: Waiting for the Orog's next move)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Chill seeing the 2 orcs running at him with large battleaxes tries to get a shot off to finish the orc he hit earlier but he loses his nerve and the shot goes over the orc's head.
Rekuburk tries to bring his greatsword down on one of the orcs attacking him but the beast blocks the attack with his ax
Kazri keeps the trash talk up and seems to be getting under the skin of the orcs
Rhogar steps to the side and unleashes a torrent of lightning energy in one big breathe towards the right flank of orcs. The orcs scramble to avoid the lightning
Dex Saves - 3 - 19, 5 - 2, 9 - 19
and two feel the searing pain while #9 manages to avoid the worst of it.
Chip moves up and as he does this, he would let out a loud screeching note on his horn as he casts Dissonant Whispers. "Hey! Orc! Leave that cat alone!" He would shout as the words echoed and became more twisted and sinister in the mind of the enemy. Wisdom Save 3
The orc turns and starts to run away from Chip while pain racks its mind
Krom slams his hammer into one of the orcs and a blinding light blazes as the orc takes the brunt of the blow to the chest and crumples dead!
Big Al moves forward to help with the orcs and swings a longsword he had at the ranch.
Attack: 21 Damage: 5
Attack: 11 Damage: 9
His first swing misses but the second comes around and cuts the head off of Orc 5.
Chill doesn't wait to hear Kazri's plan, though he's sure its pretty good. But as the wagon came to a halt and it was obvious they were seen approaching he deftly slips off the back of the wagon and tries to disappear into the bushes that are alongside the road.
Stealth 21
If successful he moves quickly and silently at an angle to the left away from the others. Using his natural feline speed he dashes up to 120 feet forward so that he is within 80 feet of the enemy from where the enemy would be of they moved forward away from the wall. If he can he'll work his way forward to end up between 60 and 80 feet from the enemy forces.
Round 1
As Chill slips into the bushes and disappears the others move forward quickly after a hastily laid plan. The Orog seems to hang back at the wall as he orders the 10 orcs forward who then dash up towards you. They have hide armor with javelins and axes like the other orcs you have faced.
Chip would move just ten feet east while sounding a quick burst of notes from his horn as though signaling a charge. In doing, he would grant his companions a boost of speed and harden their resolve. After sounding off on his trumpet, he would hold his trumpet up to his lips and tap the tip of his sword against his boot. The dragonborns head would start to bob as the song of battle began playing in his head. He would keep his eyes fixed on the approaching enemies ready to dodge their attacks.
Action: dodge
Bonus action: Mantle of inspiration!
As a bonus action, spend one use of Bardic Inspiration to grant 5 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Chill eases his crossbow up and lines up a shot and then fires a bolt at Orc #10. He then quickly ducks into the bushes again.
Attack: 23 Damage: 22
Bless: 3
Stealth 9
OOC: 3 1's for damage! How horrible!
Before Turn Reaction: Using Chip's Mantle of Inspiration Movement.
Embolden by the living spirit of song that is Chip, Rhogar and Ghorar roar in unison. "Time's up! Let's do this! Prepare to face RHOOOOGAAARRR, NIM! BATUUUUUL!!!" Rhogar shouts as he jets along with the others. Then another ten feet more for good measure prior to whipping the horn staff around and sending a shard of exploding ice into the thickest mass of Orcs.
Action: Rhogar Casts (1st level)Bahamut's Fang Attack: 9 Damage: 8 magical piercing at Orc4.
Plus Bless: 2.
(In addition, Orc 3,4, 5, 9 must also make a DC 14 Dex Save OR take 7 cold damage.)
(If the above attack would miss, spending 'Favor of the Gods' feature to add another 2d4 to the attack roll.)
When you realize you're doing too much: Signature.
"Sound plan lass, let's go meet our new friends." says Krom smiling, as Chip's song flows into his legs, he too dash for 50ft keeping the formation as Kazri's instructions.
(OCC now sure if I can keep or not the attack roll I posted yesterday, so I will roll it again just in case.)
As Krom dashes forward the orc formation, he takes from his right hip his trusty handaxe and shouting Moradin's name he throws it toward one of the orcs "Moradin!!!!"
(If my range calculations are correct Orc 4 should be within 60ft therefore in range of my handaxe, he will be my target. If my calculations are wrong Orc 2 will be the target.)
Attack: 15 Damage: 11 plus Bless 4
After throwing the handaxe, Krom takes out his warhammer and prepare himself for the melee battle.
Holding her shield in front of her, Kazri moves forward 50ft in formation with Krom and Rekuburk. Still concentrating on keeping up her Shield of Faith, and she takes the dodge action. She looks at the Orcs. "Come on boys, I bet you are afraid to hit a GIRL!! Perhaps, I am going to have to show you all how to properly handle a greataxe." (Intimidation: 9)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk will move up with them, readying a javelin once he is within range to do us. "Let us hope these fools are intelligent to speak common..." He will throw at the first orc in range.
Javelin: Attack: 21 Damage: 7
Round 2
Chip moves left and while taking a defensive stance toots his own horn.
Chill fires an bolt and hits the orc, but is unable to rehide.
Rhogar rushes forward and then drawing upon the favor of the gods (+4) hits Orc 4 with a shard of ice. It then explodes and the orcs around it try to avoid the explosion of ice
Dex saves: 3 - 3, 4 - 11 , 5 - 20 , 9 - 12
Orc 4 falls dead as others are injured.
Krom moves forward and throws an ax at Orc 2 and hits it square in the chest
Kazri also rushes forward and takes a defensive stance while trying to call out the orcs but not sounding very valiant
Rekuburk moves forward and seeing Orc 2 injured by Krom throws a javelin at it and pierces it dead!
The orcs all advance aggressively (BA to move their speed) forward and attack with battleaxes!
1 - Attack: 24 Damage: 13 vs Krom
7 - Attack: 10 Damage: 5 vs Krom
8 - Attack: 10 Damage: 8 vs Kazri
3 - Attack: 14 Damage: 13 vs Kazri
9 - Attack: 10 Damage: 4 vs Rekuburk
5 - Attack: 11 Damage: 15 vs Rekuburk
6 and 10 spy Chill and run towards him while Big Al also moves forward
In the clash of arms that happens as the orcs engage the 3 forward fighters only Krom gets hit with a solid crash while the rest of you are able to dodge, parry and otherwise avoid injury in the melee
The Orog also moves up while you see movement at the wall of the shrine and 2 large humanoid creatures step from around the wall!
Chill (27/27), Chip (27/27 +5), Kazri (40/40 +5), Krom (30/35), Rekuburk (49/49 +5), Rhogar (29/29 +5)
Orog (?), Orc 1 (?), Orc 3 (7), Orc 5(?), Orc 6 (?), Orc 7 (?), Orc 8(?), Orc 9(7), Orc 10 (7)
Party is up!
Seeing that they are now close to him, Rekuberk will ready his greatsword and take a swing at Orc 9 with it.
Greatsword: Attack: 8 Damage: 8
"What is the matter boys? Can't hit a girl?? I wager that a child can hit better than you!!" (Intimidation: 23) Kazri still keeping up Shield of Faith and taking the dodge action.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Chill watches as 2 of the orcs head straight for him. So much for staying out of melee. He considers trying to outrun them but decides he should be able to take the two of them since one was already injured.
He fires a bolt at the same orc again hoping to kill it. He then drops his crossbow and draws his rapier.
Attack: 24 Damage: 12
Plus bless 4
Seeing an opportunity, Rhogar steps ten feet to the right, and with a toothy grin and sail-like fin along his neck fully extended unleashes a torrent of lightning energy in one big breathe upon several dragons at once. As the light of the breathe fades, so too does the smile falter upon finally recognizing the approach of larger beings. "Oh my! Things are certainly LOOKING to get rather rough soon." He chuckles as an idle hand grips and cause to glow several stones in his pouch.
However, at the sight of Chill choosing to hold his ground, a growling presses on to step between Chill and the approaching Orc(6).
Action: Rhogar uses Bronze Dragon Breathe on 5, 9, and 3, inflicting 6 lightning damage. Targets may make a DC 12 Dex Save for 1/2 damage.
Bonus Action: Rhogar Casts Blessed Stones.
When you realize you're doing too much: Signature.
(OOC: Don't forget your 5 temp hp Krom when applying the damage you took)
Chip would move 25 feet south and 5 feet east, moving towards the mass of enemies (Behind the clump of rocks) with his horn in his left hand and his longsword in his right. As he moves he would swing his head and shoulders back and forth as he begins playing a few more notes on his horn before pointing his longsword towards the closest orc. As he does this, he would let out a loud screeching note on his horn as he casts Dissonant Whispers. "Hey! Orc! Leave that cat alone!" He would shout as the words echoed and became more twisted and sinister in the mind of the enemy (Orc 6)
Wis 15 save or take 12 and use reaction to move its movement speed away from me... otherwise take half damage on success
Krom ignoring the pain caused by the orc's battleaxe, starts to chant. The warhammer flares with white-hot intensity as Krom smashes it against the orc's chest.
(OCC Searing Smite as bonus action, Krom will attack Orc 1)
Attack: 10 Damage: 14 plus Bless 4 Damages for Searing Smite 6
(At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. DC 13)
"The big one is about to join the party! Lad, lass dispatch as fast as possible your opponents!" shouts Krom
Kazri's medallion starts to glow. She was calm and collected, for the orcs did not faze much. With the appearance of the Orog, she prepares for a real challenge. "I have my eyes on him Master Krom."
(OCC: Waiting for the Orog's next move)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Chill seeing the 2 orcs running at him with large battleaxes tries to get a shot off to finish the orc he hit earlier but he loses his nerve and the shot goes over the orc's head.
Rekuburk tries to bring his greatsword down on one of the orcs attacking him but the beast blocks the attack with his ax
Kazri keeps the trash talk up and seems to be getting under the skin of the orcs
Rhogar steps to the side and unleashes a torrent of lightning energy in one big breathe towards the right flank of orcs. The orcs scramble to avoid the lightning
Dex Saves - 3 - 19, 5 - 2, 9 - 19
and two feel the searing pain while #9 manages to avoid the worst of it.
Chip moves up and as he does this, he would let out a loud screeching note on his horn as he casts Dissonant Whispers. "Hey! Orc! Leave that cat alone!" He would shout as the words echoed and became more twisted and sinister in the mind of the enemy. Wisdom Save 3
The orc turns and starts to run away from Chip while pain racks its mind
Krom slams his hammer into one of the orcs and a blinding light blazes as the orc takes the brunt of the blow to the chest and crumples dead!
Big Al moves forward to help with the orcs and swings a longsword he had at the ranch.
Attack: 21 Damage: 5
Attack: 11 Damage: 9
His first swing misses but the second comes around and cuts the head off of Orc 5.
Kazri, in her efforts to draw the attacks of the orcs, has succeeded and they all attack her.
Attack: 8 Damage: 12
Attack: 11 Damage: 9
Attack: 19 Damage: 5
Attack: 7 Damage: 9
She bobs and weaves and avoids most of the attacks, and the one she does get hit by is only a glancing blow that doesn't do much injury.
Meanwhile the Orog runs forward and attacks Kazri as well
Attack: 25 Damage: 14
but in its anger misses. (forgot the disadvantage but it missed anyways)
The 2 large humanoids lumber 60 feet forward and appear to be large ogres!
Orc #10 moves forward and swings at Chill
Attack: 8 Damage: 6
Orc #6 shakes its head and immediately rushes forward and attacks Chill
Attack: 6 Damage: 6
Chill avoids the one attack but is hit by the other.
Chill (18/27), Chip (27/27 +5), Kazri (40/40), Krom (30/35), Rekuburk (49/49 +5), Rhogar (29/29 +5)
Orog (?), Orc 3 (13), Orc 5(6), Orc 6 (12), Orc 7 (?), Orc 8(?), Orc 9(3), Orc 10 (7), Ogre (?), Ogre (?)
Players are up!