(ooc: hah, will make movement a bit more mechanical in future posts to help out! For now, Thodin is happy to “block” their path, he has magical armor, as long as he keeps his shield on his back. Assume that it’s within 5ft melee?)
Talinian growls as his plan with the Cloud of Daggers bears no fruit. With a strong leap and great down-sweep of his wings, he launches himself into the air. Taking himself high into the air he debates for a moment, then pulls out a scroll of Mage Armor, casting the protective dweomer on himself.
"I come for you, bard. Prepare to sing your last song!" Not normally given to bravado, Talinian wonders at the wisdom of calling the attacks on himself.
ooc: Talinian is moving forward about 15' and up about 15'.
I am going to wait on posting the NPC turns for to give time for Talinian to take his turn and more importly to clearify with Thodin. Thodin, round 2 you wanted to move back and closer to Talinian, I have done that on my map, the missing the movement is a me thing, not a you thing, don't worry about it.
Thodin do you want to have moved or no? either way I still need your 3rd round action.
Sorry Talinian, I started to type, had to take a pause, then finish and you posted in the inbetween. Yeah it was not a bad plan, except they can go through stuff.
This post has potentially manipulated dice roll results.
(ooc: keep forgetting to post, apologies! I’ll have moved, so nearer the back, s’all good)
Thodin fumbles with his crossbow as Davey’s arrow hits true, thumping into his shoulder with enough force to make him drop his bolt.
The Dwarf curses as he brushes off the attack, kneeling to retrieve the dropped bolt and swiftly loading it into his hefty crossbow. Taking aim again at the approaching last ooze, Thodin squeezes the firing mechanism.
Fiume you can get close, but not in melee with him this turn. make an athletics check to see if you lose any movement to clear the fence, its about 4 feet high. DC 10, I will make it if you have not by the time it is the monster's turns.
Bones due to health of the jellys it does not matter which one you attack, it "withers" there is one that is in melee with you, Im assuming thats the one you want to attack, then moving left will put you farther away from the remaining jelly, right would get you closer, 10 feet would put you on line with it.
OOC yes waiting on Talinian, Thodin and Fiume's turns. I will take the guards and monsters in the morning.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(ooc: hah, will make movement a bit more mechanical in future posts to help out! For now, Thodin is happy to “block” their path, he has magical armor, as long as he keeps his shield on his back. Assume that it’s within 5ft melee?)
Fiume will fire a crossbow at the closest ooze
18
6
Talinian growls as his plan with the Cloud of Daggers bears no fruit. With a strong leap and great down-sweep of his wings, he launches himself into the air. Taking himself high into the air he debates for a moment, then pulls out a scroll of Mage Armor, casting the protective dweomer on himself.
"I come for you, bard. Prepare to sing your last song!" Not normally given to bravado, Talinian wonders at the wisdom of calling the attacks on himself.
ooc: Talinian is moving forward about 15' and up about 15'.
Tandor the White, Human Life Cleric
I am going to wait on posting the NPC turns for to give time for Talinian to take his turn and more importly to clearify with Thodin. Thodin, round 2 you wanted to move back and closer to Talinian, I have done that on my map, the missing the movement is a me thing, not a you thing, don't worry about it.
Thodin do you want to have moved or no? either way I still need your 3rd round action.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Sorry Talinian, I started to type, had to take a pause, then finish and you posted in the inbetween. Yeah it was not a bad plan, except they can go through stuff.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
I didn't post over the weekend trying to let Thodin adjust and take his turn.
the guard is going to take a cross bow attack at the white ooze, and vur at the blue one.
guard Attack: 21 Damage: 4
Vur Attack: 9 Damage: 10
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
the guard's bolt just misses the ooze, Vur's arrow hits the ooze and it slushes over the grassy ground.
The last ooze moves closer to Fiume. the jellys move forward one ending next to Bones.
Davey is going to pull out his bow and take a shot at Thodin Attack: 10 Damage: 8
after he fires he moves behind the crypt.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
you all may take your turns
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(ooc: keep forgetting to post, apologies! I’ll have moved, so nearer the back, s’all good)
Thodin fumbles with his crossbow as Davey’s arrow hits true, thumping into his shoulder with enough force to make him drop his bolt.
The Dwarf curses as he brushes off the attack, kneeling to retrieve the dropped bolt and swiftly loading it into his hefty crossbow. Taking aim again at the approaching last ooze, Thodin squeezes the firing mechanism.
Attack: 3, Damage: 10
Fiume will try to get close to Davey and will dash if needed
Thodin, angered by the arrow hitting him misses
Fiume you can get close, but not in melee with him this turn. make an athletics check to see if you lose any movement to clear the fence, its about 4 feet high. DC 10, I will make it if you have not by the time it is the monster's turns.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
7,
Yea, you clear the fence no problem.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones reaches out to the jelly closest to him and says "Wither" as he casts [spell]Inflict Wounds[/spells] on it.
Inflict Wounds Attack: 21 Damage: 40 necrotic
He then moves his full movement towards the others (left).
Bones due to health of the jellys it does not matter which one you attack, it "withers" there is one that is in melee with you, Im assuming thats the one you want to attack, then moving left will put you farther away from the remaining jelly, right would get you closer, 10 feet would put you on line with it.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(OOC - yeah, attacking closest then moving left.)
ooc: If Talinian is 20' in the air, can he see Davey from the fence?
Tandor the White, Human Life Cleric
Mia will load her crossbow and take aim at the jelly headed for Thodin (If it's dead, Bone's).
Attack: 6 Damage: 9
just an unstable unicorn.