Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Out of curiosity, what's Klarg's extra 1d8 damage come from?)
Concentration DC10: 14
Sha'kar flinches at the powerful blow from Klarg, but keeps his focus on his spell. He holds his hand back out to his side and the blade he threw at Klarg previously reappears, only to be swung at Klarg once again. This time, instead of booming energy, green flames wreath the blade.
Bonus Action: Cause shadow blade to reappear in my hand
Action: Green-flame blade at Klarg with advantage from his reckless attack
Attack: 15 Damage: Unable to parse dice roll. and if it hits, 4 fire damage splashes to Nock.
(Does Dreadwood take an AoO? Rest of my turn to follow...)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Koplony will have his Flaming Sphere move and ram Dreadwood so that it stops at M4.
DEX save vs. DC 14 or take 12 fire damage. Half damage for a successful save.
Koplony will move to K8 and use his Pearl of Power to recover a 2nd level spell slot.
(end of turn)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not that this probably matters much, but Sha'kar should take 10 damage, not 9. Klarg's damage modifier should be +6, 4 from Strength and 2 from Rage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(@All: Below is subject to small edification based on word awaiting from DM)
Hearing the collapse of others in the distance, and having been nearly bowled over by yet more heat, Dreadwood bows their head a moment. "This cannot continue. This one shall not allow it.... Initiating Redrum Protocol." Unhesitatingly, stabs down with the Yklwa, attempting to put down the Druid once and for all.
Even if not enough to end the threat of the Druid, he take his leave from the immediate area, if only briefly enough to call out "RISE, NOCK! RISE AND BE COUNTED ON ONCE MORE!"and call the man's spirit back to his body. "See to Klarg." He adds, before marching on Koplony's position.
Action: Yklwa the Horatio! Attack: 24 Damage: 6 piercing/final failed death save.
Movement: To 8L.
Bonus Action: Cast (2nd level)Rise Up on Nock, restoring 8 HP.
(If penalties can occur from attacking a downed opponent see spoiler):
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not that this probably matters much, but Sha'kar should take 10 damage, not 9. Klarg's damage modifier should be +6, 4 from Strength and 2 from Rage.)
(It's a +1 hammer, I wasn't adding the +2 for rage. Sha'kar suffers 2 additional damage =/ Sorry, the old man is rusty.
Nock sighs, then salutes Shakar wearily.
"All things must end."
He brings his maul down viciously.
Attack: 15 Damage: 11
He also moves to K8.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If you stop at K8 the flaming sphere will hit you at the end of your turn)
Round 4:
Nock defends himself from the shock with a magical barrier
Sha'kar throws his shadowy blade and slashes Klarg's very soul.
Horatio groans.
The flag grows brighter still (2/5)
Dreadwood gets caught monologuing and fails to concentrate on his attacks.
Nock strikes but the blow doesn't penetrate Sha'kar's armor.
Klarg steps around to the flag and Recklessly attacks Sha'kar, hitting AC 26 for 8
+ 8crushing damage. He scores a hit.(Round 5: Koplony, Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . B. S. . . . . .
=.....====...........=..¥..=...........====.....
08 . . . . . . . . = N. O. D. = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . . . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . = . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . h.! . !. . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 0/35 oxx
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 26/26 (*(2))
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 6/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 19/37 (*)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 14/45 ((5))
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
(Whoops, I meant J8. Read the map wrong.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Out of curiosity, what's Klarg's extra 1d8 damage come from?)
Concentration DC10: 14
Sha'kar flinches at the powerful blow from Klarg, but keeps his focus on his spell. He holds his hand back out to his side and the blade he threw at Klarg previously reappears, only to be swung at Klarg once again. This time, instead of booming energy, green flames wreath the blade.
Bonus Action: Cause shadow blade to reappear in my hand
Action: Green-flame blade at Klarg with advantage from his reckless attack
Attack: 15 Damage: Unable to parse dice roll. and if it hits, 4 fire damage splashes to Nock.
(So do I take that extra 8 damage from Klarg? Looks like it's crossed off now)
(It was copy pasted from his last turn =P )
Extended Signature
Koplony will move back to N4.
(Does Dreadwood take an AoO? Rest of my turn to follow...)
(@Brian_Avery: If you even got to ask than no. I can't seem to hit you anyhow. :P)
When you realize you're doing too much: Signature.
(Lol, he learned his lesson from me and Nock :D)
Koplony will have his Flaming Sphere move and ram Dreadwood so that it stops at M4.
DEX save vs. DC 14 or take 12 fire damage. Half damage for a successful save.
Koplony will move to K8 and use his Pearl of Power to recover a 2nd level spell slot.
(end of turn)
(Oh boy! Dex saves! My favorite!)
Dex Save(DC 14): 16.
Conc. Save(DC 10): 12.
When you realize you're doing too much: Signature.
Horatio's Death Save: 1
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(My mind is telling me no~ But the evil... The evil is telling me ye-he-es! Just one good sacred flame... one good flame and Horatio be out.)
When you realize you're doing too much: Signature.
(Do eet.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not that this probably matters much, but Sha'kar should take 10 damage, not 9. Klarg's damage modifier should be +6, 4 from Strength and 2 from Rage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@All: Below is subject to small edification based on word awaiting from DM)
Hearing the collapse of others in the distance, and having been nearly bowled over by yet more heat, Dreadwood bows their head a moment. "This cannot continue. This one shall not allow it.... Initiating Redrum Protocol." Unhesitatingly, stabs down with the Yklwa, attempting to put down the Druid once and for all.
Even if not enough to end the threat of the Druid, he take his leave from the immediate area, if only briefly enough to call out "RISE, NOCK! RISE AND BE COUNTED ON ONCE MORE!" and call the man's spirit back to his body. "See to Klarg." He adds, before marching on Koplony's position.
Action: Yklwa the Horatio!
Attack: 24 Damage: 6 piercing/final failed death save.
Movement: To 8L.
Bonus Action: Cast (2nd level)Rise Up on Nock, restoring 8 HP.
(If penalties can occur from attacking a downed opponent see spoiler):
Search Horatio for Wand of Wonder: 8. (if perception can apply instead +4 added to roll)
(Rest of turn porceeds as above.)
When you realize you're doing too much: Signature.
(Mmm~ Yea baby. Even at advantage, I still suck.)
When you realize you're doing too much: Signature.
Nock will move to next to Klarg while staying within Shakar’s reach, then heal him for 14 with Lay on Hands.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It's a +1 hammer, I wasn't adding the +2 for rage. Sha'kar suffers 2 additional damage =/ Sorry, the old man is rusty.
Update incoming!)
Extended Signature