This chamber has another door set into the far wall. Standing on either side of the door is a frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
They stare at you, judging your intentions. Clearly, an important tomb lies beyond. Those anchors look heavy.
Trying to look as non-threatening as possible, Shrek stands up straight and tall and calls out "Hi guys!" while waving. "We's here to offer sacrifice to our god!"
The walls of this oddly shaped room are etched with elaborate panoramas of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
ENDURANCE
As you enter the area, a sickening feeling overcomes you all as you're teleported to another place.
Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself in a raging snowstorm, standing at the edge of a Reghed tribe’s camp in the process of being dismantled. The nomads work feverishly to tear down their tents and pack them onto dogsleds. A few of them spot you and brandish their weapons. A tall figure standing among them calls out, “We shall not lie down and die for your pleasure, emissaries of Auril! Begone, vultures!”
All of you are not dreaming; the Frostmaiden’s magic has teleported you from Grimskalle to this camp. Each of you have a tiny, glowing snowflake floating a few inches above your head—the symbol of the Frostmaiden, which, apparently, these nomads have recognized.
"HELP OR FIGHT. THE TEST OF ENDURANCE BEGINS."
If you chose to fight, you must eliminate the tribe. If you chose to help, you will travel with them to their new camp and try and survive the cold.
Sobek-wolf steps forward, and then sits down in front of the nomads to show he’s not threatening them. He lifts his paw, and points to the tent. ‘Hwee hwelp?’ he attempts to say, all Scooby-like.
The nomads dismantle the Reghed camp and head home. The march lasts 14 hours. You all can weather the first 8 hours. At the end of every hour after that, each of you must make a Constitution saving throw. The DC is 10 plus 1 for each additional hour that passes (DC 11 at the end of the ninth hour, DC 12 at the end of the tenth hour, and so on). On a failed saving throw, a character gains one level of exhaustion. Any party member who completes the journey with four or fewer levels of exhaustion passes the Test of Endurance.
(I will be keeping tally of those who pass and fail for DM reasons.)
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Shrek, being Mountain Born, actually enjoys the jaunt in the cold, and can be heard whistling fun tunes during the hike.
9th hour DC11 CON: 18
10th hour DC12 CON: 10
11th hour DC13 CON: 9
12th hour DC14 CON: 18
13th hour DC15 CON: 24
14th hour DC16 CON: 23
Mountain Born
You don't suffer the penalties for being in high altitudes, and have resistance to cold damage.
-> Shrek passes with 3 levels of exhaustion (or less, depending upon whether you think the above Mountain Born racial feature impacts that...I'd call "resistance to cold damage" equivalent to taking half the exhaustion...)
After a grueling journey, you are able to successfully assist the Elk Tribe camp set up in its new location. In a flash of white light, everyone's glowing symbol of Auril hovering above their head is teleported back to Grimskalle, appearing in the room marked G17 on the map.
You have passed the first challenge.
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OOC: If we need to blast, that'll be the first thing we do.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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G12 - SKELETAL GUARDS
This chamber has another door set into the far wall. Standing on either side of the door is a frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
They stare at you, judging your intentions. Clearly, an important tomb lies beyond. Those anchors look heavy.
Trying to look as non-threatening as possible, Shrek stands up straight and tall and calls out "Hi guys!" while waving. "We's here to offer sacrifice to our god!"
Deception: 20
Last to know and first to be blamed...
As a free action, can I regret my life choices?
The statues stare at you dumbly, but no nothing.
Percival takes a step towards the door to G13, trying to gauge how the skeletons will react.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Sobek nudges Kaz with his nose.
The guards raise their chained anchors with every step you take. Every move you make. Every breath you take. Every cake you bake.
"Well, we aren't going to get through there without violence. So we can either force our way through, or explore another door."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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NORTHEAST G15
The walls of this oddly shaped room are etched with elaborate panoramas of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
ENDURANCE
As you enter the area, a sickening feeling overcomes you all as you're teleported to another place.
Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself in a raging snowstorm, standing at the edge of a Reghed tribe’s camp in the process of being dismantled. The nomads work feverishly to tear down their tents and pack them onto dogsleds. A few of them spot you and brandish their weapons. A tall figure standing among them calls out, “We shall not lie down and die for your pleasure, emissaries of Auril! Begone, vultures!”
All of you are not dreaming; the Frostmaiden’s magic has teleported you from Grimskalle to this camp. Each of you have a tiny, glowing snowflake floating a few inches above your head—the symbol of the Frostmaiden, which, apparently, these nomads have recognized.
"HELP OR FIGHT. THE TEST OF ENDURANCE BEGINS."
If you chose to fight, you must eliminate the tribe. If you chose to help, you will travel with them to their new camp and try and survive the cold.
Sobek-wolf steps forward, and then sits down in front of the nomads to show he’s not threatening them. He lifts his paw, and points to the tent. ‘Hwee hwelp?’ he attempts to say, all Scooby-like.
Kaz nods, “yes, scoobek. We will aid these people.” He will motion to the chieftain, “Lead the way.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
TERMS OF THE TEST OF ENDURANCE
The nomads dismantle the Reghed camp and head home. The march lasts 14 hours. You all can weather the first 8 hours. At the end of every hour after that, each of you must make a Constitution saving throw. The DC is 10 plus 1 for each additional hour that passes (DC 11 at the end of the ninth hour, DC 12 at the end of the tenth hour, and so on). On a failed saving throw, a character gains one level of exhaustion. Any party member who completes the journey with four or fewer levels of exhaustion passes the Test of Endurance.
(I will be keeping tally of those who pass and fail for DM reasons.)
Begin.
Con:13
Con:10
Con:8
Con:6
Con:14
Con:23
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Con: 20
Con: 6
Con: 17
Con: 21
Con: 17
Con: 16
Body: 11
ody: 11
ody: 21
ody: 13
ody: 13
ody: 7
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
(i assume Lucas' ranger feats aren't helping here or have already been applied?)
Con: 21
Con: 5
Con: 4
Con: 22
Con: 13
Con: 12
Shrek, being Mountain Born, actually enjoys the jaunt in the cold, and can be heard whistling fun tunes during the hike.
You don't suffer the penalties for being in high altitudes, and have resistance to cold damage.
-> Shrek passes with 3 levels of exhaustion (or less, depending upon whether you think the above Mountain Born racial feature impacts that...I'd call "resistance to cold damage" equivalent to taking half the exhaustion...)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Con STs.
DC 11: 22
DC 12: 8
DC 13: 21
DC 14: 20
DC 15: 16
DC 16: 19
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
After the first 8 hours, Kaz wild shapes into kaznoceros to try and brave the last leg of this harsh trip
Con saves:
1: 3
2:5
3:6
4:10
5:18
6:17
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
After a grueling journey, you are able to successfully assist the Elk Tribe camp set up in its new location. In a flash of white light, everyone's glowing symbol of Auril hovering above their head is teleported back to Grimskalle, appearing in the room marked G17 on the map.
You have passed the first challenge.