Eerie shoves the remaining 7 Goodberries in her mouth to cure 7 of her damage (ok as a bonus action? - already cast from night before) and casts Cure Wounds to heal Ertix as he specified he's close here's roll for the healing - 9
Duke is first though - so if my move doesn't make sense I will rewrite after his.
Hey Shadow, I have a suggestion for making combat easier in this PBP.
In one of the PBP's that I am in (run by the wonderful KleinDungeons), the DM haves all the players describe their actions, and then after that, they describe what happens in the round in a summary, going from the top to the bottom of the turn order. It's worked really well, and it also helps players synergize and gives them one post to look at that sums up the round. You don't have to do this, but it works well, from my experience.
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The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
s
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Duke Initiative: 13
I don't have a signature.
5 orcs; the smallest one (number 5) is the boss:
1: 12
2: 14
3: 7
4: 19
5: 9
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Eerie's initiative : 8 -
(ooc - sorry didn't know we had actually encountered any orcs)
Well, you are now
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
OOC: Oh, we're in combat? Ok!
Initiative: 23
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(ooc May I get an idea of who's where? Eerie is low defense so wouldn't be up front, ideally middle.)
Initiative: 11
Ertix is staying close to Eerie, aiming to take down some orcs from a distance and make sure she doesn't get rushed.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(ooc what's order of initiative?)
Here's the count:
Orc 4, orc 2, Duke, Eerie, orc 1, Ertix, Zakon, little boss (orc 5), and no.3 bringing up the rear.
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
4 and 2 throw javelins, one at eerie, one at ertix
4: 14, damage 6
2: 19, damage 7
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
ooc sorry you two.
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Eerie shoves the remaining 7 Goodberries in her mouth to cure 7 of her damage (ok as a bonus action? - already cast from night before) and casts Cure Wounds to heal Ertix as he specified he's close here's roll for the healing - 9
Duke is first though - so if my move doesn't make sense I will rewrite after his.
OOC (out of combat) I'm going to change the title of the thread to "Let Us Go Into the Ungnome"; it you can't find this thread, this is why. Thanks!
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
When it's Ertix's turn, he will say "Thanks Eerie." and notch an arrow to his longbow, firing back at Orc #2.
Attack: 17 Damage: 7
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
and then nick
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
On Zakon's initiative, he will stand back from the fray and fire his arrows at the nearest orc.
Attack: Attack: 25 Damage: 13
1 attacks ertix with greataxe
18, damage 4
he then dies when zak shoots him in the kidney
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
little boss shoots fire bolt at zakon (yes really)
14, damage (fire) 8
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Hey Shadow, I have a suggestion for making combat easier in this PBP.
In one of the PBP's that I am in (run by the wonderful KleinDungeons), the DM haves all the players describe their actions, and then after that, they describe what happens in the round in a summary, going from the top to the bottom of the turn order. It's worked really well, and it also helps players synergize and gives them one post to look at that sums up the round. You don't have to do this, but it works well, from my experience.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life