Harbinger roars with delight at the chance to do battle again and charges ahead towards the kobolds drawing his hand axes. Swings at the first two he meets.
This post has potentially manipulated dice roll results.
Gus
Gus scans the remaining kobold(s) to see which one looks injured. Finally eyeing one, he will whisper some sweet nothings while crossing his warhammer and shield. His voice builds into a deep crescendo and then stops - at this point he brings to two together violently and a high-pitched humming fills the air, directed at the injured kobold. Make a WIS save, DC 14. On a fail, IF IT IS MISSING ANY HP, the kobold takes 8 necrotic damage. If it isn't missing HP, it instead takes 5 necrotic damage.
Gus then moves into a flanking position, if possible, with a comrade. If no possibility to flank exists, he moves to stand next/in front of an injured comrade to defend him.
**if there are no kobolds left, then I attack whomever is there, beginning with the most injured. I don't really understand the map so I can't really tell if any enemies are there (i am guessing the upside down means dead?)**
This post has potentially manipulated dice roll results.
The nearest Cultist attempts to shrug off your attack (the WIS save) 1.
(I apologize for the state of the map, wasn't able to get to improving it yet, all the Kobolds are dead, it's just the two cultists left. No one is in melee with them yet.)
This post has potentially manipulated dice roll results.
Cultist A is still standing, but only just barely. He moves forward to the nearest attacker and swings his scimitar towards Harbinger. Attack: 22 Damage: 5
Cultist B moves to attack the angry-looking kobold. He swings towards Frilneiros with his scimitar Attack: 23 Damage: 13
Trying a different tactic, which will hopefully bring a swift close to this encounter, Celadrim rushes forward a few feet and stands slightly behind and to the side of Wolfstine, while still facing the last cultist. Speaking a few words of elven gibberish and waving his hands, he attempts to distract the cultist, with the intent to give Wolfstine the upper hand as he prepares his next attack.
Using the Help action to give Wolfstine advantage on his next attack.
He raises his rapier in salute to Celadrim "Thank you" Then looks around checking for more enemies and to see which way the temple is from here. perception
Harbinger roars with delight at the chance to do battle again and charges ahead towards the kobolds drawing his hand axes. Swings at the first two he meets.
Axe 1 Attack: 23 Damage: 5
Axe 2 Attack: 11 Damage: 6
There's an algorithm for that. 🦏
Harbinger easily cuts down the first kobold, the second manages to duck away from your strike that would have surely killed him.
Frilneiros makes his move.
Frilneiros will move to attack the kobold that managed to escape from Harbinger's blow, swinging his axe hard towards its head.
Greataxe: Attack: 21 Damage: 9
Frilneiros using the enemy kobolds distraction cleaves his head killing it outright.
Celadrim makes his move.
”Bah!! Few things are more annoying than kobolds....”
Celadrim immediately cuts himself off, eyeing his small kobold companion who just removed the head of one of the attackers who ambushed them.
Quickly speaking a short string of arcane words, the elf sends a bolt of fire towards kobold C.
Attack: 18 Damage: 7
Celadrim burns the enemy kobold to a crisp!
Wolfstine makes his move!
With a bonus action he changes to his more feral side Wolfstine attacks the last Kobold with his rapier Attack: 9 Damage: 11
He then thinking that he cannot let the cultist get away action surges and attacks the nearest cultist15 Damage: 9-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(He tries to get to the side of one of the cultist so only one can attack before he attacks him)
Damnit nevermind on the action surge 😥Oh well forgot that doesn't come till second Waaa waaa
I'll just back away instead if I'm not too close
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wolfstine successfully sends the final kobold to its maker.
Gus makes his move.
Gus
Gus scans the remaining kobold(s) to see which one looks injured. Finally eyeing one, he will whisper some sweet nothings while crossing his warhammer and shield. His voice builds into a deep crescendo and then stops - at this point he brings to two together violently and a high-pitched humming fills the air, directed at the injured kobold. Make a WIS save, DC 14. On a fail, IF IT IS MISSING ANY HP, the kobold takes 8 necrotic damage. If it isn't missing HP, it instead takes 5 necrotic damage.
Gus then moves into a flanking position, if possible, with a comrade. If no possibility to flank exists, he moves to stand next/in front of an injured comrade to defend him.
**if there are no kobolds left, then I attack whomever is there, beginning with the most injured. I don't really understand the map so I can't really tell if any enemies are there (i am guessing the upside down means dead?)**
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The nearest Cultist attempts to shrug off your attack (the WIS save) 1.
(I apologize for the state of the map, wasn't able to get to improving it yet, all the Kobolds are dead, it's just the two cultists left. No one is in melee with them yet.)
Cultist A is still standing, but only just barely. He moves forward to the nearest attacker and swings his scimitar towards Harbinger. Attack: 22 Damage: 5
Cultist B moves to attack the angry-looking kobold. He swings towards Frilneiros with his scimitar Attack: 23 Damage: 13
Harbinger makes his move.
Flinching from the slice, Harbinger will whirl on the attacking cultist with an axe. 'Such wickedness must not go in punished!'
Attack: 11 Damage: 4
The he eyes up the other cultist and hurls his other axe with grim intent.
Attack: 18 Damage: 7
There's an algorithm for that. 🦏
Harbinger successfully cuts down the first cultist, his thrown axe hits the second cultist's leather armor and is harmlessly deflected.
Frilneiros makes his move.
Frilneiros will make his way towards the cultist, as he raised his axe, aiming to bring it into the side of the human as he swings.
Attack: 13 Damage: 10
The cultist sees your strike and barely manages to parry taking no damage.
Celadrim makes his move.
Trying a different tactic, which will hopefully bring a swift close to this encounter, Celadrim rushes forward a few feet and stands slightly behind and to the side of Wolfstine, while still facing the last cultist. Speaking a few words of elven gibberish and waving his hands, he attempts to distract the cultist, with the intent to give Wolfstine the upper hand as he prepares his next attack.
Using the Help action to give Wolfstine advantage on his next attack.
Wolfstine makes his move with advantage.
Rapier Attack: 22 Damage: 14
Wolfstine's Eyes glow yellow in the night and he thrust his rapier with a growl "Freedom!"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
He raises his rapier in salute to Celadrim "Thank you" Then looks around checking for more enemies and to see which way the temple is from here. perception
11
Stealth 22
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please