Wolfstine strikes down the final cultist. He doesn't see any additional foes but catches sight of a tall building. Frilneiros points towards the peaked slate roof, it looks close and the stream seems to lead right to the building.
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Wolfstine points out the stream and the route
"Those cultist robes may come in handy, and the things the kobolds wear if we run into anymore we could deceive them" He tries on the one he has if it has a hood he covers his head thinking that they have a Kobold friend would work well
he gives it a little gas and passes his second wind 6 after the bolstering from the shifter wears off
Frilneiros shoulders his axe as he kicks at the body of the kobolds to make sure they are dead. With that he then walks over to the others. "Either way we should continue on our way."
Nodding his welcome to Wolfstine, Celadrim dons one of the cultist robes and prepares to advance towards the temple.
“With the strength we display as a cohesive group, I grow increasingly hopeful that we can save more villagers from these tiresome, misguided cultists, although I foresee that we will face many more struggles before this is all over.”
"Well, so far the human ones seem to be geeks" Wolfstine observes "The type that live in their mothers basement playing games till something, some misbegotten cause, lures them away"
Course his statement doesn't put his mind at ease. After the group is ready he'll lead them towards the Temple using the brush as cover
It is easy enough to move along the riverbed with the higher bank ridged with bushes you make it without incident to the temple. As you approach you can hear the screeching of human and kobold voices and the all too familiar sound of a battering ram hitting sturdy wood.
As you climb the bank you see that the temple is surrounded by a low stone wall that seems to be weathered away in places, about three feet tall at its lowest points and at the tallest points, five feet.
Wolfstine says "Well we could lure these monsters a few at a time behind the wall and kill them or make them think theres a full blown assault going on using the wall. Any Ideas that are not suicidal?""
Frilneiros cracks his knuckles and looks ready to charge the building, but pauses as he feels the aches and pains that wrack his small body. "We could attempt to pass by them and work our way into the temple. Perhaps there are able bodies that can aid us in combat inside."
Gus wrinkles his forehead in thought - something he's not used to. "Hmmm, might there be a back door? Or ye think they be tried that already? Maybe we can hop the fence on the back side an' see what's there? Don't temples have secret entrances?" He asks this question without realizing that he should probably be the one to know the answer.
"If we could only get a view from above for troop movements. Those low points in the wall could make good ambush points with us standing aside hiding with a bait, to lure." He thinks for a second
"But if I remember right we're here to rescue so if we can find an alternate way in and bring the people back to the keep..."
An idea pops into Gus’ mind, albeit maybe not a good one. “Well, I canot guarantee this ta work but I could cast a spell and try to Command one of ‘em to “panic” - it might cause ‘me all to follow suit.” Gus waits for opinions on the idea. “We could also prolly surprise ‘em from behind.”
“I can send my raven up to give us a literal bird’s eye view of the temple and the immediate surrounding area, however someone will need to watch over me and keep me safe, as I will need to transfer all of my attention to become the eyes and ears of my winged companion.”
Assuming that someone watches over him, Celadrim will send up his familiar to scout the area around the outside of the temple, and even try to peek inside a window, if that’s at all possible.
Celadrim whispers softly to the coal black raven on his shoulder, and then suddenly the bird unfurls its wings and leaps into try air, taking flight. Instantly, Celadrim’s visual and auditory senses go blank on his person and are magically transferred to the eyes and ears of the raven. He directs the bird to fly past temple and do a couple of circles at a height that would allow it to see and hear any creatures that may be gathered outside the building. He then directs the bird to do a single low circle around the temple to try and look in any of the windows, if there are any, and the scout the areas near the temple.
During his time, the elf concentrates on the new, and amazing experience of being able to see and hear remotely through his familiar as it soars above the world, even as his own body takes on a trance-like State that’s completely at the mercy of his companions.
Though trying to keep an eye on things around them that might be dangerous, Gus can’t help but look up a bit enviously at Celadrim. How beautiful it must look from up there, to see things from a high view. He quickly catches himself though and shakes his head. Sune’s got no room for an ugly dead dwarf ye idiot, pay attention, he chastises himself inwardly, hoping the others didn’t notice.
Though the night is fairly dark the raven can see well enough the situation due to the torches held aloft for the human cultists. Before you are a terrifying sight.
At the other side of the building from the river, what looks like the grand front doors there are two cultists attempting to use a battering ram to open the doors. Six kobolds are keeping guard looking out towards the town and a man in a dragon mask is directing the two men with the ram.
A mob of ten kobolds, three cultists, and two ambush drakes are circling the building trying to terrorize the inhabitants. You figure that you could easily sneak past them if needed.
At the wall closest to the river is a cloud of smoke, an occasional breeze clears the smoke briefly to reveal a small back door with four cultists and four kobolds packed closely together trying to make their meager fire grow larger and simply making more smoke.
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Wolfstine strikes down the final cultist. He doesn't see any additional foes but catches sight of a tall building. Frilneiros points towards the peaked slate roof, it looks close and the stream seems to lead right to the building.
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Wolfstine points out the stream and the route
"Those cultist robes may come in handy, and the things the kobolds wear if we run into anymore we could deceive them" He tries on the one he has if it has a hood he covers his head thinking that they have a Kobold friend would work well
he gives it a little gas and passes his second wind 6 after the bolstering from the shifter wears off
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gus
”Agreed, Wolfy.” Gus grins as he strips one of the less dirty robes off a cultist.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc: Kobold?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Frilneiros shoulders his axe as he kicks at the body of the kobolds to make sure they are dead. With that he then walks over to the others. "Either way we should continue on our way."
Nodding his welcome to Wolfstine, Celadrim dons one of the cultist robes and prepares to advance towards the temple.
“With the strength we display as a cohesive group, I grow increasingly hopeful that we can save more villagers from these tiresome, misguided cultists, although I foresee that we will face many more struggles before this is all over.”
"Well, so far the human ones seem to be geeks" Wolfstine observes "The type that live in their mothers basement playing games till something, some misbegotten cause, lures them away"
Course his statement doesn't put his mind at ease. After the group is ready he'll lead them towards the Temple using the brush as cover
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
It is easy enough to move along the riverbed with the higher bank ridged with bushes you make it without incident to the temple. As you approach you can hear the screeching of human and kobold voices and the all too familiar sound of a battering ram hitting sturdy wood.
As you climb the bank you see that the temple is surrounded by a low stone wall that seems to be weathered away in places, about three feet tall at its lowest points and at the tallest points, five feet.
Wolfstine looks to see if there is anyway into the temple he can see from where they are at Perception 11
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wolfstine says "Well we could lure these monsters a few at a time behind the wall and kill them or make them think theres a full blown assault going on using the wall. Any Ideas that are not suicidal?""
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Frilneiros cracks his knuckles and looks ready to charge the building, but pauses as he feels the aches and pains that wrack his small body. "We could attempt to pass by them and work our way into the temple. Perhaps there are able bodies that can aid us in combat inside."
Gus
Gus wrinkles his forehead in thought - something he's not used to. "Hmmm, might there be a back door? Or ye think they be tried that already? Maybe we can hop the fence on the back side an' see what's there? Don't temples have secret entrances?" He asks this question without realizing that he should probably be the one to know the answer.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"If we could only get a view from above for troop movements. Those low points in the wall could make good ambush points with us standing aside hiding with a bait, to lure." He thinks for a second
"But if I remember right we're here to rescue so if we can find an alternate way in and bring the people back to the keep..."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gus
An idea pops into Gus’ mind, albeit maybe not a good one. “Well, I canot guarantee this ta work but I could cast a spell and try to Command one of ‘em to “panic” - it might cause ‘me all to follow suit.” Gus waits for opinions on the idea. “We could also prolly surprise ‘em from behind.”
DM - how many are at the door?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Celadrim speaks up.
“I can send my raven up to give us a literal bird’s eye view of the temple and the immediate surrounding area, however someone will need to watch over me and keep me safe, as I will need to transfer all of my attention to become the eyes and ears of my winged companion.”
Assuming that someone watches over him, Celadrim will send up his familiar to scout the area around the outside of the temple, and even try to peek inside a window, if that’s at all possible.
Wolfstine shakes his head "If worse comes to worse. We'll need your healing powers Cleric"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I'll keep watch. Just make sure it doesn't lead them back to us Celadrim."
he tries to stay hidden but watches for any danger
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Celadrim whispers softly to the coal black raven on his shoulder, and then suddenly the bird unfurls its wings and leaps into try air, taking flight. Instantly, Celadrim’s visual and auditory senses go blank on his person and are magically transferred to the eyes and ears of the raven. He directs the bird to fly past temple and do a couple of circles at a height that would allow it to see and hear any creatures that may be gathered outside the building. He then directs the bird to do a single low circle around the temple to try and look in any of the windows, if there are any, and the scout the areas near the temple.
During his time, the elf concentrates on the new, and amazing experience of being able to see and hear remotely through his familiar as it soars above the world, even as his own body takes on a trance-like State that’s completely at the mercy of his companions.
Gus
Though trying to keep an eye on things around them that might be dangerous, Gus can’t help but look up a bit enviously at Celadrim. How beautiful it must look from up there, to see things from a high view. He quickly catches himself though and shakes his head. Sune’s got no room for an ugly dead dwarf ye idiot, pay attention, he chastises himself inwardly, hoping the others didn’t notice.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Though the night is fairly dark the raven can see well enough the situation due to the torches held aloft for the human cultists. Before you are a terrifying sight.
At the other side of the building from the river, what looks like the grand front doors there are two cultists attempting to use a battering ram to open the doors. Six kobolds are keeping guard looking out towards the town and a man in a dragon mask is directing the two men with the ram.
A mob of ten kobolds, three cultists, and two ambush drakes are circling the building trying to terrorize the inhabitants. You figure that you could easily sneak past them if needed.
At the wall closest to the river is a cloud of smoke, an occasional breeze clears the smoke briefly to reveal a small back door with four cultists and four kobolds packed closely together trying to make their meager fire grow larger and simply making more smoke.