The key and lock aren't accustomed to the amount of force being used on them and the key snaps in the lock. However, the bolt seems just as brittle as the key, forcing it open seems like an option.
Wolfstine shrugs "No problem, but if we use this tunnel for refugees we'll have to deal with the rats first when we get back here"
Dropping the torch readying his rapier. He follows behind the Kobold thinking with Frilneiros's small size, they should make a good team
he keeps his eyes, ears sense of smell and other senses active searching his surrounding
Perception 6 damnit someone farted🤣
Gus
Looking at Wolfstine about to drop the torch, he remarks "Maybe ye should let that torch land on the rat's nest, laddie? No sense wastin' a perfectly good torch."
”Well I ain’t the sharpest axe in the shed laddie, I be only thinking that if we’re bringin’ a mess o civilians down ‘ere, I’d hate to have any chompers eatin’ on ‘em, eh? Jus’ a thought, specially if we’re on the run on the return trip.” Gus isn’t lying, he isn’t too bright but he won’t be angry if y’all disagree. :)
"We should deal with one thing at a time. I fear that the villagers may be harmed if we take to much time though." Frilneiros says as continues to walk ahead.
The key and lock aren't accustomed to the amount of force being used on them and the key snaps in the lock. However, the bolt seems just as brittle as the key, forcing it open seems like an option.
(Make a STR check)
Wolfstine just tilts his head with a frown thinking he shoulda done this. He tries himself to open the door
Strength check 24
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With a loud echoing crack the grate swings open, the path to the stream is accessible.
Frilneiros will move to be in the front of the group again once the door is open, looking at their surroundings. "Are we keeping this marching order?"
Gus
“Seems fine t’me, Fril,” Gus remarks, eyeing the barbarian’s giant axe. He looks to the others, shrugging.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wolfstine shrugs "No problem, but if we use this tunnel for refugees we'll have to deal with the rats first when we get back here"
Dropping the torch readying his rapier. He follows behind the Kobold thinking with Frilneiros's small size, they should make a good team
he keeps his eyes, ears sense of smell and other senses active searching his surrounding
Perception 6 damnit someone farted🤣
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gus
Looking at Wolfstine about to drop the torch, he remarks "Maybe ye should let that torch land on the rat's nest, laddie? No sense wastin' a perfectly good torch."
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wolfstine shrugs
"Gus? After all that effort in avoiding them?"
He looks in askance to the others
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gus
”Well I ain’t the sharpest axe in the shed laddie, I be only thinking that if we’re bringin’ a mess o civilians down ‘ere, I’d hate to have any chompers eatin’ on ‘em, eh? Jus’ a thought, specially if we’re on the run on the return trip.”
Gus isn’t lying, he isn’t too bright but he won’t be angry if y’all disagree. :)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"We should deal with one thing at a time. I fear that the villagers may be harmed if we take to much time though." Frilneiros says as continues to walk ahead.
"Rats are the least of our worries, Gus, Our resourses are finite."
Wolfstine moves on
(Next scene please)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“I am in agreement. We would make haste and do what we can to aid the villagers and not get tangled up with these rats.”
With that, Celadrim holds his place in line and follows right behind Frilnerios.
As you pass through the exit into the river you are beset by an ambush alerted by the breaking of the grate.
(Roll for initiative)
initiative 7
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gus
Initiative - 4
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
13 initiative
There's an algorithm for that. 🦏
Celadrim
Initiative: 18
Inititiative: 3
You are greeted with a volley of rocks from slings.
The first two shoot towards Frilneiros
Kobold A Attack: 12 Damage: 5
Kobold B Attack: 24 Damage: 7
The second two fire towards Wolfstine
Kobold C Attack: 15 Damage: 3
Kobold D Attack: 5 Damage: 6
There are two cultists readying Scimitars waiting to see if any of you get close enough to them to hit.
Harbinger Kane shakes off his surprise first and makes his move.