Loren follows, game as ever, and having acquired a second, nice-looking shortsword. The crossbows seem a little too clumsy for his tastes, though he notes their grim efficacy and notes it for future reference.
- All wearing Red Cloaks. Correct me if I am wrong in this (or not, up to you). Marching order Velshir, Loren, Unthir, Sheyla, Lymbryl, Joshua
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Sheyla gives a small shiver. "Lets be careful with the skeletons. Stay back and let me test them with magic. " with that she casts a spell at the skeletons.
Frostbite spell 5 cold damage unless it succeeds a dc 13 con check
Rolling InitiativeS1 22, Joshua 20, Unthir 18, S2 16, Velshir 15, S3 13, Loren 12 Sheyla and Lymbryl please roll for this round's initiative
(Moving with assumption of initiative - Otherwise I will adjust accordingly) Making the assumption that all are in the room with Sheyla towards the front with the others.
S1 attacks Unthir with a Shortsword 6 Damage 7 piercing damage.
Brought down map as well, entrance was through door at the top of the room.
Rolling Initiative Joshua 20, Unthir 18, S2 16, Velshir 15, Sheyla 14, S3 13, Loren 12, S1 22, Lymbryl please roll for this round's initiative when you can, I will adjust actions accordingly.
Velshir will proceed first through the door
Loren follows, game as ever, and having acquired a second, nice-looking shortsword. The crossbows seem a little too clumsy for his tastes, though he notes their grim efficacy and notes it for future reference.
Unthir trundles along behind Loren after grabbing a spear.
((Hey guys im gonna be heading off grid for a little over 24 hr, please navigate my character as needed, I’ll be back!))
Joshua will follows the others thru the door.
- All wearing Red Cloaks. Correct me if I am wrong in this (or not, up to you). Marching order Velshir, Loren, Unthir, Sheyla, Lymbryl, Joshua
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Sheyla gives a small shiver. "Lets be careful with the skeletons. Stay back and let me test them with magic. " with that she casts a spell at the skeletons.
Frostbite spell 5 cold damage unless it succeeds a dc 13 con check
Initiatives please
S1 - to attempt save 21
S1 - 5 S2 - 12 S3 - 22
Rolling Initiative S1 - 22, S2 - 16, S3 - 13
Ini: 12
velshir initiative 15
Unthir Initiative: 18
20
Rolling Initiative S1 22, Joshua 20, Unthir 18, S2 16, Velshir 15, S3 13, Loren 12 Sheyla and Lymbryl please roll for this round's initiative
(Moving with assumption of initiative - Otherwise I will adjust accordingly) Making the assumption that all are in the room with Sheyla towards the front with the others.
S1 attacks Unthir with a Shortsword 6 Damage 7 piercing damage.
I'm here sorry Sheyla initiative 14
Brought down map as well, entrance was through door at the top of the room.
Rolling Initiative Joshua 20, Unthir 18, S2 16, Velshir 15, Sheyla 14, S3 13, Loren 12, S1 22, Lymbryl please roll for this round's initiative when you can, I will adjust actions accordingly.
Joshua your move
Seeing the Skeleton attack Unthir Joshua will try to move back away from them to a corner and cast [spell]Firebolt[/roll] at it.
Attack: 15 Damage: 1
(1 wow)
Unthir will run the skeleton through before realizing that it doesn't have much of a gut
Attack: 20 Damage: 3
Rolling Initiative - Unthir 18, S2 16, Velshir 15, Sheyla 14, S3 13, Loren 12, Lymbryl (until rolled), S1 22, Joshua 20
Joshua you may reroll damage - that formula looks unusual, I think it glitched.
When Velshir gets a chance, he’s going to position himself squarely in front of the skeletons and try to smash them apart.
Javelin Attack: 20 Damage: 6 piercing
unarmed strike Attack: 8 Damage: 5 bludgeoning
Damage reroll: 10
(well def like that one better)