The sarcophagi's stone covers depict a different noble on each lid and quite elegantly designed. Two male and one female. They are quite heavy but two can remove a cover if desired.
(Does anyone else wish to carry the longsword found earlier within the cavern as Lymbryl hasn't responded?)
What did you do when you offered to patch them up earlier?
This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is piled carelessly against the far wall.
Presently the boy in the northern cell is looking very wide eyed at the first person to open the door shifting his eyes slightly to your right.
This post has potentially manipulated dice roll results.
Velshir looks just as a Redbrand moves to attack you spoiling his surprise. There are two Redbrands pressed against the wall waiting to surprise you who move to attack.
Please roll initiatives, Velshir is the only person able to attack immediately, all others would need to move in to do so if he moves into the room.
Velshir moves in to attack and stay in their face, trying to ensure they go for him instead of others in the group, hoping his high athleticism and evasiveness will protect him from too much harm.
The sarcophagi's stone covers depict a different noble on each lid and quite elegantly designed. Two male and one female. They are quite heavy but two can remove a cover if desired.
(Does anyone else wish to carry the longsword found earlier within the cavern as Lymbryl hasn't responded?)
Sheyla can't use a longsword.
(Loren can... that's amusing. He'll hold it for now if there are no objections.)
Unthir pipes up, "Hu-yes! I can help, I am on it, right away!" as he hops up and waddles over to help Loren lift the lid.
You open the lid of one of the sarcophagi and find an elegantly dressed skeleton who's clothing is now tattered and rotting from the body.
"All right - gross. Moving on!"
@loren
As he's sliding the lid back on, he catches a glint...
"Ooh!" Loren pushes again to open the lid enough to stick his hand back into the sarcophagus, reaching for something that caught his eye.
@loren
you retrieve a platinum signet ring off of the skeleton's fingers worth at least 50 g.
So what are you all doing? (aside from loren)
Velshir wanted to open the NE door
Sheyla would be good to move on.
@Sheyla
What did you do when you offered to patch them up earlier?
This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is piled carelessly against the far wall.
Presently the boy in the northern cell is looking very wide eyed at the first person to open the door shifting his eyes slightly to your right.
No one requested help to be healed so I guess she didn't heal.
Sheyla puts her hand to her mouth and says, "Oh dear. These poor unfortunate people. We must help."
Velshir senses the boy’s unspoken communication and holds up a hand, looking in the direction the boy indicated.
Velshir looks just as a Redbrand moves to attack you spoiling his surprise. There are two Redbrands pressed against the wall waiting to surprise you who move to attack.
Please roll initiatives, Velshir is the only person able to attack immediately, all others would need to move in to do so if he moves into the room.
Redbrand 1 - 3 Redbrand 2 - 3
Initiative 10
Javelin Attack: 14 Damage: 6
unarmed strike Attack: 26 Damage: 7
prefer attacking the one that didn’t act yet
Initiative: 3
Rolling initiatives - R2 18, Velshir 10, R1 8, Joshua 3 (All please roll as you can move, do other things as needed)
@Velshir - do you stay in the doorway, move into the room to attack or move back out of the doorway?
Velshir moves in to attack and stay in their face, trying to ensure they go for him instead of others in the group, hoping his high athleticism and evasiveness will protect him from too much harm.
Ini: 6