"Ah," Mist says as rubs his hands together while the torrent of skeletons flows into the hall. "Seems me wish was finally granted!" Two bolts of arcane force fly from his hands toward the nearest enemy.
Still blocked from entering, Varlan shakes his head in amusement at Mist's comment, "''Fun' is not exactly what I would call it. In fact, I find myself getting a little bored to be honest."
As he speaks, flames once more coalesce over his fingers before he throws another bolt of fire at the skeleton directly south of him.
This post has potentially manipulated dice roll results.
Kuatho feels sad these skeletons are not like Glirm and won't talk, interact or think. He just sees their nature as wanting to destroy all living things, so he has no problem with beating them with his fists and kicks. He attacks again.
Punch 1 : Attack: 13 Damage: 8
Punch 2 : Attack: 19 Damage: 8
Bonus action kick : Attack: 21 Damage: 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
(It isn't clear if anyone was targeting the skeleton that was holding the net. I'll roll normal attacks, and two more to-hit rolls for Disadvantage, if Jecob is still restrained.)
Jecob is disgusted, partly from being caught off guard by the skel's net, partly due to the low quality of the net (slimy and rotted). He is happy to keep using his own net. Attack the skeleton wielding the net (if it is still active), or the nearest skeleton (if he is free of the net).
Attack1: 13 Damage: 13 bludgeoning and 5 radiant
Attack2: 26 Damage: 7 bludgeoning and 1 radiant
(If disadvantage, the additional to-hit rolls are 10 and 17 )
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
I thought I added advantage to the attacks but I didn't So I am going to just reroll the attacks for the two, seeing as 1 missed and incase I get a 20 on 2.
This post has potentially manipulated dice roll results.
So the results from the original post stands.
As Mist readys his blast Furb adjusts compensating for the new size of Mist causeing him to miss.
All of the other attacks destroy the skeletons.
You know that you have gone from one organ to another. Continueing to move you are now in a chamber that seems to be slick, and has pink almost slime that is about 6 inches deep. There is a noxious smell in this cavernous room. Make a DC 11 Constitution save.
There are also 9 more skeletons, they each have a pile of giant bones next to them that they are picking up and with crude tools using the bones to reinforce the integrity of the hall, they look at you and then continue to work.
This post has potentially manipulated dice roll results.
Jacob CON save: 6
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Kraven moves over to the wall and insects it a bit closer and then summons his corpse dagger and slowly pushes it into the wall to see if he can make a gash or hole that he can see through. Checking to see if they can push their way through or they have to continue to follow the "tunnels".
As soon as Varlan realizes that he -- or anyone in front of him -- is suffering ill-effects from the room he backs out into the corridor, his hand wreathed in flame again, ready to launch another bolt at any skeleton that attacks them. Turning to Glum he asks, "That pit we passed a ways back. Do you know where it leads?"
"Ah," Mist says as rubs his hands together while the torrent of skeletons flows into the hall. "Seems me wish was finally granted!" Two bolts of arcane force fly from his hands toward the nearest enemy.
Eldritch blast - Attack: 10 Damage: 14
Attack: 27 Damage: 6
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Vlar's blast hits, followed by Mist's, the second blast from Mist hits the wall as the bones fall.
Glirm will rush in and take a swing with his hammer.Attack: 25 Damage: 7
Gorvenal will send a sacred flame, dex save 14 or take 8 radient damage 13
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Glurm's hammer sends one into dust as Gorvenal's flame burns the bones of a second to nothing.
The Skeletons are going to try and net Jecob. first attempt 26
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Jecob is restrained and now the other two will drop their nets to better swing with their swords.
1st Attack: 11 Damage: 8
2nd Attack: 22 Damage: 7
you all may now take your next turns. There are 3 skeletons left.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"Can't be lettin' the rest o' yis have all the fun, now can I?" Mist jokes as he send another pair of blasts to the next nearest skeleton.
Eldritch blast - Attack: 17 Damage: 14
Attack: 28 Damage: Unable to parse dice roll.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Still blocked from entering, Varlan shakes his head in amusement at Mist's comment, "''Fun' is not exactly what I would call it. In fact, I find myself getting a little bored to be honest."
As he speaks, flames once more coalesce over his fingers before he throws another bolt of fire at the skeleton directly south of him.
Attack: 23 Damage: 8
Kuatho feels sad these skeletons are not like Glirm and won't talk, interact or think. He just sees their nature as wanting to destroy all living things, so he has no problem with beating them with his fists and kicks. He attacks again.
Punch 1 : Attack: 13 Damage: 8
Punch 2 : Attack: 19 Damage: 8
Bonus action kick : Attack: 21 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
(It isn't clear if anyone was targeting the skeleton that was holding the net. I'll roll normal attacks, and two more to-hit rolls for Disadvantage, if Jecob is still restrained.)
Jecob is disgusted, partly from being caught off guard by the skel's net, partly due to the low quality of the net (slimy and rotted). He is happy to keep using his own net.
Attack the skeleton wielding the net (if it is still active), or the nearest skeleton (if he is free of the net).
(If disadvantage, the additional to-hit rolls are 10 and 17 )
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
As the skeletons attack -- and crumble -- again, Varlan looks around, considering the rooms and corridors so far, trying to piece it all together.
"If this is a body, and we are walking through its digestive tract, where do you think we might be now?" he asks.
Investigation roll: 28 (trying to piece it all together)
I thought I added advantage to the attacks but I didn't So I am going to just reroll the attacks for the two, seeing as 1 missed and incase I get a 20 on 2.
10
16
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Vlar sends another blast of flames in. To hit is a 13, damage is also 13.
So the results from the original post stands.
As Mist readys his blast Furb adjusts compensating for the new size of Mist causeing him to miss.
All of the other attacks destroy the skeletons.
You know that you have gone from one organ to another. Continueing to move you are now in a chamber that seems to be slick, and has pink almost slime that is about 6 inches deep. There is a noxious smell in this cavernous room. Make a DC 11 Constitution save.
There are also 9 more skeletons, they each have a pile of giant bones next to them that they are picking up and with crude tools using the bones to reinforce the integrity of the hall, they look at you and then continue to work.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho con save : 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Jacob CON save: 6
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Kraven Con Save: 22
Kraven moves over to the wall and insects it a bit closer and then summons his corpse dagger and slowly pushes it into the wall to see if he can make a gash or hole that he can see through. Checking to see if they can push their way through or they have to continue to follow the "tunnels".
Investigation: 12
Varlan con save: 8
As soon as Varlan realizes that he -- or anyone in front of him -- is suffering ill-effects from the room he backs out into the corridor, his hand wreathed in flame again, ready to launch another bolt at any skeleton that attacks them. Turning to Glum he asks, "That pit we passed a ways back. Do you know where it leads?"
Vlar con save is a 21. He ignores the skeletons unless they bother the group.
Mist con save 16
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star