Eerie looks around at her friends. "Yes, we've enjoyed this fine drink." Holding up her mug cheering a bit loudly, "FINEST MEAD I'VE EVER TASTED, and have sat long enough. What say we see how we can help the dwarves and tend to the god later?"
As she waits on agreement from her friends, she leans back to the Scramsax. "How much for a bottle of this to take on the road with us? I'm not sure I have the strength for a whole keg."
Fascinated by Thirteen's solemn response to Scramsax's comments, Virjor pats the Warforged on the shoulder.
He then thanks the barman for the information, and turns to his companions: "Well, the most important step in any challenge is the first, and it seems that lies with the stricken dwarves upstairs. Let us go hear what they have to say." Virjor feels very virtuous and nods to Eerie; "After all, success demands a singleness of purpose, to do two things at once is to do neither!... Oh, that's good, I'm on fine form this day! Carric note that down my dear scribe."
At this, Virjor swishes his robe (knocking over a small stool but pretending not to notice) and starts striding up the stairs.
Carric nods at Virjor and smiles slightly. "Noted,"he says, tapping his forehead lightly with his index finger rather than stopping to write right at this moment. "First, to the dwarves."
He moves up the stairs just behind Virjor, making an effort to move slower than the wizard.
Max falls in line with Carric and whispers to Eerie, "Oh, a bottle is a grand idea, I can help carry one, too! This way we have something to celebrate with when the time calls for it." He then readies himself to meet the dwarves.
While hopefully waiting a moment for a potential bottle of mead, Eerie hears the stool tumble over and glances at Virjor. That robe must be heavier than it looks. She hops down, rights it, then returns to Scramsax to gather and pay for the mead. Once done, she rushes after the others.
(should the bottle not be available, Eerie dismisses the idea and says, "Then I'll have to come back soon." And scurries along after the others.)
“Five copper will win you a bottle to take with you, little one” says Scramsax to Eerie, happy to return the conversation to lighter tones.
You head up the stairs and knock on the second door to the left. After a brief wait, a gruff voice beckons you to enter and you do as instructed.
Inside is a fairly standard tavern room with a double bed in the centre and a single cot against the far wall, under a shuttered window. Leaning against the bed are three dwarfs in cold weather gear which has been loosened to allow for the indoor warmth. The male on the left stares into the distance, while the male on the right keeps glancing upwards and flinching as if dodging a dive-bombing hawk.
The middle figure, a female, says in a gruff voice that suggests an extensive smoking habit: “Well now, you look like a capable bunch, have you come to help retrieve our ingots?”
This post has potentially manipulated dice roll results.
Eerie smiles and sets the 5 cp on the bar accepting the bottle. "My friend Max here would like one too if you have another?" She hops down from the stool and pauses for Max to make his transaction.
Then upstairs...
She can't help but notice the flinching dwarf and searches the air briefly to see if perhaps he is reacting to something real? perception16 Then speaks up, "Yes, we heard you've had trouble. What can we do to help?" Slipping from behind the others and turning her attention to the female.
Virjor sweeps into the room, but graciously allows Eerie & Max to lead the conversation with the Dwarves stepping back. He's not sure how helping this motley crew will aide their mission. but he's holding his tongue to see where this goes.
He tries to look mysterious and leans against the doorframe, but slips slightly, and goes red.
Eerie sees nothing that the dwarf might be reacting to; it seems like a normal, modest inn bed chamber.
The female dwarf looks relieved as you offer to help. As her head goes back to rest on the bed behind her, the hood falls away from her ear and you see that her right ear is missing; healed though, as if lost some time ago.
“Thank you. A yeti surprised us and killed a member of our group. The rest of us fled as the yeti tore Oobok limb from limb. Now we need someone to go back and get the sled for us. As payment, we offer each of you a gemstone worth fifty gold pieces. The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times. You’ll need snowshoes to make the trip in good time.
As for directions, we headed straight here from Kelvin’s Cairn in the north east. If you head that direction, straight as an arrow and off the road, then you should reach it in about 15 miles”
Eerie sees now that the female is not the only dwarf to be missing body parts. The silent male is missing three fingers and the tip of his nose, while the skittish one appears physically intact.
Carric stands silently (mask not covering his face at the moment) and listens to the exchange of information. As the female dwarf gives directions, he takes out the pen and paper generously gifted to him by Virjor and jots them down in neat handwriting, adding place names, arrows and a crude compass to tell north from south and east from west. The note appear to be the only things written on the paper thus far.
He stops writing and speaks. "What can you tell us about this yeti? What manner of creature is it?"
Virjor sighs: "It seems my colleagues are keen to help retrieve your sled, and although financial rewards are beneath me, help from your dwarven brethren may prove useful in our quest to uncover the magic behind this un-ending winter."
He then adds as an afterthought; "Oh, and obviously, I'm sorry to hear about your friend Earblock, hopefully we'll eliminate the yeti for you."
Realising they are about to depart Virjor then starts his Find Familiar ritual and, once complete, a glorious Snowy Owl (fey) appears in the window, presumably much to the male dwarves terror?
Virjor exclaims: "Ah Lucius! How wonderful to see you again! Everyone please don't be alarmed. Lucius here will assist in our adventure"
Lucius precedes to slowly pan his head around the room at everyone, his large eyes not giving too much away, but he then slowly bows his head at the party.
They're behavior was understandable after her explanation and Eerie's curious expression quickly turns to one of sympathy. A Yeti? Eerie searches her memories to try to remember anything she may know of Yeti's. Her parents had traveled extensively as Druids, she tries to recall the stories they told. history22
“Yeti?” Says the dwarf, taken aback that Carric (and possibly others) have never heard of them.
“Big beasts, monstrosities they are. All teeth and claws, insatiable hunters once they have your scent. Their very stare can freeze a person in place with fear”
She frowns at Virjor’s mispronouncing of her friend’s name, then looks curious as the tall elf starts his ritual. As the summoning is completed and Lucius appears, the twitchy dwarf is (as predicted, you horrible man) shocked into absolute terror.
He recoils back into the bed, curls into the female beside him and screams into her shoulder repeatedly.
The female looks apoplectic and shouts “GET OUT! NOW! GO!!”
(Passive Insight tells you all that there is no more conversation to be had here)
@Eerie:
You do recall tales of yetis from your parents and they match the dwarf's description. You remember one particular story of how a member of the circle once found themselves the target of a yeti's unwanted attentions and tried to see it off with a fire bolt; the creature seemed greatly fearful of the flames and put off in its efforts to eat the terrified druid.
Thirteen, follows the rest of the group up to the room but opts to stay outside. He listens, whilst out of sight, guarding the corridor and takes in the conversation. His disgust for Virjor grows as the dumb ass wizard scares the hell out of the already petrified dwarves.
Well there goes our advantage
He storms back downstairs and exits the inn, and stands outside in the frigid air. He glances up at the front of the building expecting the telltale squeaking of a swaying sign, but with everything covered in ice it is motionless in the coarse wind. He then just stares northeast.
This post has potentially manipulated dice roll results.
Max listens carefully and solemnly at the dwarves’ story, rolls his eyes a bit at Virjor saying this would be beneath them, and gives a slight bow to their new owl friend.
Seeing the dwarves becoming upset, he sprints out of the room to follow Thirteen outside. “I wonder if I could find us some lost snowshoes,” he wonders aloud. Just before exiting, he takes a look around to see if there are any snowshoes left about in the bottom floor of the inn.
Eerie lingers only briefly as the others vacate the room. "My apologies. Perhaps some of Northlook's fine mead will calm his nerves. Should you reconsider, I'd still like to help and will bring more?" She sets the bottle of Mead down on the floor as she exits and closes the door gently behind her. Walking slowing back down the hall to the stairs, she listens to hear if the mead did the trick as she pauses at the top of the stairs.
As his owl takes flight from the window, Virjor quickly bows; "Oh deary me, apologies! I meant no offense, does your friend have ornithophobia? I can assure you Lucius is quite friendly and would not do any harm."
As Eerie escorts Virjor and the others out of the room Virjor is still talking over her shoulder as they leave "I promise we will make it up to you by retrieving your sled and eliminating the yeti!"
As the party congregate together downstairs Virjor says: "What a jumpy fellow, and to be scared of a little owl like Lucius, how silly! Anyway, shall we head off towards Kelvin's Cairn and see what we can find?"
Lucius flys up high to get a better view of the surroundings (Passive perception: 13)
Max sees a pile of snowshoes in one corner of the common room. They seem to be stacked in pairs and bound with different colours of thread or decorated with beads to allow their respective owners to find them at the end of a long night.
As Eerie heads slowly down the stairs she doesn’t hear the dwarf move for the mead but does pick out her voice shouting “Find those ingots and I’ll ask for no more!”
Virjor sends Lucius up into the air for a scouting mission. The owl circles the town and reports that you are near the town’s northernmost wall and gates. The town itself is perched atop a hill. Bright lanterns suspended over narrow streets twist in the wind and add flecks of colour to the town’s otherwise drab surroundings. The walls of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of the wall, providing a rampart for defenders stationed on the wood-planked walkway. The wall’s hinged gates are 15 feet tall and barred from the inside with iron-banded wood beams.
As the party starts to gather downstairs, Max motions to the show shoes and says, “How lucky! It looks like people may have left show shoes for us to borrow. Maybe the owners wouldn’t mind us using them to help those dwarves once we set out?” Max shrugs ready to walk over and bundle up the snow shoes. “Or maybe I should ask the barkeep?”
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Eerie looks around at her friends. "Yes, we've enjoyed this fine drink." Holding up her mug cheering a bit loudly, "FINEST MEAD I'VE EVER TASTED, and have sat long enough. What say we see how we can help the dwarves and tend to the god later?"
As she waits on agreement from her friends, she leans back to the Scramsax. "How much for a bottle of this to take on the road with us? I'm not sure I have the strength for a whole keg."
Fascinated by Thirteen's solemn response to Scramsax's comments, Virjor pats the Warforged on the shoulder.
He then thanks the barman for the information, and turns to his companions: "Well, the most important step in any challenge is the first, and it seems that lies with the stricken dwarves upstairs. Let us go hear what they have to say." Virjor feels very virtuous and nods to Eerie; "After all, success demands a singleness of purpose, to do two things at once is to do neither!... Oh, that's good, I'm on fine form this day! Carric note that down my dear scribe."
At this, Virjor swishes his robe (knocking over a small stool but pretending not to notice) and starts striding up the stairs.
Carric nods at Virjor and smiles slightly. "Noted," he says, tapping his forehead lightly with his index finger rather than stopping to write right at this moment. "First, to the dwarves."
He moves up the stairs just behind Virjor, making an effort to move slower than the wizard.
Max falls in line with Carric and whispers to Eerie, "Oh, a bottle is a grand idea, I can help carry one, too! This way we have something to celebrate with when the time calls for it." He then readies himself to meet the dwarves.
While hopefully waiting a moment for a potential bottle of mead, Eerie hears the stool tumble over and glances at Virjor. That robe must be heavier than it looks. She hops down, rights it, then returns to Scramsax to gather and pay for the mead. Once done, she rushes after the others.
(should the bottle not be available, Eerie dismisses the idea and says, "Then I'll have to come back soon." And scurries along after the others.)
“Five copper will win you a bottle to take with you, little one” says Scramsax to Eerie, happy to return the conversation to lighter tones.
You head up the stairs and knock on the second door to the left. After a brief wait, a gruff voice beckons you to enter and you do as instructed.
Inside is a fairly standard tavern room with a double bed in the centre and a single cot against the far wall, under a shuttered window. Leaning against the bed are three dwarfs in cold weather gear which has been loosened to allow for the indoor warmth. The male on the left stares into the distance, while the male on the right keeps glancing upwards and flinching as if dodging a dive-bombing hawk.
The middle figure, a female, says in a gruff voice that suggests an extensive smoking habit: “Well now, you look like a capable bunch, have you come to help retrieve our ingots?”
Eerie smiles and sets the 5 cp on the bar accepting the bottle. "My friend Max here would like one too if you have another?" She hops down from the stool and pauses for Max to make his transaction.
Then upstairs...
She can't help but notice the flinching dwarf and searches the air briefly to see if perhaps he is reacting to something real? perception 16 Then speaks up, "Yes, we heard you've had trouble. What can we do to help?" Slipping from behind the others and turning her attention to the female.
Max gladly pays 5cp for the mead and tucks the bottle into his pack.
Taking stock of the dwarves, he replies after Eerie with “I love to help find missing things for people; where did you last have them?”
Virjor sweeps into the room, but graciously allows Eerie & Max to lead the conversation with the Dwarves stepping back. He's not sure how helping this motley crew will aide their mission. but he's holding his tongue to see where this goes.
He tries to look mysterious and leans against the doorframe, but slips slightly, and goes red.
Eerie sees nothing that the dwarf might be reacting to; it seems like a normal, modest inn bed chamber.
The female dwarf looks relieved as you offer to help. As her head goes back to rest on the bed behind her, the hood falls away from her ear and you see that her right ear is missing; healed though, as if lost some time ago.
“Thank you. A yeti surprised us and killed a member of our group. The rest of us fled as the yeti tore Oobok limb from limb. Now we need someone to go back and get the sled for us. As payment, we offer each of you a gemstone worth fifty gold pieces. The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times. You’ll need snowshoes to make the trip in good time.
As for directions, we headed straight here from Kelvin’s Cairn in the north east. If you head that direction, straight as an arrow and off the road, then you should reach it in about 15 miles”
Eerie sees now that the female is not the only dwarf to be missing body parts. The silent male is missing three fingers and the tip of his nose, while the skittish one appears physically intact.
Carric stands silently (mask not covering his face at the moment) and listens to the exchange of information. As the female dwarf gives directions, he takes out the pen and paper generously gifted to him by Virjor and jots them down in neat handwriting, adding place names, arrows and a crude compass to tell north from south and east from west. The note appear to be the only things written on the paper thus far.
He stops writing and speaks. "What can you tell us about this yeti? What manner of creature is it?"
Virjor sighs: "It seems my colleagues are keen to help retrieve your sled, and although financial rewards are beneath me, help from your dwarven brethren may prove useful in our quest to uncover the magic behind this un-ending winter."
He then adds as an afterthought; "Oh, and obviously, I'm sorry to hear about your friend Earblock, hopefully we'll eliminate the yeti for you."
Realising they are about to depart Virjor then starts his Find Familiar ritual and, once complete, a glorious Snowy Owl (fey) appears in the window, presumably much to the male dwarves terror?
Virjor exclaims: "Ah Lucius! How wonderful to see you again! Everyone please don't be alarmed. Lucius here will assist in our adventure"
Lucius precedes to slowly pan his head around the room at everyone, his large eyes not giving too much away, but he then slowly bows his head at the party.
They're behavior was understandable after her explanation and Eerie's curious expression quickly turns to one of sympathy. A Yeti? Eerie searches her memories to try to remember anything she may know of Yeti's. Her parents had traveled extensively as Druids, she tries to recall the stories they told. history 22
“Yeti?” Says the dwarf, taken aback that Carric (and possibly others) have never heard of them.
“Big beasts, monstrosities they are. All teeth and claws, insatiable hunters once they have your scent. Their very stare can freeze a person in place with fear”
She frowns at Virjor’s mispronouncing of her friend’s name, then looks curious as the tall elf starts his ritual. As the summoning is completed and Lucius appears, the twitchy dwarf is (as predicted, you horrible man) shocked into absolute terror.
He recoils back into the bed, curls into the female beside him and screams into her shoulder repeatedly.
The female looks apoplectic and shouts “GET OUT! NOW! GO!!”
(Passive Insight tells you all that there is no more conversation to be had here)
@Eerie:
You do recall tales of yetis from your parents and they match the dwarf's description. You remember one particular story of how a member of the circle once found themselves the target of a yeti's unwanted attentions and tried to see it off with a fire bolt; the creature seemed greatly fearful of the flames and put off in its efforts to eat the terrified druid.
Thirteen, follows the rest of the group up to the room but opts to stay outside. He listens, whilst out of sight, guarding the corridor and takes in the conversation. His disgust for Virjor grows as the dumb ass wizard scares the hell out of the already petrified dwarves.
Well there goes our advantage
He storms back downstairs and exits the inn, and stands outside in the frigid air. He glances up at the front of the building expecting the telltale squeaking of a swaying sign, but with everything covered in ice it is motionless in the coarse wind. He then just stares northeast.
Max listens carefully and solemnly at the dwarves’ story, rolls his eyes a bit at Virjor saying this would be beneath them, and gives a slight bow to their new owl friend.
Seeing the dwarves becoming upset, he sprints out of the room to follow Thirteen outside. “I wonder if I could find us some lost snowshoes,” he wonders aloud. Just before exiting, he takes a look around to see if there are any snowshoes left about in the bottom floor of the inn.
Perception 18
Eerie lingers only briefly as the others vacate the room. "My apologies. Perhaps some of Northlook's fine mead will calm his nerves. Should you reconsider, I'd still like to help and will bring more?" She sets the bottle of Mead down on the floor as she exits and closes the door gently behind her. Walking slowing back down the hall to the stairs, she listens to hear if the mead did the trick as she pauses at the top of the stairs.
As his owl takes flight from the window, Virjor quickly bows; "Oh deary me, apologies! I meant no offense, does your friend have ornithophobia? I can assure you Lucius is quite friendly and would not do any harm."
As Eerie escorts Virjor and the others out of the room Virjor is still talking over her shoulder as they leave "I promise we will make it up to you by retrieving your sled and eliminating the yeti!"
As the party congregate together downstairs Virjor says: "What a jumpy fellow, and to be scared of a little owl like Lucius, how silly! Anyway, shall we head off towards Kelvin's Cairn and see what we can find?"
Lucius flys up high to get a better view of the surroundings (Passive perception: 13)
Max sees a pile of snowshoes in one corner of the common room. They seem to be stacked in pairs and bound with different colours of thread or decorated with beads to allow their respective owners to find them at the end of a long night.
As Eerie heads slowly down the stairs she doesn’t hear the dwarf move for the mead but does pick out her voice shouting “Find those ingots and I’ll ask for no more!”
Virjor sends Lucius up into the air for a scouting mission. The owl circles the town and reports that you are near the town’s northernmost wall and gates. The town itself is perched atop a hill. Bright lanterns suspended over narrow streets twist in the wind and add flecks of colour to the town’s otherwise drab surroundings. The walls of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of the wall, providing a rampart for defenders stationed on the wood-planked walkway. The wall’s hinged gates are 15 feet tall and barred from the inside with iron-banded wood beams.
As the party starts to gather downstairs, Max motions to the show shoes and says, “How lucky! It looks like people may have left show shoes for us to borrow. Maybe the owners wouldn’t mind us using them to help those dwarves once we set out?” Max shrugs ready to walk over and bundle up the snow shoes. “Or maybe I should ask the barkeep?”