Those who don't treat Teleportation as a special type of movement are the ones not playing by RAW. Just because you don't pass though the intervening spaces between the point of origin to the point of destination, does not mean you can simply ignore the effects of where you decided your destination point is.
Whether it's TotM or Grid play you decided to venture out into the dangerous world of magic and monsters, heard tale of riches and death, and decided the pain was worth the gain.
Those who wish to continue to argue Teleportation is not a special type of movement described by various RAW, and contend the RAW do not apply to teleporting into an AOE can go right ahead and talk till blue in the face. Fact is RAW lays the ground work for how Teleporting works, and the RAW for AoE's clearly state what happens when one decides to "bite the bullet" and self sacrifice entering that AoE for whatever reason.
Now, if you will excuse me, I have to Teleport out of the way of a Major Hurricane heading straight for where I live. God speed, and may the dice be ever in your favor.
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MEMBER DATE(DD/MM/YYYY) :11/09/2019
to all DDB staff and Moderators, each of you are pathetic mentally incompetent individuals who should be fired along with Crawford and everyone else who works for Hasbro. To those users who are the company shills and kiss azssers, may you all burn in the deepest darkest depths of the 9 hells and my you all suffer the worst fortune in the remainder of your life and all eternity.
The issue in question in this thread is not if teleportation is moving or not, it is by various exemples RAW, it's wether people acknowledge that moving into the first square of a Spike Growth area count for 5 feet travel. Some people believe teleporting does and some don't. Others even argued that by walking it wasn't the case.
Those who don't treat Teleportation as a special type of movement are the ones not playing by RAW.
Flat out wrong. Nothing anywhere says to treat teleportation as movement. It just doesn't. Rules quote otherwise. Claiming it is true over and over isn't a valid argument.
Just because you don't pass though the intervening spaces between the point of origin to the point of destination, does not mean you can simply ignore the effects of where you decided your destination point is.
Depends entirely on what the trigger is for those effects. No one has argued you ignore them universally. You only ignore them if they wouldn't be triggered by your arrival via teleportation. Example: teleporting into a square that is difficult terrain doesn't cost additional feet of movement.
We can agree on that, yeah?
Whether it's TotM or Grid play you decided to venture out into the dangerous world of magic and monsters, heard tale of riches and death, and decided the pain was worth the gain.
?
Those who wish to continue to argue Teleportation is not a special type of movement described by various RAW, and contend the RAW do not apply to teleporting into an AOE can go right ahead and talk till blue in the face.
Quote that "various RAW" that says teleportation is a type of movement? I fully recognize that you are claiming it is. As of yet, in 37 pages, no one has provided a rules quote that actually calls it movement, though. That's sort of a big hole in your case.
Fact is RAW lays the ground work for how Teleporting works, and the RAW for AoE's clearly state what happens when one decides to "bite the bullet" and self sacrifice entering that AoE for whatever reason.
Sure. If you walk through a Wall of Fire you'll get burned. But if you teleport through it, you wont. The only thing being argued about, RE: Entering, is do you actually trigger the text of the effect or not. Sometimes you might, sometimes for sure you don't. Depends on what the effect says.
Now, if you will excuse me, I have to Teleport out of the way of a Major Hurricane heading straight for where I live. God speed, and may the dice be ever in your favor.
The issue in question in this thread is not if teleportation is moving or not, it is by various exemples RAW, it's wether people acknowledge that moving into the first square of a Spike Growth area count for 5 feet travel. Some people believe teleporting does and some don't. Others even argued that by walking it wasn't the case.
Dude some people in this thread have straight up arguing that teleportation is a type of movement. So, yeah actually that is a topic in this thread. Just look at the post directly above this one. He's absolutely positively saying that teleportation IS movement, and that all of us who disagree aren't playing according to RAW. It is an unsupported argument and should be pointed out as such when it comes up.
is teleportation a type of movement?
is teleportation considered equivalent to moving?
does teleporting into a square count as entering?
All three of these conversations are going on at the same time.
and lately a bonus topic:
if you move less than 5ft in an effect that deals damage per 5ft, do you trigger it or not
Right, but every now and then someone comes along and say that teleportation counts as movement more generally within the rules. And when that is pointed out as false, it gets treated like some sort of straw man.
That's because it is, my dude.
When you jump to an assumption about what a person means when they say "teleportation is movement" and argue against things they never said, rather than reading context clues in the rest of their post or even simply asking them to clarify what they meant by "teleportation is movement" if you are so confused, it is the textbook definition of "straw man".
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Active characters:
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Right, but every now and then someone comes along and say that teleportation counts as movement more generally within the rules. And when that is pointed out as false, it gets treated like some sort of straw man.
That's because it is, my dude.
When you jump to an assumption about what a person means when they say "teleportation is movement" and argue against things they never said, rather than reading context clues in the rest of their post or even simply asking them to clarify what they meant by "teleportation is movement" if you are so confused, it is the textbook definition of "straw man".
If it is 'a rule' as you now insist, then someone cannot teleport out of a grapple, since their movement is set to 0, not whatever range the teleport has.
If it is a rule as you now insist, then someone takes damage when teleporting into a spike growth field as if they ran in, i.e. based on full distance edge to arrival point.
And this is just more straw men, since I never said either of those things. We're done now.
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Active characters:
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Right, but every now and then someone comes along and say that teleportation counts as movement more generally within the rules. And when that is pointed out as false, it gets treated like some sort of straw man.
That's because it is, my dude.
When you jump to an assumption about what a person means when they say "teleportation is movement" and argue against things they never said, rather than reading context clues in the rest of their post or even simply asking them to clarify what they meant by "teleportation is movement" if you are so confused, it is the textbook definition of "straw man".
If it is 'a rule' as you now insist, then someone cannot teleport out of a grapple, since their movement is set to 0, not whatever range the teleport has.
If it is a rule as you now insist, then someone takes damage when teleporting into a spike growth field as if they ran in, i.e. based on full distance edge to arrival point.
And this is just more straw men, since I never said either of those things. We're done now.
If you call it movement but don't treat it like movement... then it isn't movement and you simply have a invented a pet name. The fact you don't treat it like movement for how it interacts with the movement rules concedes the argument. It isn't movement.
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I got quotes!
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Those who don't treat Teleportation as a special type of movement are the ones not playing by RAW. Just because you don't pass though the intervening spaces between the point of origin to the point of destination, does not mean you can simply ignore the effects of where you decided your destination point is.
Whether it's TotM or Grid play you decided to venture out into the dangerous world of magic and monsters, heard tale of riches and death, and decided the pain was worth the gain.
Those who wish to continue to argue Teleportation is not a special type of movement described by various RAW, and contend the RAW do not apply to teleporting into an AOE can go right ahead and talk till blue in the face. Fact is RAW lays the ground work for how Teleporting works, and the RAW for AoE's clearly state what happens when one decides to "bite the bullet" and self sacrifice entering that AoE for whatever reason.
Now, if you will excuse me, I have to Teleport out of the way of a Major Hurricane heading straight for where I live. God speed, and may the dice be ever in your favor.
MEMBER DATE(DD/MM/YYYY) :11/09/2019
to all DDB staff and Moderators, each of you are pathetic mentally incompetent individuals who should be fired along with Crawford and everyone else who works for Hasbro.
To those users who are the company shills and kiss azssers, may you all burn in the deepest darkest depths of the 9 hells and my you all suffer the worst fortune in the remainder of your life and all eternity.
The issue in question in this thread is not if teleportation is moving or not, it is by various exemples RAW, it's wether people acknowledge that moving into the first square of a Spike Growth area count for 5 feet travel. Some people believe teleporting does and some don't. Others even argued that by walking it wasn't the case.
Flat out wrong. Nothing anywhere says to treat teleportation as movement. It just doesn't. Rules quote otherwise. Claiming it is true over and over isn't a valid argument.
Depends entirely on what the trigger is for those effects. No one has argued you ignore them universally. You only ignore them if they wouldn't be triggered by your arrival via teleportation. Example: teleporting into a square that is difficult terrain doesn't cost additional feet of movement.
We can agree on that, yeah?
?
Quote that "various RAW" that says teleportation is a type of movement? I fully recognize that you are claiming it is. As of yet, in 37 pages, no one has provided a rules quote that actually calls it movement, though. That's sort of a big hole in your case.
Sure. If you walk through a Wall of Fire you'll get burned. But if you teleport through it, you wont. The only thing being argued about, RE: Entering, is do you actually trigger the text of the effect or not. Sometimes you might, sometimes for sure you don't. Depends on what the effect says.
Good luck! Stay Safe!
I got quotes!
Dude some people in this thread have straight up arguing that teleportation is a type of movement. So, yeah actually that is a topic in this thread. Just look at the post directly above this one. He's absolutely positively saying that teleportation IS movement, and that all of us who disagree aren't playing according to RAW. It is an unsupported argument and should be pointed out as such when it comes up.
All three of these conversations are going on at the same time.
and lately a bonus topic:
I got quotes!
That's because it is, my dude.
When you jump to an assumption about what a person means when they say "teleportation is movement" and argue against things they never said, rather than reading context clues in the rest of their post or even simply asking them to clarify what they meant by "teleportation is movement" if you are so confused, it is the textbook definition of "straw man".
Active characters:
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
And this is just more straw men, since I never said either of those things. We're done now.
Active characters:
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
If you call it movement but don't treat it like movement... then it isn't movement and you simply have a invented a pet name. The fact you don't treat it like movement for how it interacts with the movement rules concedes the argument. It isn't movement.
I got quotes!