Can someone point me in the right direction it says 30ft of fly speed but says hover does this mean he can fly and just not get knocked out of the sky?
Or does it mean you can move forward or backwards but not up or down?
Also hover allows you to just hold your position in the sky, to stay in one spot turn after turn if that's what you want to do.
That is not quite so. In essence "hover" is an improvement to flying speed. You do the same as any creature with a flying speed, plus you don't fall down if your movement is reduced to 0, or if you're proned. Of course, if you become unconscious, you do fall anyway.
The need to move half your movement to avoid falling, something that many people say, I don't know where it comes from. I have never found such a rule in the manual. A creature with flying speed can hover still even if it doesn't have the hover property.
"Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell."
You start off by saying that I'm wrong when I say that hover means you can hover.
Then follow up with saying that you can fly and hover even if you don't have hover.
And finish with saying, that you can only hover when flying if you have the hover ability.
Not sure what you're on about? You sound absolutely non-sensical to me.
What I'm saying is you can keep your position in the sky even if you don't have the hover property. It can be done by any creature that has flying speed. It's not something that hover adds.
And I did not say that you are not right, but that you say it is not quite so. If you have hover you can do what you say, but not because you have hover, but because you have flying speed.
The last thing I write is the literal rule of flight movement, in which it does not say anything about falling if you do not move. What the rule says is that you fall if your movement is reduced to 0, if you are knocked prone, or if you are unable to move(that is, if some condition does not allow you to move, not if you don't move voluntarily). If you hace the "hover" property, you don't fall even in this cases.
A little. I think you misunderstood what I was saying.
If you have a flying speed and it doesn't say you can hover, you can't hover.
You can only hover if you have the ability to hover.
You can still fly if you have the ability to fly, you just can't hover. Not without the hover ability.
This is precisely why they make a point of saying you have hover or not, to let you know whether the flight you have is capable of hovering or not.
By "hover" here, do you mean stay still in the sky for your whole turn without moving at all? If so, then you are not correct - any creature with a flying speed can stay still suspended in the air without using any of their movement speed during a turn. You don't need the "hover" ability to do that. You will only fall if you choose to stop flying or something makes you fall.
The "hover" ability only means one single thing: it prevents you from falling when you are knocked prone or when you are grappled or restrained or any other effect drops your flying speed to 0 or completely prevents movement. That's all.
I was under the impression creatures held aloft by magic will continue to hover no matter what. Since being knocked unconscious basically makes you prone, give you a 0 speed and are incapacitated, but none of those are specifically stated to negate hover. Now, DM's might rule otherwise and say if you are unconscious in the air you'll fall despite having hover (like a Genie Warlock has) but RAW they wouldn't (until the time elapses as Genie Warlocks only have flight/hover for 10 minutes).
This is such a powerful bonus to the Genie WL. They can basically just fly vertically up into the air and spam eldritch blast from above with advantage, while at the same time being safe from melee attackers. Ranged attackers who shoot from below have disadvantage of course. As a DM i need to make all my dungeons with ceilings of 10 ft each, so he won't be able to abuse that mechanic lol. Last dungeon i made some barbarians who could use nets to try and catch him and pull him down. I don't see any other way how to make combat more challenging for them otherwise
This is such a powerful bonus to the Genie WL. They can basically just fly vertically up into the air and spam eldritch blast from above with advantage, while at the same time being safe from melee attackers. Ranged attackers who shoot from below have disadvantage of course. As a DM i need to make all my dungeons with ceilings of 10 ft each, so he won't be able to abuse that mechanic lol. Last dungeon i made some barbarians who could use nets to try and catch him and pull him down. I don't see any other way how to make combat more challenging for them otherwise
Why are flying characters attacking with advantage? Why are their attackers on the ground at disadvantage? The only RAW interaction I can think of remotely related to this situation is that ranged attackers have disadvantage on prone enemies. Other than that and the optional flanking rules, I am unaware of provisions for advantage/disadvantage based on positioning in 5e.
Flight is a huge boon to most any character. Furthermore, Fly is a level 3 spell so wizards, sorcerers and bards who make the right choices can do the exact same thing by level 6. If your flyers attacked normally and the flyers’ opponents attacked normally, it might not feel like such a powerful ability for a genie warlock in particular.
Can someone point me in the right direction it says 30ft of fly speed but says hover does this mean he can fly and just not get knocked out of the sky?
Or does it mean you can move forward or backwards but not up or down?
Hover just means that you will not fall from the sky if you are knocked prone. Flying creatures without hover will fall when they are knocked prone.
That is not quite so. In essence "hover" is an improvement to flying speed. You do the same as any creature with a flying speed, plus you don't fall down if your movement is reduced to 0, or if you're proned. Of course, if you become unconscious, you do fall anyway.
The need to move half your movement to avoid falling, something that many people say, I don't know where it comes from. I have never found such a rule in the manual. A creature with flying speed can hover still even if it doesn't have the hover property.
"Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell."
What I'm saying is you can keep your position in the sky even if you don't have the hover property. It can be done by any creature that has flying speed. It's not something that hover adds.
And I did not say that you are not right, but that you say it is not quite so. If you have hover you can do what you say, but not because you have hover, but because you have flying speed.
The last thing I write is the literal rule of flight movement, in which it does not say anything about falling if you do not move. What the rule says is that you fall if your movement is reduced to 0, if you are knocked prone, or if you are unable to move(that is, if some condition does not allow you to move, not if you don't move voluntarily). If you hace the "hover" property, you don't fall even in this cases.
I don't know if it's clearer now.
You can do this without the hover ability.
By "hover" here, do you mean stay still in the sky for your whole turn without moving at all? If so, then you are not correct - any creature with a flying speed can stay still suspended in the air without using any of their movement speed during a turn. You don't need the "hover" ability to do that. You will only fall if you choose to stop flying or something makes you fall.
The "hover" ability only means one single thing: it prevents you from falling when you are knocked prone or when you are grappled or restrained or any other effect drops your flying speed to 0 or completely prevents movement. That's all.
I was under the impression creatures held aloft by magic will continue to hover no matter what. Since being knocked unconscious basically makes you prone, give you a 0 speed and are incapacitated, but none of those are specifically stated to negate hover. Now, DM's might rule otherwise and say if you are unconscious in the air you'll fall despite having hover (like a Genie Warlock has) but RAW they wouldn't (until the time elapses as Genie Warlocks only have flight/hover for 10 minutes).
This is such a powerful bonus to the Genie WL. They can basically just fly vertically up into the air and spam eldritch blast from above with advantage, while at the same time being safe from melee attackers. Ranged attackers who shoot from below have disadvantage of course. As a DM i need to make all my dungeons with ceilings of 10 ft each, so he won't be able to abuse that mechanic lol. Last dungeon i made some barbarians who could use nets to try and catch him and pull him down. I don't see any other way how to make combat more challenging for them otherwise
Why are flying characters attacking with advantage? Why are their attackers on the ground at disadvantage? The only RAW interaction I can think of remotely related to this situation is that ranged attackers have disadvantage on prone enemies. Other than that and the optional flanking rules, I am unaware of provisions for advantage/disadvantage based on positioning in 5e.
Flight is a huge boon to most any character. Furthermore, Fly is a level 3 spell so wizards, sorcerers and bards who make the right choices can do the exact same thing by level 6. If your flyers attacked normally and the flyers’ opponents attacked normally, it might not feel like such a powerful ability for a genie warlock in particular.