For long rests, it says players can't benefit from a long rest twice in 24 hours. Does this mean there's time creep between long rests? Players clocks have to keep creeping forward as they are resting over the course of their adventure?
They finish a long rest at 7 am. Rules as written, then can't finish their next long rest (and benefit from it) until 7:01 am the next day?
So eventually the won't be able to finish their long rest until 8 am, and so on... That seems pretty strange. Some days people wake up early. How would you handle it in your game?
I don't see any reason why you would necessarily have to lose a minute each day. However, there could be plenty of other reasons for this time creep and there doesn't seem to be a straightforward way of fixing it according to the rules until a day of resting is skipped. For example, if your long rest is interrupted a few times, you would have to tack on an extra hour of time for each interruption. At that point, your long rest timeframe is "permanently" pushed forward. I suppose the assumption is that eventually the party will spend some extended downtime within a safe civilized area where several days or weeks in a row go by without combat. At that point, you simply narrate that your characters go to sleep early one evening but are not actually long resting -- which doesn't matter because they are already sitting on full resources. Then, the following evening they properly long rest at this new earlier time to reset the whole cycle. I suppose this is sort of like how real-life people might not feel very well rested while adjusting to jet-lag and attempting to go to sleep in the middle of their day.
It's not a great rule and I suspect that nearly everyone will just be hand-waving / ignoring / house-ruling this away without worrying much about it.
Setting aside leap seconds, if an event happens at the same time every day, they're spaced 24 hours apart and you don't have two events occurring within a 24 hour period. But even if you interpreted it that way, there's no reason why the next event would have to be spaced 1 whole minute further out. It can just be 0.00000...however many zeroes you want.....00001 seconds later. All the characters would die of old age long before anyone noticed the drift.
In short, don't worry about it. I've never seen a DM keep track of what time players are going to sleep or waking up. If the players end up needing a Long Rest halfway through an adventuring day, everyone I've played with understands we're taking the rest of the day off and going to sleep at roughly the usual time.
Thats completely besides his point. Its an unpredictable game. There will be things happening and even if this just happens once every 7 days during an adventure and their rest is interrupted, their next rest will now take place an hour later. Eventually this will lead to the long rest starting in the morning.. Your nano second talk was unnecessary except your last little Paragraph.
However, this rule should not be treated like some kind of Unbreakable Physical Law where the universe itself physically forbids an adventurer from taking a long rest until some cosmic clock ticks over to 7:01. This is just a tool the GM has in their kit to point to if players try to take a long rest too soon after the last one. It deserves no more thought than that.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For long rests, it says players can't benefit from a long rest twice in 24 hours. Does this mean there's time creep between long rests? Players clocks have to keep creeping forward as they are resting over the course of their adventure?
They finish a long rest at 7 am. Rules as written, then can't finish their next long rest (and benefit from it) until 7:01 am the next day?
So eventually the won't be able to finish their long rest until 8 am, and so on... That seems pretty strange. Some days people wake up early. How would you handle it in your game?
I don't see any reason why you would necessarily have to lose a minute each day. However, there could be plenty of other reasons for this time creep and there doesn't seem to be a straightforward way of fixing it according to the rules until a day of resting is skipped. For example, if your long rest is interrupted a few times, you would have to tack on an extra hour of time for each interruption. At that point, your long rest timeframe is "permanently" pushed forward. I suppose the assumption is that eventually the party will spend some extended downtime within a safe civilized area where several days or weeks in a row go by without combat. At that point, you simply narrate that your characters go to sleep early one evening but are not actually long resting -- which doesn't matter because they are already sitting on full resources. Then, the following evening they properly long rest at this new earlier time to reset the whole cycle. I suppose this is sort of like how real-life people might not feel very well rested while adjusting to jet-lag and attempting to go to sleep in the middle of their day.
It's not a great rule and I suspect that nearly everyone will just be hand-waving / ignoring / house-ruling this away without worrying much about it.
Setting aside leap seconds, if an event happens at the same time every day, they're spaced 24 hours apart and you don't have two events occurring within a 24 hour period. But even if you interpreted it that way, there's no reason why the next event would have to be spaced 1 whole minute further out. It can just be 0.00000...however many zeroes you want.....00001 seconds later. All the characters would die of old age long before anyone noticed the drift.
In short, don't worry about it. I've never seen a DM keep track of what time players are going to sleep or waking up. If the players end up needing a Long Rest halfway through an adventuring day, everyone I've played with understands we're taking the rest of the day off and going to sleep at roughly the usual time.
The Forum Infestation (TM)
Thats completely besides his point. Its an unpredictable game. There will be things happening and even if this just happens once every 7 days during an adventure and their rest is interrupted, their next rest will now take place an hour later. Eventually this will lead to the long rest starting in the morning.. Your nano second talk was unnecessary except your last little Paragraph.
As for all cases, it's up to the GM to decide.
However, this rule should not be treated like some kind of Unbreakable Physical Law where the universe itself physically forbids an adventurer from taking a long rest until some cosmic clock ticks over to 7:01. This is just a tool the GM has in their kit to point to if players try to take a long rest too soon after the last one. It deserves no more thought than that.