For the sake of this example (even if it's an uncommon scenario), let's say you're a Celestial/Cleric/Evoker with the required levels to gain the features "Potent Spellcasting," "Potent Cantrip," and "Radiant Soul":
Cleric. Blessed Strikes. Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Cleric cantrip.
Warlock. Celestial Patron. Radiant Soul: Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell’s damage against one of the spell’s targets.
Wizard. Evoker. Potent Cantrip: Your damaging cantrips affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
You cast Sacred Flame, a Cleric cantrip (also available to Celestials), and the target succeeded on the Dexterity saving throw.
In that case, the target would take half of the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?
EDIT after getting feedback: The target would take half of (the cantrip's damage + your Wisdom modifier + Charisma modifier)
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Linked threads related to Potent Cantrip / Potent Spellcasting:
I believe that is correct. Although there's an argument to be made that Potent Cantrip saying that the target "suffers no additional effect from the cantrip" shoots down the other two features.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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In that case, the target would take half the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?
Nah that seems wrong. The dice roll and modifiers are not separate instances of damage, it's all the same. So the "cantrip's damage" would be "Rolled damage + Wis Mod + Cha Mod", so half of that would be dealt.
In that case, the target would take half the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?
Nah that seems wrong. The dice roll and modifiers are not separate instances of damage, it's all the same. So the "cantrip's damage" would be "Rolled damage + Wis Mod + Cha Mod", so half of that would be dealt.
I dunno. At least with Radiant Soul, it specifies "when a spell you cast deals Radiant or Fire damage," so the extra damage is being added after Potent Cantrip has halved it. After Potent Cantrip, the spell's damage is concurrently half of what you rolled (let's say you rolled 8, so damage = 8/2 = 4), and then you add the modifier to the spell's damage (let's say 2, so damage = 4 + 2 = 6). It's still debatable, and moreso with Potent Spellcasting since it has different language, but anyways it isn't so clear-cut.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
In that case, the target would take half the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?
Nah that seems wrong. The dice roll and modifiers are not separate instances of damage, it's all the same. So the "cantrip's damage" would be "Rolled damage + Wis Mod + Cha Mod", so half of that would be dealt.
I agree that is the other option for this combination, but I view it similarly to @Quar1on. For now 😅
Aside from that detail, I also posted the question to check with the forum if a Cleric spell is allowed. I'm mentioning this because, for example, some features have different wording that limits the spell depending on the class:
Eldritch Knight - Level 7: War Magic
When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Wizard cantrips that has a casting time of an action.
Versus:
College of Valor - Level 6: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn. In addition, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks.
In that case, the target would take half the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?
The Half Damage is equal to half the damage that would be dealt on a failed save which should therefore include the added damage modifier.
Half Damage
Many saving throw effects deal half damage (round down) to a target when the target succeeds on the saving throw. The halved damage is equal to half the damage that would be dealt on a failed save.
In that case, the target would take half the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?
Nah that seems wrong. The dice roll and modifiers are not separate instances of damage, it's all the same. So the "cantrip's damage" would be "Rolled damage + Wis Mod + Cha Mod", so half of that would be dealt.
I dunno. At least with Radiant Soul, it specifies "when a spell you cast deals Radiant or Fire damage," so the extra damage is being added after Potent Cantrip has halved it. After Potent Cantrip, the spell's damage is concurrently half of what you rolled (let's say you rolled 8, so damage = 8/2 = 4), and then you add the modifier to the spell's damage (let's say 2, so damage = 4 + 2 = 6). It's still debatable, and moreso with Potent Spellcasting since it has different language, but anyways it isn't so clear-cut.
You add your Charisma modifier to the damage of the spell. It's just like resistance and vulnerability, if you cast firebolt, you would deal X additional damage (and it would be fire damage) and the new total damage would be halved or doubled; you wouldn't halve or double the damage and then add the bonus damage.
I dunno. At least with Radiant Soul, it specifies "when a spell you cast deals Radiant or Fire damage," so the extra damage is being added after Potent Cantrip has halved it.
That's some fine selective quoting you have there. When the feature applies is important but what it does is even more so. I'll add the full text again for clarity.
Potent Cantrip
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
Radiant Soul
Your link to your patron allows you to serve as a conduit for radiant energy. You have Resistance to Radiant damage. Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell’s damage against one of the spell’s targets.
The only way I see your argument having any merit is if you somehow decide that "the cantrip's damage" and "that spell's damage" refers to different things, and that is a really hard sell IMO. You don't decide how much damage a spell deals to a target and then start to add modifiers to it.
Aside from that detail, I also posted the question to check with the forum if a Cleric spell is allowed. I'm mentioning this because, for example, some features have different wording that limits the spell depending on the class:
Yes different features works in different ways and some a more limiting than others.
For example a Wizard Evoker have a feature that lets you add you Int mod.
Empowered Evocation
Whenever you cast a Wizard spell from the Evocation school, you can add your Intelligence modifier to one damage roll of that spell.
And the Cleric has the feature that lets you add your Wis mod.
Potent Spellcasting
Add your Wisdom modifier to the damage you deal with any Cleric cantrip.
Those two would not be applied to the same spell but either can be stacked with the Warlock's Radiant Soul feature as that doesn't limit what spells it applies to more than that it needs to deal Radiant or Fire damage.
Aside from that detail, I also posted the question to check with the forum if a Cleric spell is allowed. I'm mentioning this because, for example, some features have different wording that limits the spell depending on the class:
Yes different features works in different ways and some a more limiting than others.
For example a Wizard Evoker have a feature that lets you add you Int mod.
Empowered Evocation
Whenever you cast a Wizard spell from the Evocation school, you can add your Intelligence modifier to one damage roll of that spell.
And the Cleric has the feature that lets you add your Wis mod.
Potent Spellcasting
Add your Wisdom modifier to the damage you deal with any Cleric cantrip.
Those two would not be applied to the same spell but either can be stacked with the Warlock's Radiant Soul feature as that doesn't limit what spells it applies to more than that it needs to deal Radiant or Fire damage.
Yes, I agree with this interpretation, thank you, @Thezzaruz.
Regarding the main question, after reading the latest replies, all those Persuasion checks had an effect on me. I'll update my question with the correct interpretation:
The target would take half of (the cantrip's damage + your Wisdom modifier + Charisma modifier)
For the sake of this example (even if it's an uncommon scenario), let's say you're a Celestial/Cleric/Evoker with the required levels to gain the features "Potent Spellcasting," "Potent Cantrip," and "Radiant Soul":
You cast Sacred Flame, a Cleric cantrip (also available to Celestials), and the target succeeded on the Dexterity saving throw.
In that case,
the target would take half of the cantrip's damage + your Wisdom modifier + Charisma modifier. Is that right?EDIT after getting feedback: The target would take half of (the cantrip's damage + your Wisdom modifier + Charisma modifier)
---
Linked threads related to Potent Cantrip / Potent Spellcasting:
I believe that is correct. Although there's an argument to be made that Potent Cantrip saying that the target "suffers no additional effect from the cantrip" shoots down the other two features.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Nah that seems wrong. The dice roll and modifiers are not separate instances of damage, it's all the same. So the "cantrip's damage" would be "Rolled damage + Wis Mod + Cha Mod", so half of that would be dealt.
I dunno. At least with Radiant Soul, it specifies "when a spell you cast deals Radiant or Fire damage," so the extra damage is being added after Potent Cantrip has halved it. After Potent Cantrip, the spell's damage is concurrently half of what you rolled (let's say you rolled 8, so damage = 8/2 = 4), and then you add the modifier to the spell's damage (let's say 2, so damage = 4 + 2 = 6). It's still debatable, and moreso with Potent Spellcasting since it has different language, but anyways it isn't so clear-cut.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I agree that is the other option for this combination, but I view it similarly to @Quar1on. For now 😅
Aside from that detail, I also posted the question to check with the forum if a Cleric spell is allowed. I'm mentioning this because, for example, some features have different wording that limits the spell depending on the class:
Versus:
The Half Damage is equal to half the damage that would be dealt on a failed save which should therefore include the added damage modifier.
You add your Charisma modifier to the damage of the spell. It's just like resistance and vulnerability, if you cast firebolt, you would deal X additional damage (and it would be fire damage) and the new total damage would be halved or doubled; you wouldn't halve or double the damage and then add the bonus damage.
That's some fine selective quoting you have there. When the feature applies is important but what it does is even more so. I'll add the full text again for clarity.
Potent Cantrip
Radiant Soul
The only way I see your argument having any merit is if you somehow decide that "the cantrip's damage" and "that spell's damage" refers to different things, and that is a really hard sell IMO. You don't decide how much damage a spell deals to a target and then start to add modifiers to it.
Yes different features works in different ways and some a more limiting than others.
For example a Wizard Evoker have a feature that lets you add you Int mod.
Empowered Evocation
And the Cleric has the feature that lets you add your Wis mod.
Potent Spellcasting
Those two would not be applied to the same spell but either can be stacked with the Warlock's Radiant Soul feature as that doesn't limit what spells it applies to more than that it needs to deal Radiant or Fire damage.
Yes, I agree with this interpretation, thank you, @Thezzaruz.
Regarding the main question, after reading the latest replies, all those Persuasion checks had an effect on me. I'll update my question with the correct interpretation:
Thanks, everyone, for your Help.