You touch a nonmagical weapon. Until the spell ends, the next creature hit by the weapon must succeed on a Constitution saving throw or receive a festering wound.
It has a 1 minute duration, does this mean if I cast the spell, and attack create A it has a festering wood for 9 rounds, but then on round 2 I attack creature b, it has a festering wound for 8 rounds? The way it reads, it says Until the spell ends which implies the effect happens for the duration of the spell. But it also says the next creature hit by the weapon which implies it only effects one creature, the next one after you cast the spell. If that is the case, is the spell just wasted if I hit the creature but it succeeds?
So, I don't have that book, but what it means according to that text is that:
The first, and only the first, creature you hit with the weapon gets a festering wound unless it saves.
"Until the spell ends" is placing a limit on the infliction of said wound -- it'll only happen if you land a hit before the spell ends.
How long the wound lasts is undecidable from the available text, because it doesn't define what a "festering wound" is. It may last the spell duration. If its effects are described in the spell text, that's likely the case. If it's a more general Grim Hollow thing, it'll be defined elsewhere.
It has a 1 minute duration, does this mean if I cast the spell, and attack create A it has a festering wood for 9 rounds, but then on round 2 I attack creature b, it has a festering wound for 8 rounds? The way it reads, it says Until the spell ends which implies the effect happens for the duration of the spell. But it also says the next creature hit by the weapon which implies it only effects one creature, the next one after you cast the spell. If that is the case, is the spell just wasted if I hit the creature but it succeeds?
The moment you cast Bloodletter and touch a nonmagical weapon, the effect last as long as you maintain concentration, up to 1 minute.
Until the spell ends, the next creature hit by the weapon must succeed on a Constitution saving throw or receive a festering wound which affect it for the spell’s duration or until healed by magic.
Meaning once you hit a creature and apply a festering wound, you you can't apply another one wether the target saves or not. The sentence that a creature can only have one festering wound at a time is to prevent Combining Spell Effects.
So bloodletting kind of sucks. Take most other 1st level spells. Even if the creature fails, they take some sort of damage, but with bloodletting, if I hit a creature with with this spell and they succeed, I just burned a 1st level or higher spell with no benefit. That feels more like a cantrip.
EDIT: My bad, worse, burned a 2nd level spell slot.
I didn't even look at the damage, was trying to understand the mechanic part first. You might be right, as it deals 2d6 per turn. Its countered by healing at least 1 health point.
It has a 1 minute duration, does this mean if I cast the spell, and attack create A it has a festering wood for 9 rounds, but then on round 2 I attack creature b, it has a festering wound for 8 rounds? The way it reads, it says Until the spell ends which implies the effect happens for the duration of the spell. But it also says the next creature hit by the weapon which implies it only effects one creature, the next one after you cast the spell. If that is the case, is the spell just wasted if I hit the creature but it succeeds?
The moment you cast Bloodletter and touch a nonmagical weapon, the effect last as long as you maintain concentration, up to 1 minute.
Until the spell ends, the next creature hit by the weapon must succeed on a Constitution saving throw or receive a festering wound which affect it for the spell’s duration or until healed by magic.
Meaning once you hit a creature and apply a festering wound, you you can't apply another one wether the target saves or not. The sentence that a creature can only have one festering wound at a time is to prevent Combining Spell Effects.
I also think this is the right interpretation.
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The spell states
It has a 1 minute duration, does this mean if I cast the spell, and attack create A it has a festering wood for 9 rounds, but then on round 2 I attack creature b, it has a festering wound for 8 rounds? The way it reads, it says Until the spell ends which implies the effect happens for the duration of the spell. But it also says the next creature hit by the weapon which implies it only effects one creature, the next one after you cast the spell. If that is the case, is the spell just wasted if I hit the creature but it succeeds?
So, I don't have that book, but what it means according to that text is that:
The first, and only the first, creature you hit with the weapon gets a festering wound unless it saves.
"Until the spell ends" is placing a limit on the infliction of said wound -- it'll only happen if you land a hit before the spell ends.
How long the wound lasts is undecidable from the available text, because it doesn't define what a "festering wound" is. It may last the spell duration. If its effects are described in the spell text, that's likely the case. If it's a more general Grim Hollow thing, it'll be defined elsewhere.
The moment you cast Bloodletter and touch a nonmagical weapon, the effect last as long as you maintain concentration, up to 1 minute.
Until the spell ends, the next creature hit by the weapon must succeed on a Constitution saving throw or receive a festering wound which affect it for the spell’s duration or until healed by magic.
Meaning once you hit a creature and apply a festering wound, you you can't apply another one wether the target saves or not. The sentence that a creature can only have one festering wound at a time is to prevent Combining Spell Effects.
So bloodletting kind of sucks. Take most other 1st level spells. Even if the creature fails, they take some sort of damage, but with bloodletting, if I hit a creature with with this spell and they succeed, I just burned a 1st level or higher spell with no benefit. That feels more like a cantrip.
EDIT: My bad, worse, burned a 2nd level spell slot.
That depends on what sort of effect a "festering wound" is. If it's seriously limiting, or does a lot of damage, it may still be worth it.
After all, people use Hold Person, even though that does nothing on a save, because the benefit is worth it.
I didn't even look at the damage, was trying to understand the mechanic part first. You might be right, as it deals 2d6 per turn. Its countered by healing at least 1 health point.
I also think this is the right interpretation.