How do you handle magic time crafting? do you allowing your players craft anything they want out of the DMG as long as they met the tool/arcana requirement or do you put in other checks? I am thinking about putting in recipes checks. Am I overthinking this? Should I just let my player craft anything they would like?
My thoughts on if a PC can find a recipe. Strait D20 roll. no modifiers.
In our case, we follow the rules from XGtE since we're still using the 2014 rules. There are no restrictions for now, apart from time and money, but it's true - or at least it's my point of view - that downtime activities are something a DM should allow and plan in advance and figure out how they fit in the campaign.
In our current campaign, there's a big city so it makes sense for characters to spend time crafting and doing other activities there.
We're planning to switch to the 2024 rules next year, and at that point, I think it's a good moment to use the DMG rules for crafting magic items, potions, and spell scrolls. As they are for now, with no modifications.
The new DMG states that you must have proficiency in arcana and the tools used(see spoiler). You must also have the spells the item can cast prepared. In order of rarity, the (8 hour) days to craft are: 5, 10, 50, 125, and 250, and the costs are: 50, 200, 2,000, 20,000, and 100,000. There is no ability check to craft. There is a 75% chance of finding the materials in a city, and a 25% in a village, and you must wait 7 days between checking. You must also pay for the materials(eg: you have to pay 1,500 gp to make +1 plate armor).
Armor: Leatherworker's Tools, Smith's Tools, or Weaver's Tools depending on the kind of armor as noted in the tools' descriptions
Potion: Alchemist's Supplies or Herbalism Kit
Ring: Jeweler's Tools
Rod: Woodcarver's Tools
Scroll: Calligrapher's Supplies
Staff: Woodcarver's Tools
Wand: Woodcarver's Tools
Weapon: Leatherworker's Tools, Smith's Tools, or Woodcarver's Tools depending on the kind of weapon as noted in the tools' descriptions
Wondrous item: Tinker's Tools or the tool required to make the nonmagical item on which the magic item is based
How do you handle magic time crafting? do you allowing your players craft anything they want out of the DMG as long as they met the tool/arcana requirement or do you put in other checks? I am thinking about putting in recipes checks. Am I overthinking this? Should I just let my player craft anything they would like?
My thoughts on if a PC can find a recipe. Strait D20 roll. no modifiers.
In our case, we follow the rules from XGtE since we're still using the 2014 rules. There are no restrictions for now, apart from time and money, but it's true - or at least it's my point of view - that downtime activities are something a DM should allow and plan in advance and figure out how they fit in the campaign.
In our current campaign, there's a big city so it makes sense for characters to spend time crafting and doing other activities there.
We're planning to switch to the 2024 rules next year, and at that point, I think it's a good moment to use the DMG rules for crafting magic items, potions, and spell scrolls. As they are for now, with no modifications.
The new DMG states that you must have proficiency in arcana and the tools used(see spoiler). You must also have the spells the item can cast prepared. In order of rarity, the (8 hour) days to craft are: 5, 10, 50, 125, and 250, and the costs are: 50, 200, 2,000, 20,000, and 100,000. There is no ability check to craft. There is a 75% chance of finding the materials in a city, and a 25% in a village, and you must wait 7 days between checking. You must also pay for the materials(eg: you have to pay 1,500 gp to make +1 plate armor).
Armor: Leatherworker's Tools, Smith's Tools, or Weaver's Tools depending on the kind of armor as noted in the tools' descriptions
Potion: Alchemist's Supplies or Herbalism Kit
Ring: Jeweler's Tools
Rod: Woodcarver's Tools
Scroll: Calligrapher's Supplies
Staff: Woodcarver's Tools
Wand: Woodcarver's Tools
Weapon: Leatherworker's Tools, Smith's Tools, or Woodcarver's Tools depending on the kind of weapon as noted in the tools' descriptions
Wondrous item: Tinker's Tools or the tool required to make the nonmagical item on which the magic item is based
You are winning the game. Good job! Oh wait...