Fairly new to the game and I was wondering if there is any difference in Slashing v Piercing v Bludgeoning. I've been binge watching Critical Role, and I haven't really seen it play any part in game play. I guess it depends on the DM and the depth of rp? I have been looking through the manual, and I may have missed it, but I didn't really see a difference in the rules.
"I take my maul and slam it on the knee of the plate armor of the kobold in hopes to cause the metal to buckle and inhibit the kobold's movement."
Maybe I am getting too far into the physics of the universe, as I was trying to do the trig on the pivot point of a tetherball-esque trap to determine the radius of the swing in a separate adventure, but I wanted to just ask and get some community feedback.
I break out my critical hit charts by slashing/piercing/bludgeoning/spell so a weapon's functionality comes into play a little more dramatically. An arrow to the larynx and a DC 19 Constitution Saving Throw or the evil wizard cannot speak tends to get a lot of cheers at the table.
I break out my critical hit charts by slashing/piercing/bludgeoning/spell so a weapon's functionality comes into play a little more dramatically. An arrow to the larynx and a DC 19 Constitution Saving Throw or the evil wizard cannot speak tends to get a lot of cheers at the table.
Not so much at my table - but then, that's because the evil wizard is one of the PCs!
We do get a kick out of crit tables like that when playing Dungeon Crawl Classics or HackMaster, though. Not really sure what, besides wanting to keep our variety of game-play varied, stops us from enjoying adding that type of stuff to D&D.
As others said, this is mostly flavors... it help the players and the DM describe their attacks and their effects. Fhere is monsters that have resistance, immunity or weakness to certain type of damages tought.
I like the idea of armors having resistance or weakness to certain damage type !
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos." Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds." Irthos Bladesinger in trouble in timberbottom (DED) (All PbP)
Fairly new to the game and I was wondering if there is any difference in Slashing v Piercing v Bludgeoning. I've been binge watching Critical Role, and I haven't really seen it play any part in game play. I guess it depends on the DM and the depth of rp? I have been looking through the manual, and I may have missed it, but I didn't really see a difference in the rules.
"I take my maul and slam it on the knee of the plate armor of the kobold in hopes to cause the metal to buckle and inhibit the kobold's movement."
Maybe I am getting too far into the physics of the universe, as I was trying to do the trig on the pivot point of a tetherball-esque trap to determine the radius of the swing in a separate adventure, but I wanted to just ask and get some community feedback.
It plays out depending on monsters. I believe it has played out in Critical role, usually behind the screen where Matt might say something to the affect "It doesn't appear to be doing the type of damage you are used to."
Thanks for the feedback guys! I appreciate the responses. I am loving the game so far, and the more I can learn, the sooner I can take this knowledge and be a decent DM.
In our game, our DM added masterwork armor that doesn't give an AC boost, but adds resistance to slashing, piercing, or bludgeoning (pick one). It helps it matter a little more on our end. Definitely helped save my Bladesinger from a wyvern.
In our game, our DM added masterwork armor that doesn't give an AC boost, but adds resistance to slashing, piercing, or bludgeoning (pick one). It helps it matter a little more on our end. Definitely helped save my Bladesinger from a wyvern.
This is a fantastic idea! *steals and puts in DM notes*
So diving deeper into the Unearth Arcana, clerics in the Protection Domain have an ability at 17th level called Indomitable Defense: At 17th level, you gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing.
Whenever you finish a short or long rest, you can change the damage types you chose. As an action, you can temporarily give up this resistance and transfer it to one creature you touch.
The creature keeps the resistance until the end of your next short or long rest or until you transfer it back to yourself as a bonus action.
Thought this was an interesting side note with a bit of relevance.
Quick question.
Fairly new to the game and I was wondering if there is any difference in Slashing v Piercing v Bludgeoning. I've been binge watching Critical Role, and I haven't really seen it play any part in game play. I guess it depends on the DM and the depth of rp? I have been looking through the manual, and I may have missed it, but I didn't really see a difference in the rules.
"I take my maul and slam it on the knee of the plate armor of the kobold in hopes to cause the metal to buckle and inhibit the kobold's movement."
Maybe I am getting too far into the physics of the universe, as I was trying to do the trig on the pivot point of a tetherball-esque trap to determine the radius of the swing in a separate adventure, but I wanted to just ask and get some community feedback.
Furritus Crespuscular
There are some monsters that are immune to a particular type of damage, like ochre jelly, which is immune to slashing damage only.
Some monsters are also Vulnerable to damage (Skeletons are Vulnerable to Bludgeoning).
The older editions had more monsters where it could matter.
Those monsters aside, it's flavor.
D&D don't give plate a bonus against slashing and a penalty against blunt... too much book keeping.
I wish there was a blanket term for all three, though. Like "Physical" or something similar.
Resistance to "Bludgeoning, Piercing and Slashing from non-magical" becomes an eyesore after a while...
I break out my critical hit charts by slashing/piercing/bludgeoning/spell so a weapon's functionality comes into play a little more dramatically. An arrow to the larynx and a DC 19 Constitution Saving Throw or the evil wizard cannot speak tends to get a lot of cheers at the table.
We all leave footprints in the sands of time.
As others said, this is mostly flavors... it help the players and the DM describe their attacks and their effects. Fhere is monsters that have resistance, immunity or weakness to certain type of damages tought.
I like the idea of armors having resistance or weakness to certain damage type !
However the only* way to have resistance to slashing damage or such is the cursed armor or resistance, which gives you vulnerability to the other 2.
Hmm. i could use a skeleton boss with piercing resist armor.
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Tabaxi Bard Level 15
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos."
Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds."
Irthos Bladesinger in trouble in timberbottom (DED)
(All PbP)
Thanks for the feedback guys! I appreciate the responses. I am loving the game so far, and the more I can learn, the sooner I can take this knowledge and be a decent DM.
Furritus Crespuscular
In our game, our DM added masterwork armor that doesn't give an AC boost, but adds resistance to slashing, piercing, or bludgeoning (pick one). It helps it matter a little more on our end. Definitely helped save my Bladesinger from a wyvern.
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So diving deeper into the Unearth Arcana, clerics in the Protection Domain have an ability at 17th level called Indomitable Defense: At 17th level, you gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing.
Whenever you finish a short or long rest, you can change the damage types you chose. As an action, you can temporarily give up this resistance and transfer it to one creature you touch.
The creature keeps the resistance until the end of your next short or long rest or until you transfer it back to yourself as a bonus action.
Thought this was an interesting side note with a bit of relevance.
Furritus Crespuscular
quick ? what is better Bludgeoning or Piercing damage.
I prefer piercing weapons due to Nick and Vex mastery property.