My character has haunted background and I took addicted to cigars. The DM is giving me issues with finding cigars. So I was wondering if I could create one with Prestidigitation to smoke. Since you can have three at once, I could create one and then lite it. I was wondering what people thought.
The object creation ability of prestidigitation is a type of illusion that lasts about 10 seconds. Even if it could have the smell and taste of a cigar for that time, I don't think it would satisfy the addiction.
I agree with DxJxC and I also think that it could be pretty fun for your character's theme if your guy frequently made illusory cigars "just in case" and then found himself completely unsatisfied by trying to smoke them.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
The spell says nothing about the non-magical trinkets being illusory and I think a cigar could fit firmly in the non-magical trinket category. It would only last for 1 turn so I will agree that it would probably be dissatisfying.
I have to disagree. The spell says nothing about the non-magical trinkets being illusory and I think a cigar could fit firmly in the non-magical trinket category. It would only last for 1 minute so I will agree that it would probably be dissatisfyiotherg.
They are more than illusion, but less then real. They would look, feel, taste, and smell authentic, but would not have any other properties of the real thing. No heat, no light, and no chemical effect.
I have to disagree. The spell says nothing about the non-magical trinkets being illusory and I think a cigar could fit firmly in the non-magical trinket category. It would only last for 1 minute so I will agree that it would probably be dissatisfyiotherg.
They are more than illusion, but less then real. They would look, feel, taste, and smell authentic, but would not have any other properties of the real thing. No heat, no light, and no chemical effect.
I don't understand how you are interpreting the spell this way. Nothing I see in the text supports that interpretation. Maybe you disagree that a cigar is a "non-magical trinket" that's a different matter, but if you agree then there's no reason to limit the spell that way. I think the chemical effect would last until the cigar disappears.
If you look at the range of items listed in the trinkets table (p 160-161) .. it would not be a stretch to be able to create a cigar as a trinket.
However, it only lasts 6 seconds (1 turn). If your DM allowed you to create a LIT cigar as a trinket (which actually combines two features of prestidigitation ... lighting a fire/candle AND creating a trinket at the same time) then it might work. However, otherwise, you are likely spending most of the 6 seconds trying to light the cigar and getting immensely frustrated as it pops out of existence just as you succeed in lighting it. Two characters working together might be able to get a lit cigar that lasts for 6 seconds but this will be a difficult way to deal with your cravings since you will have to repeat the process over and over.
Anyway, from the looks of it, creating a cigar that exists for 6 seconds might be possible ... actually being able to make effective use of it could be a different story that will depend on the DM.
I was thinking that a conjuration wizards 2nd level ability to conjure objects would work ... but the objects disappear as soon as they take any damage so you couldn't actually smoke it.
Best long term solution might be to get a pot of Nolzur's Magical Pigments and simply draw yourself a cigar on a convenient surface when you want one. A pot can make 1000 square feet of cigars and a typical cigar would be less than 6 square inches. You could create conservatively create 24 cigars/sq ft ... which would give you 24,000 cigars from a pot ... should last you for a while.
A trinket is pretty much defined as a small ornament, which is to say "attractive but usually having no practical purpose". It is a curious little thing that had no properties beyond looking like a curious little thing. You could definitely create the appearance of a cigar that is smoking for the purposes of tricking someone into thinking you have a cigar, but it would not be a cigar, nor would it have any further practical purpose like satisfying an urge to smoke.
In order to use magic to create an actual cigar that might satisfy a genuine craving/addiction you must look at significantly higher level magic: the 4th level spell Fabricate, for example, can create genuine quality cigars given a supply of unprocessed tobacco. Higher still, Creation can summon a batch of finest cigars from nothing, though they will only last 24 hours before they disappear.
I think, though, that the DM is being a bit rough to impose such a mechanical challenge on you just from alone random character flaw. Perhaps ask if you can utilise your character's contact network to maintain a supply of cigars from back home. Every few weeks a courier turns up with a fresh supply, in exchange for a few silvers, etc.
A trinket is pretty much defined as a small ornament, which is to say "attractive but usually having no practical purpose". It is a curious little thing that had no properties beyond looking like a curious little thing. You could definitely create the appearance of a cigar that is smoking for the purposes of tricking someone into thinking you have a cigar, but it would not be a cigar, nor would it have any further practical purpose like satisfying an urge to smoke.
That's one definition of a trinket, but it's not the only definition. A trinket is also defined as "a small article of equipment" or "a thing of little value". I think both of these definitions fit for a cigar. You may disagree with that but it's not like prestidigitation is an overpowered spell. Why place these limits on it? With only a ~6 second duration it's going to be hard to get much/any satisfaction from that cigar.
So it lasts until the end of your next turn, not just one turn so it lasts for 12 seconds. Heres how I see this going down, I believe that I will treat the trinket list as a suggestion making it so cigars can be made and they will be real, nicotine and all. Of course, the nicotine is part of what was conjured and so once the spell expires the nicotine will exit the user. What this person would have to do is conjure a cigar, have someone else light it, take a big puff, then conjure another and again have that person light it while smoking the first one. Of course ill presume that one can still verbalize spells with a cigar in their mouth. In the 6 seconds one has to execute their turn ill say it takes 2 seconds to conjure a cigar, 1 to light it, then 3 to smoke it. This leaves a bit of overlap in the cigars uptime which would make it so one could enjoy the nicotine for as long and they continue this routine with the added benefit of not having it leftover in your system. Although I'm sure withdrawals would still apply.
The illusory cigar only lasts for a few seconds. Based on what I've seen cigar smokers do, that's not enough time to light the thing, let alone get it smoking.
Wow, that's a lot of overthinking. If someone wants to hocus pocus up a lit cigar to puff and then exhale a cloud of harmless smoke I would allow them because it's trivial. You can't light a fire with it, you probably won't satisfy anything but an oral fixation, and it will go away after one drag and puff, but for Gandalf's sake, let a wizard have their little tricks.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
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My character has haunted background and I took addicted to cigars. The DM is giving me issues with finding cigars. So I was wondering if I could create one with Prestidigitation to smoke. Since you can have three at once, I could create one and then lite it. I was wondering what people thought.
The object creation ability of prestidigitation is a type of illusion that lasts about 10 seconds. Even if it could have the smell and taste of a cigar for that time, I don't think it would satisfy the addiction.
I agree with DxJxC and I also think that it could be pretty fun for your character's theme if your guy frequently made illusory cigars "just in case" and then found himself completely unsatisfied by trying to smoke them.
"Not all those who wander are lost"
I have to disagree.
The spell says nothing about the non-magical trinkets being illusory and I think a cigar could fit firmly in the non-magical trinket category. It would only last for 1 turn so I will agree that it would probably be dissatisfying.
They are more than illusion, but less then real. They would look, feel, taste, and smell authentic, but would not have any other properties of the real thing. No heat, no light, and no chemical effect.
I don't understand how you are interpreting the spell this way. Nothing I see in the text supports that interpretation. Maybe you disagree that a cigar is a "non-magical trinket" that's a different matter, but if you agree then there's no reason to limit the spell that way. I think the chemical effect would last until the cigar disappears.
If you look at the range of items listed in the trinkets table (p 160-161) .. it would not be a stretch to be able to create a cigar as a trinket.
However, it only lasts 6 seconds (1 turn). If your DM allowed you to create a LIT cigar as a trinket (which actually combines two features of prestidigitation ... lighting a fire/candle AND creating a trinket at the same time) then it might work. However, otherwise, you are likely spending most of the 6 seconds trying to light the cigar and getting immensely frustrated as it pops out of existence just as you succeed in lighting it. Two characters working together might be able to get a lit cigar that lasts for 6 seconds but this will be a difficult way to deal with your cravings since you will have to repeat the process over and over.
Anyway, from the looks of it, creating a cigar that exists for 6 seconds might be possible ... actually being able to make effective use of it could be a different story that will depend on the DM.
I was thinking that a conjuration wizards 2nd level ability to conjure objects would work ... but the objects disappear as soon as they take any damage so you couldn't actually smoke it.
Best long term solution might be to get a pot of Nolzur's Magical Pigments and simply draw yourself a cigar on a convenient surface when you want one. A pot can make 1000 square feet of cigars and a typical cigar would be less than 6 square inches. You could create conservatively create 24 cigars/sq ft ... which would give you 24,000 cigars from a pot ... should last you for a while.
A trinket is pretty much defined as a small ornament, which is to say "attractive but usually having no practical purpose". It is a curious little thing that had no properties beyond looking like a curious little thing. You could definitely create the appearance of a cigar that is smoking for the purposes of tricking someone into thinking you have a cigar, but it would not be a cigar, nor would it have any further practical purpose like satisfying an urge to smoke.
In order to use magic to create an actual cigar that might satisfy a genuine craving/addiction you must look at significantly higher level magic: the 4th level spell Fabricate, for example, can create genuine quality cigars given a supply of unprocessed tobacco. Higher still, Creation can summon a batch of finest cigars from nothing, though they will only last 24 hours before they disappear.
I think, though, that the DM is being a bit rough to impose such a mechanical challenge on you just from alone random character flaw. Perhaps ask if you can utilise your character's contact network to maintain a supply of cigars from back home. Every few weeks a courier turns up with a fresh supply, in exchange for a few silvers, etc.
That's one definition of a trinket, but it's not the only definition. A trinket is also defined as "a small article of equipment" or "a thing of little value". I think both of these definitions fit for a cigar. You may disagree with that but it's not like prestidigitation is an overpowered spell. Why place these limits on it? With only a ~6 second duration it's going to be hard to get much/any satisfaction from that cigar.
So it lasts until the end of your next turn, not just one turn so it lasts for 12 seconds. Heres how I see this going down, I believe that I will treat the trinket list as a suggestion making it so cigars can be made and they will be real, nicotine and all. Of course, the nicotine is part of what was conjured and so once the spell expires the nicotine will exit the user. What this person would have to do is conjure a cigar, have someone else light it, take a big puff, then conjure another and again have that person light it while smoking the first one. Of course ill presume that one can still verbalize spells with a cigar in their mouth. In the 6 seconds one has to execute their turn ill say it takes 2 seconds to conjure a cigar, 1 to light it, then 3 to smoke it. This leaves a bit of overlap in the cigars uptime which would make it so one could enjoy the nicotine for as long and they continue this routine with the added benefit of not having it leftover in your system. Although I'm sure withdrawals would still apply.
The illusory cigar only lasts for a few seconds. Based on what I've seen cigar smokers do, that's not enough time to light the thing, let alone get it smoking.
Wow, that's a lot of overthinking. If someone wants to hocus pocus up a lit cigar to puff and then exhale a cloud of harmless smoke I would allow them because it's trivial. You can't light a fire with it, you probably won't satisfy anything but an oral fixation, and it will go away after one drag and puff, but for Gandalf's sake, let a wizard have their little tricks.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!