Thank you for making my day. I was just reading this thread in the hopes it answered a very different question about people house ruling ranged attacks from prone, when I stumbled into the back and forth, not quite arguing, and then the bad math. Then I saw your post and had a genuine chuckle. Take care and keep up the great work.
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.
You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while Disadvantage reflects negative circumstances.
Now I might be missing something, but this is the only information i seem to find on Advantage. I don't see anything dictating 5' but that it's not out there.
My big thing I'm trying to find out about is If I have a reach weapon and I am attacking a creature that is standing next to one of my party members, would i not have advantage on that melee attack? I get not having ranged attacks at advantage in this scenario but if I am front and center with my pike it seems more of a favorable condition. But ultimately it just seems like that's up to the DM.
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.
You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while Disadvantage reflects negative circumstances.
Now I might be missing something, but this is the only information i seem to find on Advantage. I don't see anything dictating 5' but that it's not out there.
My big thing I'm trying to find out about is If I have a reach weapon and I am attacking a creature that is standing next to one of my party members, would i not have advantage on that melee attack? I get not having ranged attacks at advantage in this scenario but if I am front and center with my pike it seems more of a favorable condition. But ultimately it just seems like that's up to the DM.
You do not generally get advantage on an attack roll just because an ally is standing near the target, no. Some monsters with a feature called Pack Tactics do get this, but it's not a general rule.
You do not generally get advantage on an attack roll just because an ally is standing near the target, no. Some monsters with a feature called Pack Tactics do get this, but it's not a general rule.
This appears to have been dropped from the 2024 books. I wonder if we will see it return in a later book.
I see, the way i learned is you got the advantage if it were 2 on 1 (friendly) within melee reach and the opposite if it was 2 on 1 (unfriendly). And of course nulled out if 2 on 2 etc etc... but then it boiled down to whether there was some other type of thing giving advantage such as a spell, feat, etc etc.
But I've only been playing for a few years and with a pretty set group of people, so it's interesting to learn how others handle the game mechs
I see, the way i learned is you got the advantage if it were 2 on 1 (friendly) within melee reach and the opposite if it was 2 on 1 (unfriendly). And of course nulled out if 2 on 2 etc etc... but then it boiled down to whether there was some other type of thing giving advantage such as a spell, feat, etc etc.
But I've only been playing for a few years and with a pretty set group of people, so it's interesting to learn how others handle the game mechs
I think a lot of people don’t care for this sort of thing because it makes it too easy to get advantage and makes other ways of getting advantage feel less impactful, particularly since advantage from multiple sources doesn’t stack. It’s also harder for people to visualize if you’re not playing on a physical grid map. I think this is why it was only an optional rule in the original 5e books and removed entirely from the new ones.
I think a lot of people don’t care for this sort of thing because it makes it too easy to get advantage and makes other ways of getting advantage feel less impactful, particularly since advantage from multiple sources doesn’t stack. It’s also harder for people to visualize if you’re not playing on a physical grid map. I think this is why it was only an optional rule in the original 5e books and removed entirely from the new ones.
Other the hand, positioning feels less impactful both in terms of surrounding an enemy and preventing the enemy from surrounding you.
I see, the way i learned is you got the advantage if it were 2 on 1 (friendly) within melee reach and the opposite if it was 2 on 1 (unfriendly). And of course nulled out if 2 on 2 etc etc... but then it boiled down to whether there was some other type of thing giving advantage such as a spell, feat, etc etc.
But I've only been playing for a few years and with a pretty set group of people, so it's interesting to learn how others handle the game mechs
I think a lot of people don’t care for this sort of thing because it makes it too easy to get advantage and makes other ways of getting advantage feel less impactful, particularly since advantage from multiple sources doesn’t stack. It’s also harder for people to visualize if you’re not playing on a physical grid map. I think this is why it was only an optional rule in the original 5e books and removed entirely from the new ones.
That sounds like a really big red flag? Like why would u punish people who are melee/martials/non-full casters which heavily rely on feats for stuff? Like yes there are subclasses that can help them but u are still limiting ur player, why? For what? Bc u cant dm? U just push them to minmax even more and make the fighter even more restricted? Yeah, i would leave if i hear this.
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Thank you for making my day.
I was just reading this thread in the hopes it answered a very different question about people house ruling ranged attacks from prone, when I stumbled into the back and forth, not quite arguing, and then the bad math. Then I saw your post and had a genuine chuckle.
Take care and keep up the great work.
Advantage and Disadvantage
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.
You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while Disadvantage reflects negative circumstances.
Now I might be missing something, but this is the only information i seem to find on Advantage. I don't see anything dictating 5' but that it's not out there.
My big thing I'm trying to find out about is If I have a reach weapon and I am attacking a creature that is standing next to one of my party members, would i not have advantage on that melee attack? I get not having ranged attacks at advantage in this scenario but if I am front and center with my pike it seems more of a favorable condition. But ultimately it just seems like that's up to the DM.
You do not generally get advantage on an attack roll just because an ally is standing near the target, no. Some monsters with a feature called Pack Tactics do get this, but it's not a general rule.
This appears to have been dropped from the 2024 books. I wonder if we will see it return in a later book.
Yes, Flanking, Facing and some Combat Options are not in the 2024 core rulebooks.
I see, the way i learned is you got the advantage if it were 2 on 1 (friendly) within melee reach and the opposite if it was 2 on 1 (unfriendly). And of course nulled out if 2 on 2 etc etc... but then it boiled down to whether there was some other type of thing giving advantage such as a spell, feat, etc etc.
But I've only been playing for a few years and with a pretty set group of people, so it's interesting to learn how others handle the game mechs
I think a lot of people don’t care for this sort of thing because it makes it too easy to get advantage and makes other ways of getting advantage feel less impactful, particularly since advantage from multiple sources doesn’t stack. It’s also harder for people to visualize if you’re not playing on a physical grid map. I think this is why it was only an optional rule in the original 5e books and removed entirely from the new ones.
Other the hand, positioning feels less impactful both in terms of surrounding an enemy and preventing the enemy from surrounding you.
It's a good point. I agree with you.
That sounds like a really big red flag? Like why would u punish people who are melee/martials/non-full casters which heavily rely on feats for stuff? Like yes there are subclasses that can help them but u are still limiting ur player, why? For what? Bc u cant dm? U just push them to minmax even more and make the fighter even more restricted? Yeah, i would leave if i hear this.