The Player’s Handbook has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Races
Racial Traits (p. 17). The “Alignment” section has been removed.
Dwarf Traits (p. 20). The “Alignment” section has been removed.
Elf Traits (p. 23). The “Alignment” section has been removed.
Dark Elf (Drow) (p. 24). The first two paragraphs have been replaced with the following:
As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues.
The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
The Darkness of the Drow (p. 24). This sidebar has been removed.
Halfling Traits (p. 28). The “Alignment” section has been removed.
Human Traits (p. 31). The “Alignment” section has been removed.
Dragonborn Traits (p. 34). The “Alignment” section has been removed.
Gnome Traits (p. 36). The “Alignment” section has been removed.
Half-Elf Traits (p. 39). The “Alignment” section has been removed.
Half-Orc Traits (p. 41). The “Alignment” section has been removed.
Tiefling Traits (p. 43). The “Alignment” section has been removed.
Class
Cleric
Light Domain - Bonus Cantrip (pg. 61). The following sentence has been added to the end of this paragraph: “This cantrip doesn’t count against the number of cleric cantrips you know.”
Nature Domain - Acolyte of Nature (pg. 62). The following new sentence has been added after the first sentence: “This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know.”
War Domain - Avatar of Battle (pg. 63). “Nonmagical weapons” has been changed to “nonmagical attacks.”
Druid
Circle of the Land - Bonus Cantrip (pg. 68). The following sentence has been added to the end of this paragraph: “This cantrip doesn’t count against the number of druid cantrips you know.”
Character Details
Alignment (p. 122). In the description of each alignment, the final sentence has been replaced as shown below.
Lawful Good. “Gold dragons and paladins are typically lawful good.” Neutral Good. “Many celestials are neutral good.” Chaotic Good. “Copper dragons and unicorns are typically chaotic good.” Lawful Neutral. “Modrons and many wizards and monks are lawful neutral.” Neutral. “Druids are traditionally neutral, as are typical townsfolk.” Chaotic Neutral. “Many rogues and bards are chaotic neutral.” Lawful Evil. “Devils and blue dragons are typically lawful evil.” Neutral Evil. “Yugoloths are typically neutral evil.” Chaotic Evil. “Demons and red dragons are typically chaotic evil.”
Alignment in the Multiverse (p. 122). The first three paragraphs have been replaced with the following:
For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other people can choose whether to follow the paths of good or evil, law or chaos. According to myth, the gods who created these folk gave them free will to choose their moral paths.
Alignment is an essential part of the nature of celestials and fiends. Both types of creatures are associated with metaphysical planes of existence—specifically the Outer Planes—that embody certain alignments. For example, most devils hail from the Nine Hells, a plane of lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something new—a transformation worthy of legend.
Feats
Heavy Armor Master (pg. 167). In the second bullet, “nonmagical weapons” is now “nonmagical attacks.”
Spells
Clone (p. 222). In the Components entry, “hold a Medium creature” is now “hold the creature being cloned.” In the description’s first sentence, “a living, Medium creature” is now “a living creature”. In the description’s second sentence, “a sealed vessel” is now “the vessel used in the spell’s casting.”
Find Familiar (p. 240). The fifth paragraph has been removed. The third paragraph has been replaced with the following:
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
Mordenkainen’s Magnificent Mansion (p. 262). In the final sentence, “any creatures inside” is now “any creatures or objects left inside.”
The Dungeon Master’s Guide has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Chapter 3
Abyssal Corruption Table (pg. 62). The heading of row 8–9 is now “Overwhelming Ambition.”
Chapter 4
NPC Mannerisms Table (pg. 90). Row 4 is now “Speaks in an unusually formal manner.”
NPC Flaws and Secrets Table (pg. 91). Row 8 is now “Prone to sudden suspicion.”
Villain’s Methods Table (pg. 95). In entry 14 the table, row 2 is now “Confiscating property,” row 3 is now “Conspiracy,” row 4 is now “Espionage or Spying,” and row 5 is now “Oppressive Laws.”
Chapter 5
Residence Table (pg. 113). Row 18 is now “Hidden thieves’ den.”
Tavern Table (pg. 113). In row 16–17, “race or guild” is now “guild.” Row 19–20 is now “Music venue.”
Chapter 7
Ring of the Ram (pg. 193). In the second sentence, “to attack” is now “to make a ranged spell attack against.”
Chapter 9
Creating a New Race or Subrace (pg. 285). The third bullet has been removed. In the fifth bullet, “the race’s history and culture” is now “the race’s history.”
Cultural Alterations (pg. 285). This section has been removed.
Example Race: Aasimar (pg. 287). The “Alignment” section has been removed. This has also been removed from the Variant Aasimar subrace.
Curse of Strahd has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Appendix D
Tree Blight(p. 230). The Tree Blight’s hitpoints are now 92 (8d12 + 40).
Ezmerelda d’Avenir (p. 231). The final sentence of the section Ezmerelda’s Prosthetic has been replaced with "She has since adapted well to the prosthetic appendage."
Storm King’s Thunder has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Chapter 1
Tower of Zephyros (p. 33). In the third paragraph after the boxed text, “recovered from the madness” has changed to “recovered from the insanity.” In the sixth paragraph after the boxed text, the second bullet has changed to “He has an Intelligence score of 18 (+4) and the action option described below.” Zephyros now has the following Spellcasting Action:
Spellcasting. Zephyros casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17, +11 to hit with spell attacks): At will: message, prestidigitation, ray of frost 2/day each: gust of wind, levitate, magic missile 1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke’s resilient sphere, protection from energy, tongues
Treasure (p. 35) & Development (p. 35). Throughout these sections, “pixie dust” has changed to “faerie dust.”
Chapter 3
Northlanders (p. 64). In the first paragraph, the sentence (“A few tribes of Northlanders...the present-day denizens of Icewind Dale.”) has been replaced with “A few clans of Northlanders explored the monster-infested interior of the Savage Frontier, and they became the ancestors of the Uthgardt tribes and the present-day denizens of Icewind Dale.” The last paragraph has changed to the following:
Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better than the warlike talents of their ancestors, such that many a Northlander merchant is wealthier than their raiding neighbors.
Reghed Barbarians (p. 64). The heading of this section is now “Reghed Nomads.”
Uthgardt Barbarians (p. 65). The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are raiders who pillage and destroy any caravan or homestead they come across.”
Orcs and Half-Orcs (p. 68). This section is now called “Orcs,” and the text has been replaced by the following:
The history of the North is replete with tales of orc hordes spilling out of the mountains to attack the mines, ranches, farmsteads, and settlements of other folk. These orcs hear the call of Gruumsh, the one-eyed god of slaughter, and must satisfy his hunger for carnage lest he visit ruin upon them. When a particularly strong orc chieftain unites multiple clans under one banner, the resulting horde typically rampages across the land, laying waste to strongholds and slaughtering other creatures in its path. Reghed and Uthgardt clans usually put aside their territorial rivalries to oppose and destroy a rampaging orc horde. Settlements throughout the North form their own coalitions to combat rampaging orcs, with mixed results. The War of the Silver Marches (1484–1485 DR), the latest such conflict, saw orcs fighting alongside white dragons and frost giants. Though the orcs and their mighty allies were defeated and sent scurrying back to their mountain lairs, numerous settlements throughout the Silver Marches were left in ruins, among them the fortress-city of Sundabar.
Not all orc chieftains are bent on destruction: King Obould Many-Arrows forged a tenuous alliance with his dwarf neighbors and helped maintain peace in the Silver Marches during his tumultuous reign.
Random Wilderness Encounters (p. 69). The “Barbarians” row in the table is now called “Uthgardt marauders.” The corresponding “Barbarians” random encounter is now called “Uthgardt Marauders” and has moved to the end of the “Random Wilderness Encounters” section.
Orcs (p. 71). The first paragraph of this random encounter has been replaced with “The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a suitable place to build a homestead. Otherwise, the orcs are hostile and have prisoners in tow. A sample group of prisoners is presented here, but you can create others.”
Flint Rock (p. 84). In the first sentence, the parenthetical reference now references the “Uthgardt” section.
Klauthen Vale (p. 95).Klauth now has the following Spellcasting Action (replacing the old Spellcasting traits):
Spellcasting. Klauth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22): At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation 2/day each: darkness, detect thoughts, ice storm 1/day each: banishment, cloudkill, disintegrate, etherealness, find the path (cast as 1 action), greater invisibility, haste, locate object, mass suggestion, mirage arcane (cast as 1 action), prismatic spray
Kryptgarden Forest (p. 96). The last paragraph of the section and the Innate Spellcasting trait have been replaced. Claugiyliamatar is now a CR22 dragon with the following Spellcasting Action:
Spellcasting. Claugiyliamatar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19): At will: detect magic, druidcraft, speak with animals 2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility 1/day each: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeing
Morgur’s Mound (p. 99). In the first sentence, the parenthetical reference now references the “Uthgardt” section.
Shadowtop Cathedral (p. 107). The last sentence of the fourth paragraph has been replaced. Turlang now has the following Spellcasting Action:
Spellcasting. Turlang casts one of the following spells, requiring no material spell components and using Wisdom as the spellcasting ability (spell save DC 15): At will: druidcraft, guidance, resistance, speak with plants 2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without trace, speak with animals 1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Suggested Encounter (p. 113). The third bullet (“They have the cloud giant’s Innate Spellcasting and Keen Smell features”) has been cut. As such, the Young Cloud Giant statblock no longer has those traits.
Chapter 4
Development (p. 129). The third paragraph now references Tyranny of Dragons instead of Hoard of the Dragon Queen and The Rise of Tiamat.
Chapter 7
The Frost Giant Jarl (p. 165). The fourth bulleted item has been replaced. Additionally, Jarl Storvald now has the following Spellcasting Action (replacing the old Spellcasting trait):
Spellcasting. Storvald casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability: 1/day each: jump, locate animals or plants, locate object, water breathing, water walk
Chapter 9
The Countess (p. 192). The fourth bulleted item has been replaced. Additionally, Countess Sansuri now has the following Spellcasting Action (replacing the old Spellcasting traits):
Spellcasting. Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15; +7 to hit with spell attacks): At will: mage hand, message, prestidigitation, ray of frost 2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant 1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen’s sword, wall of force
Chapter 11
Slarkrethel (p. 224). The second bullet point has been changed. Additionally, Slarkrethel now has the following Spellcasting Action (replacing the old Spellcasting traits):
Spellcasting. Slarkrethel casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22): At will: detect magic, detect thoughts, sending 2/day each: control weather (cast as 1 action), fly, ice storm 1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word kill, scrying (cast as 1 action), sequester, telekinesis, teleport
Appendix A
Hoard of the Dragon Queen (p. 231). The heading is now “Tyranny of Dragons,” and the first three paragraphs of this section have been replaced.
Appendix C
Iymrith (p. 224).Iymrith now has the following Spellcasting Action (replacing the old Spellcasting trait):
Spellcasting. Iymrith casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 20): 1/day each: detect magic, dispel magic, ice storm, stone shape, teleport
Maegera the Dawn Titan (p. 241).Maegera now has the following Spellcasting Action (replacing the old Spellcasting trait):
Spellcasting. Maegera casts fireball (spell save DC 19), requiring no material components and using Charisma as the spellcasting ability.
Tressym (p. 242). The tressym’s type is now “Monstrosity,” and its alignment is now “Any Alignment.” Please note, as the Tressym is now a Monstrosity, it's counterpart from Baldur's Gate: Descent into Avernus is now retired. Those of you that may have had access to the Tressym due to purchasing Baldur's Gate: Descent into Avernus have nothing to fear - the Tressym will still be a loyal ally (and/or foe) and you will still retain access to it. Any characters who have one added to their character sheet via the extras section will still see it there and any encounters that have been built with the Encounter tool will still not need to rebuild their encounter to accomodate this.
Uthgardt Shaman (p. 243). The Uthgardt Shaman has had its alignment changed to "Any Alignment" and now has the following Spellcasting Action (replacing the old Spellcasting trait):
Spellcasting (Requires a Sacred Bundle). The shaman casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks): At will: dancing lights, mage hand, message, thaumaturgy 1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
The first paragraph of descriptive text has been replaced by the following:
The Uthgardt are suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear and respect a shaman’s power.
Finally, the Uthgardt Shaman Tribal Spells sidebar now has the following spells for each clan:
Black Lion: chill touch, feign death, revivify Black Raven: animal messenger (raven only), polymorph (self only; into a raven only) Blue Bear: enhance ability (bear’s endurance only), heroism Elk: find steed (cast as 1 action; elk only), haste Gray Wolf: beast sense (wolf or dire wolf only), moonbeam, speak with animals (wolf or dire wolf only) Great Worm: crusader’s mantle, hypnotic pattern Griffon: beast sense (birds only), fly Sky Pony: gust of wind, witch bolt Red Tiger: enhance ability (cat’s grace only), jump Thunderbeast: enhance ability (bull’s strength only), pass without trace Tree Ghost: barkskin, speak with plants
Yakfolk (p. 244–245). All but the last paragraph of the Yakfolk description has been changed. The Yakfolk Warrior and Yakfolk Priest statblocks have been updated to reflect this change.
Appendix D
Naxene Drathkala (p. 252).Naxene Drathkala now has the following Spellcasting Action (replacing the old Spellcasting trait):
Spellcasting. Naxene casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks): At will: fire bolt (1d10 fire damage), light, mage hand 1/day each: mage armor, magic missile, suggestion
Othovir (p. 255).Othovir now has the following Spellcasting Action (replacing the old Spellcasting trait):
Spellcasting. Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks): At will: fire bolt (1d10 fire damage), prestidigitation 1/day each: mage armor, thunderwave, witch bolt
Storm Giant (p. 256). We have updated the Storm Giant statblock in the compendium, as well as the variant monsters that utilize this specific statblock: Nimir, Orlekto, Shaldoor, and Vaasha all utilize the following Spellcasting Action (replacing their previous spellcasting trait):
Spellcasting. The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17): At will: detect magic, levitate, light 1/day each: control weather (cast as 1 action), water breathing
Sword Coast Adventurer’s Guide has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Chapter 3
Half-Elf Variants (p. 116). In the second sentence, “the elf trait Keen Senses or” has been removed.
Chapter 4
Way of the Sun Soul - Radiant Sun Bolt (p. 131). Several adjustments have been made to the Radiant Sun Bolt feature. This feature now matches the wording from Xanathar’s Guide to Everything
Swashbuckler - Rakish Audacity (p. 136). Several adjustments have been made to the Rakish Audacity feature. This feature now matches the wording from Xanathar’s Guide to Everything
24. Adamantine Door (p. 223). The last sentence has been changed to “There is no way of opening it from the east side.”
Appendix B
Champion (p. 231). In the “Actions” section, “Light Crossbow” is now “Shortbow.” In that attack’s description, “6 (1d8 + 2)” is now “5 (1d6 + 2).” This brings it in line with the most recent printings of the monster.
Conjurer (p. 232). In the Spellcasting trait, the cantrips now have no asterisks. This brings it in line with the most recent printings of the monster.
Evoker (p. 235). In the Sculpt Spells trait, “forces other creatures it can see” is now “forces other creatures it can see to make a saving throw.” This brings it in line with the most recent printings of the monster.
Tasha’s Cauldron of Everything has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Chapter 1
Character Options
Customizing Your Origin (pg. 7). In the third sentence, “a typical character race in D&D” has been replaced with “a D&D race that has the Ability Score Increase trait.” In the next sentence, “your character’s race” has been replaced with “your character’s race if it includes the Ability Score Increase trait.”
Ability Score Increases (pg. 7). The first sentence under the subhead has been cut. In the second sentence, “This increase” has been replaced with “The Ability Score Increase trait in a race.”
Languages (pg. 7). In the first sentence, “Your character’s race includes” has been replaced with “If your character’s race has the Languages trait, that trait includes.”
Proficiencies (pg. 7). The first sentence has been replaced with the following: “Some races that include the Ability Score Increase trait also grant proficiencies.”
Custom Lineage (pg. 8). The following sentence has been added to the end of the sidebar, after the hanging list: “Your race is considered to be a Custom Lineage for any game feature that requires a certain race, such as elf or dwarf.”
Artificer
Artificer Spell List (pg. 12). After purify food and drink, “(ritual)” has been added.
Perfected Armor (pg. 17). In the “Guardian” subsection, the first sentence has been replaced with the following: “When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force it to make a Strength saving throw against your spell save DC. On a failed save, you pull the creature up to 25 feet directly to an unoccupied space.”
Repeating Shot (pg. 22). In the second paragraph, the first sentence has been replaced with the following: “If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it.”
Bard
Animating Performance (pg. 29). The first sentence of Animating Performance has been replaced with the following: “As an action, you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried.”
Fighter
Archer (pg. 46). In the Maneuvers entry, “Disarming Strike” is now “Disarming Attack.” In the Feats entry, “Piercer,*” has been added before “Sharpshooter.”
Duelist (pg. 46). In the Feats entry, “Weapon Master” has been cut and “Martial Adept” has been added before “Observant.”
Gladiator (pg. 46). In the Feats entry, “Weapon Master” has been cut and “Martial Adept” has been added before “Savage Attacker.”
Hoplite (pg. 47). “Piercer,*” has been added before “Polearm Master” in the Feats entry.
Ranger
Gathered Swarm (pg. 60). In the second sentence, “Until you die” has changed to “While you’re alive.”
Sorcerer
Warping Implosion (pg. 68). In the third sentence, “Strength saving throw” has changed to “Strength saving throw against your spell save DC.”
Feats
Eldritch Adept (pg. 79). The first sentence has been replaced with the following: “Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat).” Please note that the options for Intelligence and Wisdom are not available yet - the developers are working on a solution to implement this.
Chapter 3
Construct Spirit (pg. 111). In the Hit Points entry of the Construct Spirit stat block, “above 3rd” has changed to “above 4th.”
Magic Items
Astral Shard (pg. 120). At the end of the first paragraph, the words “for your sorcerer spells” have been cut.
Cauldron of Rebirth (pg. 122). In the first paragraph, “your druid spells” has changed to “your spells.”
Chapter 4
Spellcasting Focus (pg. 146). In the last sentence, “Priest” has changed to “Healer.”
Tomb of Annihilation has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Chapter 2
Mad Monkey Fever (pg. 40). The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the following text:
A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing vivid hallucinations of blue monkeys 1d6 hours after failing the save, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success.
6. Command Tent (pg. 48). In the second paragraph’s third sentence, “mad monkey fever” has changed to “blue mist fever.”
Vorn (pg. 84). In the first paragraph after the boxed text, in the second sentence, “mad monkey fever” has changed to “blue mist fever.”
Chapter 3
Ruin Interior (pg. 95). In the third row, the first column is now “51–60” and the second column is “Blue mist (and roll again).” In the fourth row, the first column is now “61–65” and the second column is “Collapsing floor (and roll again).”
Mad Monkey Mist (pg. 95). The heading is now “Blue Mist.” In the second sentence, “mad monkey fever” has changed to “blue mist fever.”
Chapter 4
Prisoners of the Yuan-ti (p. 118). In the second bullet, “succumbed to … form of madness” has been replaced with “is suffering the effects of blue mist fever (see “Diseases,”) and throws stones at illusory blue monkeys only he can see.”
Chapter 5
Wailing Winds (pg. 151). In the second paragraph, “succeed on a DC 20 Wisdom saving throw or gain … immune to this madness” has changed to “make a DC 20 Wisdom saving throw, taking 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.”
Appendix B
Wilderness Encounters Table (pg. 195). The “Mad monkey mist” entry is now “Magic mist.”
Mad Monkey Mist (pg. 210). The heading is now “Magic Mist.” In the last sentence, “mad monkey fever” has changed to “blue mist fever.”
Appendix C
Yahcha (pg. 205). In the third sentence, “mad monkey fever” is now “blue mist fever.”
Appendix E
Handout 9: Salida (pg. 247). In the second paragraph’s third sentence, “mad monkey fever” is now “blue mist fever.” The handout has been updated to reflect this change.
Volo’s Guide to Monsters has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Chapter 1
Monster Lore (p.5). The third paragraph has been replaced with the following: “The lore in this chapter represents the perspective of Volo and is mostly limited to the Forgotten Realms. In the Realms and elsewhere in the D&D multiverse, reality is more varied than the idiosyncratic views presented here. DM, use the material that inspires you and leave the rest.”
Roleplaying a Beholder (p. 8–9). The three paragraphs before the tables have been replaced with the following: “When you’re roleplaying a beholder, the following tables contain possible inspiration. They suggest characteristics that a beholder might possess.”
Paying the Price (p. 26). This section has been removed.
Roleplaying Gnolls and Cultists of Yeenoghu (p. 36). The two paragraphs before the tables have been replaced with the following: “When you’re roleplaying a cultist or gnoll of Yeenoghu, the following tables contain possible inspiration. They suggest characteristics that the NPC might possess.”
Roleplaying a Kobold (p. 66). This section has been removed.
Roleplaying a Mind Flayer (p. 74). The paragraph before the tables has been replaced with the following: “When you’re roleplaying a mind flayer, the following tables contain possible inspiration. They suggest characteristics that a mind flayer might possess.”
Orcs as Underlings (p. 87). This sidebar has been removed.
Roleplaying an Orc (p. 87). The two paragraph before the tables have been replaced with the following: “When you’re roleplaying an orc, the following tables contain possible inspiration. They suggest characteristics that an orc might possess.”
Half-Orcs (p. 88). This section has been removed.
Roleplaying a Yuan-ti (p. 98). The four paragraphs before the tables have been replaced with the following: “When you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.”
Cannibalism and Sacrifice (p. 99). This sidebar has been removed.
Chapter 2
Aasimar Traits (p. 105). The Alignment trait has been removed.
Firbolg Traits (p. 107). The Alignment trait has been removed.
Goliath Traits (p. 109). The Alignment trait has been removed.
Kenku Traits (p. 111). The Alignment trait has been removed.
Lizardfolk Traits (p. 113). The Alignment trait has been removed.
Tabaxi Traits (p. 115). The Alignment trait has been removed.
Triton Traits (p. 117). The Alignment trait has been removed.
Bugbear Traits (p. 119). The Alignment trait has been removed.
Goblin Traits (p. 119). The Alignment trait has been removed.
Hobgoblin Traits (p. 119). The Alignment trait has been removed.
Kobold Traits (p. 119). The Alignment trait has been removed.
Orc Traits (p. 120). The Alignment trait has been removed.
Yuan-ti Pureblood Traits (p. 120). The Alignment trait has been removed.
Spelljammer: Adventures in Space has been updated to match the errata published September 2nd 2022. The following changes were stated in that errata:
Astral Adventurer's Guide
Astral Elf (pg. 10). The following sentence has been appended to the “Creature Type” subsection: “You are also considered an elf for any prerequisite or effect that requires you to be an elf.”
Hadozee Story Text (pg. 13). The story text for the hadozee has been updated as follows:
Hadozees’ progenitors were mammals no bigger than housecats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch. Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their homeworld and explore other worlds. In addition to being natural climbers, hadozees have feet that are as dexterous as their hands, even to the extent of having opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut, these membranes enable hadozees to glide. Hadozees wrap these wings around themselves to keep warm.
Glide (pg. 13). The Glide trait’s text has been updated as follows:
Glide. When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide.
Boo’s Astral Menagerie
Stat Blocks by Challenge Rating table (pg. 5). The following creatures had changes to their CR: astral elf star priest (CR 5), young solar dragon (CR 9), and ancient solar dragon (CR 21).
Astral Elf Star Priest (pg. 13). The astral elf star priest’s CR has changed to 5 (1,800 XP). Its proficiency bonus has changed to +3. Its hit points have changed to 90 (20d8).
Autognome (pg. 14). In the stat block’s Malfunction table, “Shocking Bolt” has changed to “Shock.”
Eye Monger (pg. 21). On the Senses line in the creature’s stat block, the word “tremorsense” has changed to “blindsight.”
Adult Lunar Dragon (pg. 34). The attack bonus for the dragon’s Tail attack has changed to +11.
Psurlon Ringer (pg. 45). In the creature’s stat block, the Saving Throws line and Skills line have been deleted.
Ancient Solar Dragon (pg. 50). The dragon’s CR has changed to 21 (33,000 XP). Its hit points have changed to 425 (23d20 + 184).
Young Solar Dragon (pg. 53). The dragon’s CR has changed to 9 (5,000 XP). Its hit points have changed to 178 (17d10 + 85).
Light of Xaryxis
Second Floor (pg. 28). The repair object spell has been deleted from the list of spells in Topolah’s spellbook.
Backgrounds (p. 7). The following text was added to the end of the paragraph: “These backgrounds each give a feat. If a character takes a background from elsewhere and doesn’t get a feat from that background, the character gains one of the following feats of the player’s choice: Magic Initiate, Skilled, or Tough.”
Hadozee Bard Illustration (p. 13). The illustration of the hadozee bard has been removed.
Hadozee Resilience (p. 13). The name of this trait has changed to “Hadozee Dodge” to better reflect that hadozee player characters are great at avoiding damage rather than great at absorbing it.
Thri-kreen Telepathy (p. 15). The words “you can see” have been cut from this trait, allowing a thri-kreen player character to establish telepathic contact with a creature without having to see that creature.
Speed (p. 17). The 2nd paragraph of this section has been updated as follows:
A spelljamming ship automatically slows to its flying speed (discussed later in this chapter) when it comes within 1 mile of something weighing 1 ton or more, such as another ship, a kindori (see Boo’s Astral Menagerie), an asteroid, or a planet. While moving at its flying speed, a spelljamming ship is generally as maneuverable as a seafaring vessel of a similar size. A spelljamming ship moving at its flying speed can accelerate to its 100-million-miles-every- 24-hours speed provided there is nothing weighing 1 ton or more within 1 mile of the ship.
Boo’s Astral Menagerie
Aartuks (p. 8–9). The fifth and seventh paragraphs of the aartuk description (referring to aartuk growth and gods) have been cut.
The aartuk priest’s name has been changed to “aartuk starhorror.” The aartuk warrior’s name has been changed to “aartuk weedling.” (These name changes have been updated throughout the product.)
The following changes have been made to the stat block of the aartuk starhorror (formerly the aartuk priest):
Spellcasting (Psionics). In the creature’s spell list, “tongues” has been replaced with “speak with plants.”
Braxat (p. 15). The braxat’s alignment has been changed to “Typically Neutral.”
Dohwar (p. 19). The description of the dohwar has been updated as follows:
Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.
The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Kindori (p. 31). The “Blinding Eyes” bonus action has been changed to “Flashing Eyes.”
Mercane (p. 37). The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following:
Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.
Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Reigar (p. 47). In the description of the talarith and in the reigar’s Summon Golem trait (changed to Summon Duplicate), all instances of the word “golem” have been changed to “duplicate.”
The first two paragraphs of the reigar description have been updated as follows:
Reigar were once cephalopods similar to octopi. They inhabited the stormy seas of Ysgard until the gods of that plane transformed them. Reigar have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
Gifted with audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion of what constitutes art. For some, warfare is the highest form of artistic endeavor. Other reigar create art of a more benign nature.
Ancient Solar Dragon (p. 50). The name of the “Blinding Brilliance” legendary action has been changed to “Burst of Light.”
Adult Solar Dragon (p. 52). The name of the “Blinding Brilliance” legendary action has been changed to “Burst of Light.”
The Lucent Edict (p. 16). In the paragraph that follows the boxed text, in the third sentence, “Alien Mind trait” has been changed to “Aberrant Mind trait.”
Ruthless Reigar (p. 25). In the paragraph that follows the large block of boxed text, the word “golem” has been replaced with “duplicate” in two places.
Chapters 8–9 (pp. 42–51): The human faction has been updated to a hadozee faction. The leader of that faction, Dakaer, is now a hadozee explorer. The space galleonTarrasque now has a crew consisting of four hadozee explorers, fifteen hadozee warriors, and a hadozee druid. The name of the thri-kreen faction leader has been changed to “T’kitka.”
What Coalition? (p. 50). In the boxed text, the last sentence of the first paragraph has been changed to “My peaceful entreaty seems to have offended them.”
Sidebar (p. 50). The second paragraph’s first sentence has been updated to the following: “A character approaches Vortshu, the aartuk elder (who is indifferent toward them), and tries to convince Vortshu that war against the Xaryxian Empire would give the aartuks new worlds to conquer.”
Xaryxispace Table (p. 55). In the Distance to Outer Edge of System column, the numbers have been updated as follows: Vaerduran—300 million miles (3 days’ travel) Rivus—200 million miles (2 days’ travel) Xaryndar—100 million miles (1 day’s travel) Imperial Citadel—100 million miles (1 day’s travel)
Astral Font (p. 60). The Star Beam effect now targets a creature that ends its turn in the beam, rather than one that starts its turn there.
Dying Wish (p. 62). In the second-to-last paragraph of this section, the phrase “and everything else in Xaryxispace” has been cut.
Obtaining the Ring (p. 62). The boxed text has been updated as follows:
“Hurling a royal ring into the heart of Xaryxis will destroy the star and everything within one hundred million miles of it! That which survives will be plunged into darkness!”
Fate of the Imperial Citadel (p. 63). This section has been deleted.
Death of a Star (p. 64). In the boxed text, the second sentence has been cut, and the paragraph below the boxed text has been changed as follows:
The exploding star destroys everything within 100 million miles of it, including the planet Vaerduran. Rivus and Xaryndar survive but are plunged into darkness. The surviving astral elves have no choice but to evacuate all life from Xaryxispace over the coming weeks and months before retreating to the Astral Sea. Amid the chaos, the characters and their NPC allies have enough time to board a ship and use its spelljamming helm to flee the system.
Lunar Boons (p. 34). In the hanging indented line that starts “New Moon,” “Evocation” has been changed to “Enchantment.” In the hanging indented line that starts “Crescent Moon,” “Divination” has been changed to “Illusion.”
Chapter 7
Dragon Queen’s Will (p. 178). In the third sentence, “Will saving throws” is now “Wisdom saving throws.”
Andir Beyond 1st Level (p. 214). In the 5th- and 9th-level rows, in the Proficiency Bonus sections, “the bonus to hit of his spell attacks” is now “the bonus to hit of his Quarterstaff and spell attacks.”
Iriad Beyond 1st Level (p. 217). In the 5th- and 9th-level rows, Iriad’s passive Perception score now increases by 2 rather than 1.
Tem Beyond 1st Level (p. 219). In the table’s Hit Points column, the parentheticals have changed to the following:
Tyranny of Dragons has been updated to match the errata document published on January 17, 2023. The following changes have been made:
Chapter 1
Seek the Keep (p. 24). In the final sentence of the boxed text, the number of kobolds is now seven.
Chapter 8
Treasure (p. 90). This paragraph has been replaced by the following text:
The Golden Tankard takes its name from a magic item that Raggnar found years ago: a splendidly decorated golden stein. This is a tankard of plenty (see appendix C).
Appendix C
Tankard of Plenty (pp. 178–179). The following new magic item has been added:
This golden stein is decorated with dancing dwarves and grain patterns.
If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn.
Mask of the Dragon Queen (p. 179). The mask’s rarity has been changed to “artifact.”
Appendix D
Guard Drake (p. 185). The Damage Resistances entry has been cut.
Guard Drake (p. 185). The Multiattack entry now reads, “The guard drake makes one Bite attack and one Tail attack.”
Pharblex Spattergoo (p. 187). In the Spellcasting trait, “poison cloud” is now “poison spray.”
Nerovain (p. 187). In the Shortsword action, the melee weapon attack modifier has changed from +7 to +6.
Nerovain (p. 187). In the Poisonous Cloud action, the DC in the third sentence has changed to 15.
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The Player’s Handbook has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
The Dungeon Master’s Guide has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Curse of Strahd has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Storm King’s Thunder has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Sword Coast Adventurer’s Guide has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Tales from the Yawning Portal has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Tasha’s Cauldron of Everything has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Tomb of Annihilation has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Volo’s Guide to Monsters has been checked and updated to match the errata published Dec 13th 2021. The following changes have been made:
Spelljammer: Adventures in Space has been updated to match the errata published September 2nd 2022. The following changes were stated in that errata:
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Spelljammer: Adventures in Space has been checked and updated to match the errata document published on November 10th, 2022. The following changes have been made:
Astral Adventurer’s Guide
Boo’s Astral Menagerie
Light of Xaryxis
Vaerduran—300 million miles (3 days’ travel)
Rivus—200 million miles (2 days’ travel)
Xaryndar—100 million miles (1 day’s travel)
Imperial Citadel—100 million miles (1 day’s travel)
Dragonlance: Shadow of the Dragon Queen has been updated to match the errata document published on November 22, 2022. The following changes have been made:
Chapter 1
Lunar Boons (p. 34). In the hanging indented line that starts “New Moon,” “Evocation” has been changed to “Enchantment.” In the hanging indented line that starts “Crescent Moon,” “Divination” has been changed to “Illusion.”
Chapter 7
Dragon Queen’s Will (p. 178). In the third sentence, “Will saving throws” is now “Wisdom saving throws.”
Appendix C
Tem Temble (p. 213). In the Skills section, “Sleight of Hand +6” is now “Sleight of Hand +4.”
Andir Beyond 1st Level (p. 214). In the 5th- and 9th-level rows, in the Proficiency Bonus sections, “the bonus to hit of his spell attacks” is now “the bonus to hit of his Quarterstaff and spell attacks.”
Iriad Beyond 1st Level (p. 217). In the 5th- and 9th-level rows, Iriad’s passive Perception score now increases by 2 rather than 1.
Tem Beyond 1st Level (p. 219). In the table’s Hit Points column, the parentheticals have changed to the following:
Tyranny of Dragons has been updated to match the errata document published on January 17, 2023. The following changes have been made:
Chapter 1
Seek the Keep (p. 24). In the final sentence of the boxed text, the number of kobolds is now seven.
Chapter 8
Treasure (p. 90). This paragraph has been replaced by the following text:
Appendix C
Tankard of Plenty (pp. 178–179). The following new magic item has been added:
Mask of the Dragon Queen (p. 179). The mask’s rarity has been changed to “artifact.”
Appendix D
Guard Drake (p. 185). The Damage Resistances entry has been cut.
Guard Drake (p. 185). The Multiattack entry now reads, “The guard drake makes one Bite attack and one Tail attack.”
Pharblex Spattergoo (p. 187). In the Spellcasting trait, “poison cloud” is now “poison spray.”
Nerovain (p. 187). In the Shortsword action, the melee weapon attack modifier has changed from +7 to +6.
Nerovain (p. 187). In the Poisonous Cloud action, the DC in the third sentence has changed to 15.