Practically speaking, prices on these scales simply don't matter. Whether you price them at 1 copper or 10 gold, you can chalk it up to market forces and local exchange rates. If the players want them badly enough, they'll pay whatever price you set, or they'll haggle, and be happy either way. It's often easier to put things like this into tiers by quality, and not try to price them out individually. (e.g. Low Quality - 5c, Mid Quality - 5s, High quality - 5g, Mastercraft - 50g, etc...) You can the wiggle the average price as needed for variety.
Definitely consider the setting of the game. For example:
If it's a typical medieval fantasy setting, most people are probably subsistence farmers who don't really earn or handle much money, and almost everything they have they would have made themselves--even making and using things like rush lights (dried grass shoots soaked in animal fat) as opposed to candles.
If you're seeing these kinds of things for sale, it's reasonable to say it's going to be in a city and the items in question are going to be luxury items sold to the merchant and noble classes. The poor in such places are probably going without or using scraps to make them, or using old ones discarded by the upper classes.
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I'm having trouble pricing items not found in the books. Particularly toys. Here's what I have so far. Thanks.
Toy
Cost
Cup and Ball
1 sp
Phantasmascope
2 sp
Marbles
1 sp
Board Games
2 sp
Dragon War Toys
1 gp/set
Zoetrope
5 sp
Rocking Horse
1 gp
Dolls
3 sp
Hobby Horse
8 sp
Kite
5 cp
Wooden Weapons
8 sp
Spinning Tops
1 sp
Wooden Instruments
8 sp
Practically speaking, prices on these scales simply don't matter. Whether you price them at 1 copper or 10 gold, you can chalk it up to market forces and local exchange rates. If the players want them badly enough, they'll pay whatever price you set, or they'll haggle, and be happy either way. It's often easier to put things like this into tiers by quality, and not try to price them out individually. (e.g. Low Quality - 5c, Mid Quality - 5s, High quality - 5g, Mastercraft - 50g, etc...) You can the wiggle the average price as needed for variety.
cool, thanks
The zoetrope and wooden instruments should be more expensive, since they're fancier. Besides that, what Memnosyne said.
Definitely consider the setting of the game. For example:
If it's a typical medieval fantasy setting, most people are probably subsistence farmers who don't really earn or handle much money, and almost everything they have they would have made themselves--even making and using things like rush lights (dried grass shoots soaked in animal fat) as opposed to candles.
If you're seeing these kinds of things for sale, it's reasonable to say it's going to be in a city and the items in question are going to be luxury items sold to the merchant and noble classes. The poor in such places are probably going without or using scraps to make them, or using old ones discarded by the upper classes.