The new Bastion rules are fascinating, but I noticed one thing missing. Several rules referred to bastion defenders, without truly explaining how they work. I am trying to figure out if Barracks and Armories are worthwhile, and cannot figure out without enough information. Any suggestions on how to handle defenders in the meantime?
Yes, they should give more thought to the defenders. Right now they are only good for event 10 (attack), and I don't think it's worth investing in having more. Not having any (something that seems very difficult), or losing them all, does not make much difference from having many. I mean, the way the attack event is now, if you lose all your defenders most likely all your special buildings will be disabled. Even if you don't lose them all, losing a few will most likely leave all your buildings disabled. Having an additional building deactivated is not going to make much difference. The real damage here is rolling a 1 on the die.
Edit: They are also necessary for event 16, which I had overlooked.
The main issue is that we don't know how we get new defenders. If it is easy to get new ones, the armory and barracks become less useful, but if it is harder, the armory and barracks are more useful. Also, missing the maintain for a turn isn't that big of a deal.
I don't think you can have any defenders if you don't have barracks.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Technically, Menagerie beasts can be Bastion Defenders. But for the most part, the Defenders just come from Barracks and are easy to recruit.
I agree that as is currently written, the optimal decision is having 0 Defenders and taking an Attack as a minor setback. The alternative is to create a Bastion next to a teammate with Barracks and let them handle the defense.
An Armory is useless without a Barracks. An Armory reduces expected losses from 1 to 0.75 Defenders (on average). Defensive Walls alone reduce the losses from 1 to 0.67. Armory + Defensive Walls reduce the losses to 0.5. Neither seems worthwhile aside from aesthetics.
Defenders can be shared between parts of a multi-player bastion, right? If that's the case, then a barracks might make sense if the party makes all their bastions attached to one another.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The main issue is that we don't know how we get new defenders. If it is easy to get new ones, the armory and barracks become less useful, but if it is harder, the armory and barracks are more useful. Also, missing the maintain for a turn isn't that big of a deal.
The barracks takes the recruit action and you get up to 4 new defenders at no cost.
The main problem that I see is that, between not having any defenders, or having some, the difference is marginal. Let's say you have 2 special buildings, and one of them is a barracks. If you get the attack result, by rolling two 1's on any of the 6 dice, the result is the same as if you had no barracks and rolled a single 1. That seems to me to be a negligible difference. If you have an armory and/or walls, things change. But you are investing a lot of resources to avoid a single event, and in my opinion it is not worth it. It's a shame, because having barracks, walls, etc. seems very suitable for a "bastion". But mechanically it's a waste.
What I find interesting is that while it says the Bastion Defenders will help if an Attack happens, it doesn't say you cannot give them other orders. It is quite absent on what it says you can or cannot do with these NPCs. If they are there when an Attack happens, then they defend. If you send them off to do a task they there are not present should an attack happen.
I does not say they are there ONLY as defense should an Attack happen.
The Armory is useless, you are just adding a cost to each defender you lose. Not having any defenders means you can lose your NPC at a facility shutting it down, if you have no one there you can't issue orders so you could not simply recruit to replace them as no one is there to recruit.
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The new Bastion rules are fascinating, but I noticed one thing missing. Several rules referred to bastion defenders, without truly explaining how they work. I am trying to figure out if Barracks and Armories are worthwhile, and cannot figure out without enough information. Any suggestions on how to handle defenders in the meantime?
Yes, they should give more thought to the defenders. Right now they are only good for event 10 (attack), and I don't think it's worth investing in having more. Not having any (something that seems very difficult), or losing them all, does not make much difference from having many. I mean, the way the attack event is now, if you lose all your defenders most likely all your special buildings will be disabled. Even if you don't lose them all, losing a few will most likely leave all your buildings disabled.
Having an additional building deactivated is not going to make much difference. The real damage here is rolling a 1 on the die.
Edit: They are also necessary for event 16, which I had overlooked.
The main issue is that we don't know how we get new defenders. If it is easy to get new ones, the armory and barracks become less useful, but if it is harder, the armory and barracks are more useful. Also, missing the maintain for a turn isn't that big of a deal.
I don't think you can have any defenders if you don't have barracks.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Technically, Menagerie beasts can be Bastion Defenders. But for the most part, the Defenders just come from Barracks and are easy to recruit.
I agree that as is currently written, the optimal decision is having 0 Defenders and taking an Attack as a minor setback. The alternative is to create a Bastion next to a teammate with Barracks and let them handle the defense.
An Armory is useless without a Barracks. An Armory reduces expected losses from 1 to 0.75 Defenders (on average). Defensive Walls alone reduce the losses from 1 to 0.67. Armory + Defensive Walls reduce the losses to 0.5. Neither seems worthwhile aside from aesthetics.
Defenders can be shared between parts of a multi-player bastion, right? If that's the case, then a barracks might make sense if the party makes all their bastions attached to one another.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I wonder if they use the NPC guard stat block?
The barracks takes the recruit action and you get up to 4 new defenders at no cost.
The main problem that I see is that, between not having any defenders, or having some, the difference is marginal.
Let's say you have 2 special buildings, and one of them is a barracks. If you get the attack result, by rolling two 1's on any of the 6 dice, the result is the same as if you had no barracks and rolled a single 1. That seems to me to be a negligible difference.
If you have an armory and/or walls, things change. But you are investing a lot of resources to avoid a single event, and in my opinion it is not worth it. It's a shame, because having barracks, walls, etc. seems very suitable for a "bastion". But mechanically it's a waste.
So what, barracks are essential if you don’t want your facilities to get shut down? That hardly seems fair, as barracks require a slot.
Walls, at least, don’t need more money to upkeep them once they are built, and don’t need a slot.
What I find interesting is that while it says the Bastion Defenders will help if an Attack happens, it doesn't say you cannot give them other orders. It is quite absent on what it says you can or cannot do with these NPCs. If they are there when an Attack happens, then they defend. If you send them off to do a task they there are not present should an attack happen.
I does not say they are there ONLY as defense should an Attack happen.
The Armory is useless, you are just adding a cost to each defender you lose. Not having any defenders means you can lose your NPC at a facility shutting it down, if you have no one there you can't issue orders so you could not simply recruit to replace them as no one is there to recruit.