The versions of modify and create spell in the first wizard UA was pretty broken, iirc. MyDudeicus is correct that they don’t need much more love than they already had. And from the videos the love they are actually getting seems good enough.
becuse anything that isn't ultra simple and easy is "bad" in the 5th ed design ethos. Letting players create and modify spells would be incredibly interesting and fun. However its "daunting and complex" for those who don't take the time to learn the system, so we simply cannot have that. They design things for what will show up online and sell in dndbeyond.
If they are going to add that it should go to sorcerers, not wizards. Wizards do not need even a bit of love, outside perhaps the prison variety.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
If they are going to add that it should go to sorcerers, not wizards. Wizards do not need even a bit of love, outside perhaps the prison variety.
Though not mechanical in nature, this is actually something I was thinking about recently. It's seems to be that nearly all spells with names in them were named after the wizard who created them. And it would make sense, to some degree that wizards could come up with (after plenty of blood, sweat, and tears) the first iteration of whatever spell effects eventually become a new spell. Indeed, we are apparently getting some version of spell crafting in the 5.24e. However, in my head-canon, sorcerers are in a much better position to be the first to actually use a spell for the first time. As they play with their powers, new things start to happen; new ways of commanding the weave. A wizard could then observe/study that sorcerer's spell and come up with some way to cast it, sure... but the progenitor is just as likely (if not more so) to be a sorcerer.
So, why aren't there any spells named after sorcerers? Would it be because sorcerer's can't really "teach" what they "know" to others, since it just comes naturally to them? Are wizards just inherently vain?
it's a meta reason. Back when most of those spells were created, wizard was the only full arcane spell caster.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Yup its as crzyhawk is pointing out all spells with names were created in a time when sorcerers, warlocks etc did not exist. That being said I am pretty sure in one of their recent videos they said they are making some named spells for other classes this time around.
Oh I know, but when they first introduced the class in 3e they should have (IMHO) gone back and attempted to explain where all of these sorcerers have been hiding all this time when they were writing the original lore for things like the circle of eight. Could it actually be that a few of them were, in fact, sorcerers that didn't shy away from the study of arcane arts and so were classified as wizards by others?
In any case, it's not a particularly pressing concern; it's just interesting to me. It would require either retconning all of that lore when something new is introduced, or having a reason for that something new to not have existed before "now".
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Why wizard cant give Wizard some love like Creat and Modify Spells
I would say that modifying a spell is in the sorc wheel house and really the only thing they have over Wizard.
Creating a spell can be done by anyone, your dm just needs to allow the use of said spell.
Wizards are the most loved class in the game, so I am not sure they really need much more.
The versions of modify and create spell in the first wizard UA was pretty broken, iirc. MyDudeicus is correct that they don’t need much more love than they already had. And from the videos the love they are actually getting seems good enough.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I like modify spell a lot, but I will probably use it more like a special magic item than a free feature.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
becuse anything that isn't ultra simple and easy is "bad" in the 5th ed design ethos. Letting players create and modify spells would be incredibly interesting and fun. However its "daunting and complex" for those who don't take the time to learn the system, so we simply cannot have that. They design things for what will show up online and sell in dndbeyond.
If they are going to add that it should go to sorcerers, not wizards. Wizards do not need even a bit of love, outside perhaps the prison variety.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Though not mechanical in nature, this is actually something I was thinking about recently. It's seems to be that nearly all spells with names in them were named after the wizard who created them. And it would make sense, to some degree that wizards could come up with (after plenty of blood, sweat, and tears) the first iteration of whatever spell effects eventually become a new spell. Indeed, we are apparently getting some version of spell crafting in the 5.24e. However, in my head-canon, sorcerers are in a much better position to be the first to actually use a spell for the first time. As they play with their powers, new things start to happen; new ways of commanding the weave. A wizard could then observe/study that sorcerer's spell and come up with some way to cast it, sure... but the progenitor is just as likely (if not more so) to be a sorcerer.
So, why aren't there any spells named after sorcerers? Would it be because sorcerer's can't really "teach" what they "know" to others, since it just comes naturally to them? Are wizards just inherently vain?
it's a meta reason. Back when most of those spells were created, wizard was the only full arcane spell caster.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Yup its as crzyhawk is pointing out all spells with names were created in a time when sorcerers, warlocks etc did not exist. That being said I am pretty sure in one of their recent videos they said they are making some named spells for other classes this time around.
Oh I know, but when they first introduced the class in 3e they should have (IMHO) gone back and attempted to explain where all of these sorcerers have been hiding all this time when they were writing the original lore for things like the circle of eight. Could it actually be that a few of them were, in fact, sorcerers that didn't shy away from the study of arcane arts and so were classified as wizards by others?
In any case, it's not a particularly pressing concern; it's just interesting to me. It would require either retconning all of that lore when something new is introduced, or having a reason for that something new to not have existed before "now".