No silly, I'm not talking about the disappointing Volo's varient. I've come up with a much more fun varient which I hope you guys can enjoy, and will suggest that a better varient be added to Unearthed Arcana.
Without further delay, here is my varient of the race:
Kobold (Varient)
Lore:
Kobolds are cowardly and weak; because of this, Kobolds excel in working together- without this they easily fall. Socially Kobolds are focused and devoted to their family or groups, they work together for such cause. Kobolds are also masterful when it comes to creating traps. To overcome their inept physical strength, Kobolds will often work together to defeat a foe, using each-other as a distraction as they set traps and lead their foe into such trap, and eventually slay such a foe.
Kobolds live in tunnels and believe that a perfect life would be expanding their tunnels with their new born children. Whilst they thrive to do this, the Kobolds also worship the god which they call Kurtulmak, who has been imprisoned for his misdeeds.
Kobolds are often perceived as fodder and slain ruthlessly. Some greater species enslave Kobolds, rather than simply killing them for fun. Because of this, just about every group of Kobold' is afraid and fearful at all times. Kobold make an effort to not encounter other creatures.
-See Volo's Expert Tunnelers
-See Volo's Able Scavengers
Notes
Kobolds hate gnomes.
Kobolds are considered an adult at a very young age (five years). Most die by the age of 25, however they can live up until they are 150 years old.
Traits
Ability Score increase - A Kobolds Dexterity and Charisma are increased by two, however their Strength lowered by four and Constitution are lowered by two.
Age - Kobolds reach adulthood at the age of five and are considered to be at the end of their lives by the age of 125.
Alignment - Kobolds are either Lawful Evil it Chaotic Good, however they can also be neutral.
Size - SMALL Kobolds are 1.5-3 feet tall.
Speed - The base movement speed of a Kobold is 20 Ft.
Dark vision(60)
Cower, Grovel, and Beg (Varient) - As a main action on your turn, you can disract any enemies who have you in their line of sight, giving all alies advantage on rolls which are focused on them.
Pack Tactics (Varient) - When with well known party members or Kobolds of the same group, you get an advantage on all attack rolls.
Sunlight Sensitivity
Trap Crafting (Homebrew) - A Kobold can use any material to create a trap, as long as they can make it make sense. If anything triggers the trap, it must roll a Dexterity saving throw at disadvantage, unless it had been revealed prior. If the trap is triggered, and the creator is within ten feet of it, they get a reactionary action (regardless of turn order). Furthermore, the creator must definite weather the trap is a damaging trap or a immobilize trap (Ex. Bearclaw vs tripwire), where a damaging trap will do damage (1d2B/P) and slow down the inflicted (50% Speed), and a immobilize trap will skip their following turn.
Scavenge (Homebrew) - A Kobold is an expert at finding useful things, when searching for items from a fallen for, or even a busted drawer, a Kobold will get an advantage roll whilst searching.
Tunneleer (Homebrew) - Out of combat you can dig 1d100*50 feet of tunnels per hour.
Urd - When creating a Kobold, you have the choice of rolling a d100 to become an Urd. If you get 90% or greater, you will have wings (20 Ft flying speed). All Kobolds which are without wings do not get along well with Urds.
Languages - Common, Uncommon, Draconic
Roleplaying a Kobold - I recommend that you exaggerate a trait. For example, a Jaunt Kobold might laugh maniacally and enjoy everything at just about every moment, where a more Courageous Kobold might try to play hero every battle and make a fool of theirself.
Clearification: I would like an official Kobold race in UA and eventually the official material, I posted my varient of how I believe the race should work, and urge others to try it out and tell me how it can be improved.
That's a very entertaining post. I imagine that you could consider Lizzardfolk to be Greater Kobolds though. My want for normal Kobolds' to be a legitimate, and common race (with proper balence) is because they would be great to play. Insanely weak tiny lizard people with a group of random people, or other Kobolds, it's really great if you want a challenging adventure, a flawful character.
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No silly, I'm not talking about the disappointing Volo's varient. I've come up with a much more fun varient which I hope you guys can enjoy, and will suggest that a better varient be added to Unearthed Arcana.
Without further delay, here is my varient of the race:
Kobold (Varient)
Lore:
Kobolds are cowardly and weak; because of this, Kobolds excel in working together- without this they easily fall. Socially Kobolds are focused and devoted to their family or groups, they work together for such cause. Kobolds are also masterful when it comes to creating traps. To overcome their inept physical strength, Kobolds will often work together to defeat a foe, using each-other as a distraction as they set traps and lead their foe into such trap, and eventually slay such a foe.
Kobolds live in tunnels and believe that a perfect life would be expanding their tunnels with their new born children. Whilst they thrive to do this, the Kobolds also worship the god which they call Kurtulmak, who has been imprisoned for his misdeeds.
Kobolds are often perceived as fodder and slain ruthlessly. Some greater species enslave Kobolds, rather than simply killing them for fun. Because of this, just about every group of Kobold' is afraid and fearful at all times. Kobold make an effort to not encounter other creatures.
-See Volo's Expert Tunnelers
-See Volo's Able Scavengers
Notes
Kobolds hate gnomes.
Kobolds are considered an adult at a very young age (five years). Most die by the age of 25, however they can live up until they are 150 years old.
Traits
Ability Score increase - A Kobolds Dexterity and Charisma are increased by two, however their Strength lowered by four and Constitution are lowered by two.
Age - Kobolds reach adulthood at the age of five and are considered to be at the end of their lives by the age of 125.
Alignment - Kobolds are either Lawful Evil it Chaotic Good, however they can also be neutral.
Size - SMALL Kobolds are 1.5-3 feet tall.
Speed - The base movement speed of a Kobold is 20 Ft.
Dark vision(60)
Cower, Grovel, and Beg (Varient) - As a main action on your turn, you can disract any enemies who have you in their line of sight, giving all alies advantage on rolls which are focused on them.
Pack Tactics (Varient) - When with well known party members or Kobolds of the same group, you get an advantage on all attack rolls.
Sunlight Sensitivity
Trap Crafting (Homebrew) - A Kobold can use any material to create a trap, as long as they can make it make sense. If anything triggers the trap, it must roll a Dexterity saving throw at disadvantage, unless it had been revealed prior. If the trap is triggered, and the creator is within ten feet of it, they get a reactionary action (regardless of turn order). Furthermore, the creator must definite weather the trap is a damaging trap or a immobilize trap (Ex. Bearclaw vs tripwire), where a damaging trap will do damage (1d2B/P) and slow down the inflicted (50% Speed), and a immobilize trap will skip their following turn.
Scavenge (Homebrew) - A Kobold is an expert at finding useful things, when searching for items from a fallen for, or even a busted drawer, a Kobold will get an advantage roll whilst searching.
Tunneleer (Homebrew) - Out of combat you can dig 1d100*50 feet of tunnels per hour.
Urd - When creating a Kobold, you have the choice of rolling a d100 to become an Urd. If you get 90% or greater, you will have wings (20 Ft flying speed). All Kobolds which are without wings do not get along well with Urds.
Languages - Common, Uncommon, Draconic
Roleplaying a Kobold - I recommend that you exaggerate a trait. For example, a Jaunt Kobold might laugh maniacally and enjoy everything at just about every moment, where a more Courageous Kobold might try to play hero every battle and make a fool of theirself.
[Img]https://i.warosu.org/data/tg/img/0501/46/1478538891817.jpg[/img]
Clearification: I would like an official Kobold race in UA and eventually the official material, I posted my varient of how I believe the race should work, and urge others to try it out and tell me how it can be improved.
I did a kobold race a few weeks ago. Here it is.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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That's a very entertaining post. I imagine that you could consider Lizzardfolk to be Greater Kobolds though. My want for normal Kobolds' to be a legitimate, and common race (with proper balence) is because they would be great to play. Insanely weak tiny lizard people with a group of random people, or other Kobolds, it's really great if you want a challenging adventure, a flawful character.