Looks awesome. Not sure if it's strong enough to be challenge rating 12 however... 9 or 10 seems more accurate to me. I can do some large damage but lacks anything to cope with high level abilities and spells.
Also Deflect missiles could be reworded to something like this to match up with official content:
When the whitespine takes damage from a ranged weapon attack, it can use it's reaction to reduce the damage by 18 (1d10+13).
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
Challenge rating is useless anyway. If it's a bit overtuned that'll just mean it won't die in a few rounds to a spellcaster half it's level.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Made a feat, Net Fighting, and I want some feedback on it. Tell me what you think!
It's neat! nets aren't used a bunch but I'd imagine they're useful, especially for the person who likes to use nets & takes this, what would be cool though is if It were like "Hunter" (or smthn idk) and it gave those effects to just tools that are used to catch, capture, & slow down enemies (not caltrops & such) too, as opposed to just nets. like I believe greatweapon master, where it gives effects to weapons, not just say a greatsword.
I was really, really annoyed with the Eldritch Knight subclass’ Weapon Bond feature, so I added/changed some clauses.
Armament Bond
At 3rd level, you learn a ritual that creates a magical bond between yourself and up to two weapons or a weapon and a shield, both of which you must be able to wield at the same time. You perform this ritual over the course of 1 hour, which can be done during a short or long rest. The armaments must be within your reach throughout the ritual, at the conclusion of which you touch the armaments and forge the bond.
Once you have bonded an armament to yourself, you can’t be disarmed of that armament unless you are incapacitated. If they are on the same plane of existence, you can summon one or both of your armaments as a bonus action on your turn, causing them to teleport instantly to your hands.
You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond a third armament, you must break the bond with one of the other two. The same restrictions apply as though you were attempting to bond the new armament and the armament you kept at the same time.
You can use an armament as a spellcasting focus for spells you cast, but that armament must be made with this purpose in mind. Creating an armament for this purpose makes it cost 20 gp more than other armaments of its type to create.
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
I would reword the Regeneration feature so it says:
Regeneration. At the beginning of the guardian‘s turn, it regains 5 hit points unless it was dealt fire damage since its last turn.
When wording the Grasping Vines, I would refer to fireball for help.
Two weeks late, but it should be like:
Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
I would reword the Regeneration feature so it says:
Regeneration. At the beginning of the guardian‘s turn, it regains 5 hit points unless it was dealt fire damage since its last turn.
When wording the Grasping Vines, I would refer to fireball for help.
Two weeks late, but it should be like:
Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Also, 10d10+50 is not 100.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
I would reword the Regeneration feature so it says:
Regeneration. At the beginning of the guardian‘s turn, it regains 5 hit points unless it was dealt fire damage since its last turn.
When wording the Grasping Vines, I would refer to fireball for help.
Two weeks late, but it should be like:
Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Also, 10d10+50 is not 100.
And the hit die should be d12s, since the guardian is huge.
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
I would reword the Regeneration feature so it says:
Regeneration. At the beginning of the guardian‘s turn, it regains 5 hit points unless it was dealt fire damage since its last turn.
When wording the Grasping Vines, I would refer to fireball for help.
Two weeks late, but it should be like:
Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Also, 10d10+50 is not 100.
And the hit die should be d12s, since the guardian is huge.
Also, the Grasping Vines formatting is off. It should be:
Grasping Vines (Recharge 6). At the guardian's command, a 20 foot circle within 60 feet of the guardian is entangled with thorny vines, which counts as difficult terrain. Characters within the radius must make a DC 13 Strength saving throw or take 3d6 piercing damage and be restrained until the end of the guardian's next turn.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
I would reword the Regeneration feature so it says:
Regeneration. At the beginning of the guardian‘s turn, it regains 5 hit points unless it was dealt fire damage since its last turn.
When wording the Grasping Vines, I would refer to fireball for help.
Two weeks late, but it should be like:
Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Also, 10d10+50 is not 100.
And the hit die should be d12s, since the guardian is huge.
Also, the Grasping Vines formatting is off. It should be:
Grasping Vines (Recharge 6). At the guardian's command, a 20 foot circle within 60 feet of the guardian is entangled with thorny vines, which counts as difficult terrain. Characters within the radius must make a DC 13 Strength saving throw or take 3d6 piercing damage and be restrained until the end of the guardian's next turn.
And using GV once shouldn't be a multiattack option, since it's already an action the guardian can take.
Forest Guardian. Not sure if I got the right challenge rating but I think it looks good
I would reword the Regeneration feature so it says:
Regeneration. At the beginning of the guardian‘s turn, it regains 5 hit points unless it was dealt fire damage since its last turn.
When wording the Grasping Vines, I would refer to fireball for help.
Two weeks late, but it should be like:
Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Also, 10d10+50 is not 100.
And the hit die should be d12s, since the guardian is huge.
Also, the Grasping Vines formatting is off. It should be:
Grasping Vines (Recharge 6). At the guardian's command, a 20 foot circle within 60 feet of the guardian is entangled with thorny vines, which counts as difficult terrain. Characters within the radius must make a DC 13 Strength saving throw or take 3d6 piercing damage and be restrained until the end of the guardian's next turn.
And using GV once shouldn't be a multiattack option, since it's already an action the guardian can take.
True.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
And the hit die should be d12s, since the guardian is huge.
Also, the Grasping Vines formatting is off. It should be:
Grasping Vines (Recharge 6). At the guardian's command, a 20 foot circle within 60 feet of the guardian is entangled with thorny vines, which counts as difficult terrain. Characters within the radius must make a DC 13 Strength saving throw or take 3d6 piercing damage and be restrained until the end of the guardian's next turn.
And using GV once shouldn't be a multiattack option, since it's already an action the guardian can take.
And the hit die should be d12s, since the guardian is huge.
Also, the Grasping Vines formatting is off. It should be:
Grasping Vines (Recharge 6). At the guardian's command, a 20 foot circle within 60 feet of the guardian is entangled with thorny vines, which counts as difficult terrain. Characters within the radius must make a DC 13 Strength saving throw or take 3d6 piercing damage and be restrained until the end of the guardian's next turn.
And using GV once shouldn't be a multiattack option, since it's already an action the guardian can take.
I tend to use the Tetra-cube statblock generator, it helps me to not have to worry about the maths so much myself! It also makes homebrewery formatting for export which is awesome!
You have mastered the art of breaking an enemy’s guard, leaving them vulnerable to attacks. Once per turn, when you hit a creature with a melee attack for the second time in a turn, you can force that creature to make a Strength saving throw. The DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice when you choose this feat). A creature immune to the prone condition automatically succeeds on this save. On a failed save, that creature can’t benefit from a shield until the start of your next turn, and can’t add their Dexterity modifier to their AC.
It look complicated but I can’t really see anything to improve with it. Maybe if you wanted to have a simpler version it could grand advantage to allies but it works as is.
Chilling! Reminds me of the Devourer from Fortnite...
I am an Arachpriest, Cat Cultist, Sauce Monk, Angel of Death, and First Spinjitzu Master.
I play Thirteen the necromancer elf, Timber the tabaxi child, and more at the tavern. Hope you like yams!
Oh yeah, don't forget to be kind and loving and stuff. Not on during weekends.
Looks awesome. Not sure if it's strong enough to be challenge rating 12 however... 9 or 10 seems more accurate to me. I can do some large damage but lacks anything to cope with high level abilities and spells.
Also Deflect missiles could be reworded to something like this to match up with official content:
I am an average mathematics enjoyer.
>Extended Signature<
Challenge rating is useless anyway. If it's a bit overtuned that'll just mean it won't die in a few rounds to a spellcaster half it's level.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Made a feat, Net Fighting, and I want some feedback on it. Tell me what you think!
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
It's neat! nets aren't used a bunch but I'd imagine they're useful, especially for the person who likes to use nets & takes this, what would be cool though is if It were like "Hunter" (or smthn idk) and it gave those effects to just tools that are used to catch, capture, & slow down enemies (not caltrops & such) too, as opposed to just nets. like I believe greatweapon master, where it gives effects to weapons, not just say a greatsword.
She/They/it
Keep in mind I'm in the UK so my time zone's GMT.
Definitely not an undead.
I was really, really annoyed with the Eldritch Knight subclass’ Weapon Bond feature, so I added/changed some clauses.
Let me know what you think!
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Two weeks late, but it should be like:
I have a weird sense of humor.
I also make maps.(That's a link)
Also, 10d10+50 is not 100.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
And the hit die should be d12s, since the guardian is huge.
I have a weird sense of humor.
I also make maps.(That's a link)
Also, the Grasping Vines formatting is off. It should be:
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
And using GV once shouldn't be a multiattack option, since it's already an action the guardian can take.
I have a weird sense of humor.
I also make maps.(That's a link)
True.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Forest guardian v2. The average of 10d12 is 60 right?
Mostly nocturnal
help build a world here
65.
I have a weird sense of humor.
I also make maps.(That's a link)
I tend to use the Tetra-cube statblock generator, it helps me to not have to worry about the maths so much myself! It also makes homebrewery formatting for export which is awesome!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Made this thing for a joke, not the worst homebrew I’ve made
Mostly nocturnal
help build a world here
Not too bad ngl
Need feedback on this feat:
Guard Breaker
You have mastered the art of breaking an enemy’s guard, leaving them vulnerable to attacks. Once per turn, when you hit a creature with a melee attack for the second time in a turn, you can force that creature to make a Strength saving throw. The DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice when you choose this feat). A creature immune to the prone condition automatically succeeds on this save. On a failed save, that creature can’t benefit from a shield until the start of your next turn, and can’t add their Dexterity modifier to their AC.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
It look complicated but I can’t really see anything to improve with it. Maybe if you wanted to have a simpler version it could grand advantage to allies but it works as is.
Mostly nocturnal
help build a world here
I made a simple magic item!
https://www.dndbeyond.com/homebrew/creations/view?entityTypeId=112130694&id=4994163
(Don’t know if I did the link right…)