Why the heck are you even buying the new books..? Seems pointless to me
Because it's cool to read new D&D content and you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition.
I haven’t reviewed the rule books but I’m not like some people where my favorite part of the game is min maxing a character for hours or reading tons and tons of lore, my favorite part is playing the game (though character creation is fun). I haven’t fully read the 5e books in all honesty, though I should I’ve never finished them. And I did keep up a bit with the 2024 rules they just don’t seem appealing
I haven't read the 5e books either. That's why I said "you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition." But in order to try out 5.5e, you should probably get the Player's Handbook at a minimum. I don't think you should bother finishing the 2014 rulebooks if you don't want to, but you undeniably need them if you want to have the full character or DM options for 5e. Likewise, you need at least one core rulebook - the PHB - if you want to use more than the 2024 basic rules, even if you aren't going to read the full tome. And if you're DM, you really need all three to run anything.
I'm sleepy so I might not be making sense but my point is people buy the new core rulebooks to try out the new version, not solely or even primarily just to read them for fun. And one big reason why buying the new books isn't pointless is because it gives you an opportunity to potentially play 5.5e.
I’m not a DM 90% of the time. wait, so you’re telling me you didn’t read the 5e books but you’re standing by 5.5e and arguing I should read it when you haven’t read the previous edition..?
I just think it’s a waste of money on my part, especially when I don’t have all that much money at the moment (I think some of you may be 20 - 30s and Teenagers just don’t have the same amount of money adults do)
I don’t know if I’m gonna be playing a D&D campaign for a while so I just think if I buy them they won’t get used, and honestly 5e may be slightly worse but I really only like level 1 - 5 anyway. Or enjoy them the most at least. I prefer a game with more danger so to speak
If anyone buys them it will be our DM
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And I heard from the trees a great parade And I heard from the hills a band was made
Why the heck are you even buying the new books..? Seems pointless to me
Because it's cool to read new D&D content and you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition.
I haven’t reviewed the rule books but I’m not like some people where my favorite part of the game is min maxing a character for hours or reading tons and tons of lore, my favorite part is playing the game (though character creation is fun). I haven’t fully read the 5e books in all honesty, though I should I’ve never finished them. And I did keep up a bit with the 2024 rules they just don’t seem appealing
I haven't read the 5e books either. That's why I said "you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition." But in order to try out 5.5e, you should probably get the Player's Handbook at a minimum. I don't think you should bother finishing the 2014 rulebooks if you don't want to, but you undeniably need them if you want to have the full character or DM options for 5e. Likewise, you need at least one core rulebook - the PHB - if you want to use more than the 2024 basic rules, even if you aren't going to read the full tome. And if you're DM, you really need all three to run anything.
I'm sleepy so I might not be making sense but my point is people buy the new core rulebooks to try out the new version, not solely or even primarily just to read them for fun. And one big reason why buying the new books isn't pointless is because it gives you an opportunity to potentially play 5.5e.
I’m not a DM 90% of the time. wait, so you’re telling me you didn’t read the 5e books but you’re standing by 5.5e and arguing I should read it when you haven’t read the previous edition..?
I just think it’s a waste of money on my part, especially when I don’t have all that much money at the moment (I think some of you may be 20 - 30s and Teenagers just don’t have the same amount of money adults do)
I don’t know if I’m gonna be playing a D&D campaign for a while so I just think if I buy them they won’t get used, and honestly 5e may be slightly worse but I really only like level 1 - 5 anyway. Or enjoy them the most at least. I prefer a game with more danger so to speak
If anyone buys them it will be our DM
That makes sense. If you’re not gonna be playing D&D in the near future then you really don’t need them. I actually do like reading lore, but there really isn’t much lore in the 5.5 core books except for a little in the DMG. Like I said, I mostly bought them because I am playing in a D&D campaign now and everyone else in our group was buying them and I figured I’d need them to use the setting and adventure books being published later this year and next year.
I'm doing well. I've been incredibly busy and I have had to do a ton of public speaking recently so I'm worn out. I did recently get a unicycle and I've been having fun with that. I also get to play Dnd this Sunday so I'm looking forward to that.
Appreciator of all things Weird, Wondrous, and/or Yummy
In the Autumn Country, days end quickly, the gloaming hours linger, and the midnights pile one upon the other till the air is thick and flows like twilight syrup.
Why the heck are you even buying the new books..? Seems pointless to me
Because it's cool to read new D&D content and you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition.
I haven’t reviewed the rule books but I’m not like some people where my favorite part of the game is min maxing a character for hours or reading tons and tons of lore, my favorite part is playing the game (though character creation is fun). I haven’t fully read the 5e books in all honesty, though I should I’ve never finished them. And I did keep up a bit with the 2024 rules they just don’t seem appealing
I haven't read the 5e books either. That's why I said "you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition." But in order to try out 5.5e, you should probably get the Player's Handbook at a minimum. I don't think you should bother finishing the 2014 rulebooks if you don't want to, but you undeniably need them if you want to have the full character or DM options for 5e. Likewise, you need at least one core rulebook - the PHB - if you want to use more than the 2024 basic rules, even if you aren't going to read the full tome. And if you're DM, you really need all three to run anything.
I'm sleepy so I might not be making sense but my point is people buy the new core rulebooks to try out the new version, not solely or even primarily just to read them for fun. And one big reason why buying the new books isn't pointless is because it gives you an opportunity to potentially play 5.5e.
I’m not a DM 90% of the time. wait, so you’re telling me you didn’t read the 5e books but you’re standing by 5.5e and arguing I should read it when you haven’t read the previous edition..?
I just think it’s a waste of money on my part, especially when I don’t have all that much money at the moment (I think some of you may be 20 - 30s and Teenagers just don’t have the same amount of money adults do)
I don’t know if I’m gonna be playing a D&D campaign for a while so I just think if I buy them they won’t get used, and honestly 5e may be slightly worse but I really only like level 1 - 5 anyway. Or enjoy them the most at least. I prefer a game with more danger so to speak
If anyone buys them it will be our DM
That makes sense. If you’re not gonna be playing D&D in the near future then you really don’t need them. I actually do like reading lore, but there really isn’t much lore in the 5.5 core books except for a little in the DMG. Like I said, I mostly bought them because I am playing in a D&D campaign now and everyone else in our group was buying them and I figured I’d need them to use the setting and adventure books being published later this year and next year.
Yeah, sorry about dragging the conversation out
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And I heard from the trees a great parade And I heard from the hills a band was made
Why the heck are you even buying the new books..? Seems pointless to me
Because it's cool to read new D&D content and you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition.
I haven’t reviewed the rule books but I’m not like some people where my favorite part of the game is min maxing a character for hours or reading tons and tons of lore, my favorite part is playing the game (though character creation is fun). I haven’t fully read the 5e books in all honesty, though I should I’ve never finished them. And I did keep up a bit with the 2024 rules they just don’t seem appealing
I haven't read the 5e books either. That's why I said "you can't know whether or not you like 5.5e better than 5e if you haven't reviewed the 2024 core rulebooks or tried playing the new half edition." But in order to try out 5.5e, you should probably get the Player's Handbook at a minimum. I don't think you should bother finishing the 2014 rulebooks if you don't want to, but you undeniably need them if you want to have the full character or DM options for 5e. Likewise, you need at least one core rulebook - the PHB - if you want to use more than the 2024 basic rules, even if you aren't going to read the full tome. And if you're DM, you really need all three to run anything.
I'm sleepy so I might not be making sense but my point is people buy the new core rulebooks to try out the new version, not solely or even primarily just to read them for fun. And one big reason why buying the new books isn't pointless is because it gives you an opportunity to potentially play 5.5e.
I’m not a DM 90% of the time. wait, so you’re telling me you didn’t read the 5e books but you’re standing by 5.5e and arguing I should read it when you haven’t read the previous edition..?
I just think it’s a waste of money on my part, especially when I don’t have all that much money at the moment (I think some of you may be 20 - 30s and Teenagers just don’t have the same amount of money adults do)
I don’t know if I’m gonna be playing a D&D campaign for a while so I just think if I buy them they won’t get used, and honestly 5e may be slightly worse but I really only like level 1 - 5 anyway. Or enjoy them the most at least. I prefer a game with more danger so to speak
If anyone buys them it will be our DM
That makes sense. If you’re not gonna be playing D&D in the near future then you really don’t need them. I actually do like reading lore, but there really isn’t much lore in the 5.5 core books except for a little in the DMG. Like I said, I mostly bought them because I am playing in a D&D campaign now and everyone else in our group was buying them and I figured I’d need them to use the setting and adventure books being published later this year and next year.
Yeah, sorry about dragging the conversation out
No prob. Gtg for now but I’ll probably be back later. And I will probably check out Elder Scrolls when I get to college and find a group of friends who are interested in trying more than just D&D.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Are you going to college soon? Just feels like a weird goal if you aren’t
Not for another two years. It’s not really a goal, just something I’ll do when I get there. Rn I’m following enough TTRPGs that I don’t have time to get into another one, but I figure by the time I get to college either I’ll have more time to check it out or I won’t be quite so much into D&D as I am now. Plus like I said the friends issue and finding people who are willing to try playing a new system.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Out of curiosity, what major things did it fix? I haven’t kept a ton with them since publication
Spells have gone through quite a few little quality of life improvements, the books make it way easier to teach new people (I have been teaching a lot of folks outside my group of late), THe sub-class design is better, overall -- and discourages the "dip".
THere is, overall, a bit more emphasis on exploration than previously, and it is placed right in front of players -- so it becomes a bigger deal. Conditions are much clearer, and the glossary section in the PHB that gives all those details is wonderful.
The things that I find important and an improvement are not the same as many folks, however. For example, for us there are 5 key things to the game when we play it:
• Role Play • Character Growth • Exploration • Discovery • Combat
Those are in order of general importance, as well; the game for us is about creating a Character and then exploring a world with them, discovering things as you go along.
We aren't the sort that gets all dressed up, and most of us don't do voices or anything, but we do really get into our characters (even me, and my characters are all critters, monsters, and villains). The feeling of having to earn your stuff, to work your way up from someone who's definitely a bit more than typical into a hero is a big deal -- and that means lots of stuff that isn't driven by a story that happens around a story that is going on. Plus, PCs get to choose what they do -- and there is always something to do when you include character growth and development.
Unlike what appears to be most of the newer players (folks who have only ever done 5e), we recognize the importance and value of tracking stuff, so there is a constant sense of survival elements that have an impact, and new discoveries around most corners. The world is a pretty varied place overall. Even I learn new things about it every adventure, every episode, if not every session.And I created it! But I did so to allow me the room to have that experience.
There is what I see as a very subtle shift in the underling stuff about the game that enables these things -- but, there is a HUGE, GIGANTIC caveat to this:
I loathe the default classes/subclass & don't use the default "book" races. I love the class system, i do not like at all how they implemented it in 5e -- but I haven't from the get go. That isn't a problem for me -- I just create my own classes and then turn the remaining special abilities that I don't use for my classes into feats and let folks take them.
Also, bastions is one of those Character Development things that we love. And pricing rules for magical items (not that I am bothered by it, but the absence was big).
95% of the "hate" I see for the new version is basically "I don't want to change" horseshit that is only coming because it is the first update for the vast majority of people. I've been through so many that I am barely phased by it beyond "welp, budget for that shit".
Play the game for 45 years, and you perspective is a LOT different.
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Out of curiosity, what major things did it fix? I haven’t kept a ton with them since publication
Spells have gone through quite a few little quality of life improvements, the books make it way easier to teach new people (I have been teaching a lot of folks outside my group of late), THe sub-class design is better, overall -- and discourages the "dip".
THere is, overall, a bit more emphasis on exploration than previously, and it is placed right in front of players -- so it becomes a bigger deal. Conditions are much clearer, and the glossary section in the PHB that gives all those details is wonderful.
The things that I find important and an improvement are not the same as many folks, however. For example, for us there are 5 key things to the game when we play it:
• Role Play • Character Growth • Exploration • Discovery • Combat
Those are in order of general importance, as well; the game for us is about creating a Character and then exploring a world with them, discovering things as you go along.
We aren't the sort that gets all dressed up, and most of us don't do voices or anything, but we do really get into our characters (even me, and my characters are all critters, monsters, and villains). The feeling of having to earn your stuff, to work your way up from someone who's definitely a bit more than typical into a hero is a big deal -- and that means lots of stuff that isn't driven by a story that happens around a story that is going on. Plus, PCs get to choose what they do -- and there is always something to do when you include character growth and development.
Unlike what appears to be most of the newer players (folks who have only ever done 5e), we recognize the importance and value of tracking stuff, so there is a constant sense of survival elements that have an impact, and new discoveries around most corners. The world is a pretty varied place overall. Even I learn new things about it every adventure, every episode, if not every session.And I created it! But I did so to allow me the room to have that experience.
There is what I see as a very subtle shift in the underling stuff about the game that enables these things -- but, there is a HUGE, GIGANTIC caveat to this:
I loathe the default classes/subclass & don't use the default "book" races. I love the class system, i do not like at all how they implemented it in 5e -- but I haven't from the get go. That isn't a problem for me -- I just create my own classes and then turn the remaining special abilities that I don't use for my classes into feats and let folks take them.
Also, bastions is one of those Character Development things that we love. And pricing rules for magical items (not that I am bothered by it, but the absence was big).
95% of the "hate" I see for the new version is basically "I don't want to change" horseshit that is only coming because it is the first update for the vast majority of people. I've been through so many that I am barely phased by it beyond "welp, budget for that shit".
Play the game for 45 years, and you perspective is a LOT different.
I do admit the 5e spell system is absolutely terrible. (That’s harsh wording) but I literally never play spellcasters in D&D because it is so annoying, you spend half the session reading your spells, and if you print them out it takes quite a while and there’s just a lot of rules and stuff to keep track of with them. I mostly play Rogues
that seems like a fair argument, I guess I’m just more interested in other systems and have enough time on my hands to be looking into them, my budget prevents me from doing some stuff cause I need to save up money to do things life buy gifts and Halloween costumes and I think I’m right when I say a lot of other game systems are cheaper then D&D (except Warhammer, which seems a lot more like a war game to me, I know there’s 2 versions but still) especially when they have a consolidated gaming book
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And I heard from the trees a great parade And I heard from the hills a band was made
Well, you probably haven't played as many systems as we have, and D&D isn't he perfect game for everyone -- never has been, never will be.
But it is the game that the vast majority of people know and enjoy. Other games have dedicated followings, but they are still a mere drop in the bucket compared to D&D -- something that is just as true today as it was in the 80's and 90's.
If it is going tobe "fantasy", and not superheroes, then we are going to play D&D. It's what we find works best for us; and "us" is a massive group of 53 people, the bulk of whom watched the older folks play 2e for 25 years and so grew up playing that.
For superhero playing we use a system that's been out of print since before WotC bought company. We use heavily modified Mechwarrior and battletech rules from the 90's for our "science fiction" type stuff. And we use an in-house game for modern/urban/cyberpunkish stuff.
We just really don't find any other games interesting to us -- and we are "modders", in that there will never be a system that works out of the book or box for all of us or even one of us; we have to be able to get int here and tinker and toy and change and adapt it. It is one of the reasons we despise 3.x with a fiery heat. And we think even less of Pathfinder.
As far as we are concerned, that entire set constitutes the worst ever version of the game -- no matter what company writes it.
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
I'm doing well. I've been incredibly busy and I have had to do a ton of public speaking recently so I'm worn out. I did recently get a unicycle and I've been having fun with that. I also get to play Dnd this Sunday so I'm looking forward to that.
How about you?
Hah. I tried a unicycle in college and could never get it to work.
I'm doing okay, all things considered. Waiting for the 2024 MM so I can start homebrewing monsters again.
Well, you probably haven't played as many systems as we have, and D&D isn't he perfect game for everyone -- never has been, never will be.
But it is the game that the vast majority of people know and enjoy. Other games have dedicated followings, but they are still a mere drop in the bucket compared to D&D -- something that is just as true today as it was in the 80's and 90's.
If it is going tobe "fantasy", and not superheroes, then we are going to play D&D. It's what we find works best for us; and "us" is a massive group of 53 people, the bulk of whom watched the older folks play 2e for 25 years and so grew up playing that.
For superhero playing we use a system that's been out of print since before WotC bought company. We use heavily modified Mechwarrior and battletech rules from the 90's for our "science fiction" type stuff. And we use an in-house game for modern/urban/cyberpunkish stuff.
We just really don't find any other games interesting to us -- and we are "modders", in that there will never be a system that works out of the book or box for all of us or even one of us; we have to be able to get int here and tinker and toy and change and adapt it. It is one of the reasons we despise 3.x with a fiery heat. And we think even less of Pathfinder.
As far as we are concerned, that entire set constitutes the worst ever version of the game -- no matter what company writes it.
you're in a game with 53 people? Thats nuts, I've played with 14 and we felt like a small army, 53 is literally an army. How do you get anything done with 53 turns to keep track of? That group of 14 essentially was one turn an hour per person, no joke
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And I heard from the trees a great parade And I heard from the hills a band was made
I am in a group of 53 people. It includes people I have been friends with since 1979 and 1980, my kids, their kids, our grandkids, friends and more. We have been playing together for 45 years.
there are 7 main DMs, of which I am the only one”just a DM”. There are three, maybe four backup DMs. Ages range from 12 to 61 in main group, 7 to 12 in kids group.
I have four main games a month, plus I have the Dungeon Delve. My groups for that are 9, 9, 7, 6, and then whoever is bored on Sunday afternoons.
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
I am in a group of 53 people. It includes people I have been friends with since 1979 and 1980, my kids, their kids, our grandkids, friends and more. We have been playing together for 45 years.
there are 7 main DMs, of which I am the only one”just a DM”. There are three, maybe four backup DMs. Ages range from 12 to 61 in main group, 7 to 12 in kids group.
I have four main games a month, plus I have the Dungeon Delve. My groups for that are 9, 9, 7, 6, and then whoever is bored on Sunday afternoons.
Okay so you’d not literally have 53 people at a table
Wow. Personally this it’s nuts to someone who’s 13. I don’t know how old you are but considering you have grandkids you sound like a very cool grandma and person in general
I am in a group of 53 people. It includes people I have been friends with since 1979 and 1980, my kids, their kids, our grandkids, friends and more. We have been playing together for 45 years.
there are 7 main DMs, of which I am the only one”just a DM”. There are three, maybe four backup DMs. Ages range from 12 to 61 in main group, 7 to 12 in kids group.
I have four main games a month, plus I have the Dungeon Delve. My groups for that are 9, 9, 7, 6, and then whoever is bored on Sunday afternoons.
Okay so you’d not literally have 53 people at a table
Wow. Personally this it’s nuts to someone who’s 13. I don’t know how old you are but considering you have grandkids you sound like a very cool grandma and person in general
I'm 15 and I would like to second this
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I am in a group of 53 people. It includes people I have been friends with since 1979 and 1980, my kids, their kids, our grandkids, friends and more. We have been playing together for 45 years.
there are 7 main DMs, of which I am the only one”just a DM”. There are three, maybe four backup DMs. Ages range from 12 to 61 in main group, 7 to 12 in kids group.
I have four main games a month, plus I have the Dungeon Delve. My groups for that are 9, 9, 7, 6, and then whoever is bored on Sunday afternoons.
Okay so you’d not literally have 53 people at a table
Wow. Personally this it’s nuts to someone who’s 13. I don’t know how old you are but considering you have grandkids you sound like a very cool grandma and person in general
I'm 15 and I would like to second this
I’m 16, almost 17 and thirded. You’re awesome @AEDorsay.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
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Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde.com | Wyrlde YT
.-=] Lore Book | Ruleset | PC Creation [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I bought the new books because this fix things I had problems with in the 2014 version of the game.
Also, because I have always read, in full, every single D&D book I have ever bought.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde.com | Wyrlde YT
.-=] Lore Book | Ruleset | PC Creation [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I’m not a DM 90% of the time.
wait, so you’re telling me you didn’t read the 5e books but you’re standing by 5.5e and arguing I should read it when you haven’t read the previous edition..?
I just think it’s a waste of money on my part, especially when I don’t have all that much money at the moment (I think some of you may be 20 - 30s and Teenagers just don’t have the same amount of money adults do)
I don’t know if I’m gonna be playing a D&D campaign for a while so I just think if I buy them they won’t get used, and honestly 5e may be slightly worse but I really only like level 1 - 5 anyway. Or enjoy them the most at least. I prefer a game with more danger so to speak
If anyone buys them it will be our DM
And I heard from the trees a great parade
And I heard from the hills a band was made
Out of curiosity, what major things did it fix? I haven’t kept a ton with them since publication
And I heard from the trees a great parade
And I heard from the hills a band was made
That makes sense. If you’re not gonna be playing D&D in the near future then you really don’t need them. I actually do like reading lore, but there really isn’t much lore in the 5.5 core books except for a little in the DMG. Like I said, I mostly bought them because I am playing in a D&D campaign now and everyone else in our group was buying them and I figured I’d need them to use the setting and adventure books being published later this year and next year.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I'm doing well. I've been incredibly busy and I have had to do a ton of public speaking recently so I'm worn out. I did recently get a unicycle and I've been having fun with that. I also get to play Dnd this Sunday so I'm looking forward to that.
How about you?
Yeah, sorry about dragging the conversation out
And I heard from the trees a great parade
And I heard from the hills a band was made
No prob. Gtg for now but I’ll probably be back later. And I will probably check out Elder Scrolls when I get to college and find a group of friends who are interested in trying more than just D&D.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Are you going to college soon? Just feels like a weird goal if you aren’t
And I heard from the trees a great parade
And I heard from the hills a band was made
Not for another two years. It’s not really a goal, just something I’ll do when I get there. Rn I’m following enough TTRPGs that I don’t have time to get into another one, but I figure by the time I get to college either I’ll have more time to check it out or I won’t be quite so much into D&D as I am now. Plus like I said the friends issue and finding people who are willing to try playing a new system.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Spells have gone through quite a few little quality of life improvements, the books make it way easier to teach new people (I have been teaching a lot of folks outside my group of late), THe sub-class design is better, overall -- and discourages the "dip".
THere is, overall, a bit more emphasis on exploration than previously, and it is placed right in front of players -- so it becomes a bigger deal. Conditions are much clearer, and the glossary section in the PHB that gives all those details is wonderful.
The things that I find important and an improvement are not the same as many folks, however. For example, for us there are 5 key things to the game when we play it:
• Role Play
• Character Growth
• Exploration
• Discovery
• Combat
Those are in order of general importance, as well; the game for us is about creating a Character and then exploring a world with them, discovering things as you go along.
We aren't the sort that gets all dressed up, and most of us don't do voices or anything, but we do really get into our characters (even me, and my characters are all critters, monsters, and villains). The feeling of having to earn your stuff, to work your way up from someone who's definitely a bit more than typical into a hero is a big deal -- and that means lots of stuff that isn't driven by a story that happens around a story that is going on. Plus, PCs get to choose what they do -- and there is always something to do when you include character growth and development.
Unlike what appears to be most of the newer players (folks who have only ever done 5e), we recognize the importance and value of tracking stuff, so there is a constant sense of survival elements that have an impact, and new discoveries around most corners. The world is a pretty varied place overall. Even I learn new things about it every adventure, every episode, if not every session.And I created it! But I did so to allow me the room to have that experience.
There is what I see as a very subtle shift in the underling stuff about the game that enables these things -- but, there is a HUGE, GIGANTIC caveat to this:
I loathe the default classes/subclass & don't use the default "book" races. I love the class system, i do not like at all how they implemented it in 5e -- but I haven't from the get go. That isn't a problem for me -- I just create my own classes and then turn the remaining special abilities that I don't use for my classes into feats and let folks take them.
Also, bastions is one of those Character Development things that we love. And pricing rules for magical items (not that I am bothered by it, but the absence was big).
95% of the "hate" I see for the new version is basically "I don't want to change" horseshit that is only coming because it is the first update for the vast majority of people. I've been through so many that I am barely phased by it beyond "welp, budget for that shit".
Play the game for 45 years, and you perspective is a LOT different.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde.com | Wyrlde YT
.-=] Lore Book | Ruleset | PC Creation [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Meanwhile, I needed to have some way of showing the height differences between some of my PC Species, lol. And since I made gifs of all of them...
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde.com | Wyrlde YT
.-=] Lore Book | Ruleset | PC Creation [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I do admit the 5e spell system is absolutely terrible. (That’s harsh wording) but I literally never play spellcasters in D&D because it is so annoying, you spend half the session reading your spells, and if you print them out it takes quite a while and there’s just a lot of rules and stuff to keep track of with them. I mostly play Rogues
that seems like a fair argument, I guess I’m just more interested in other systems and have enough time on my hands to be looking into them, my budget prevents me from doing some stuff cause I need to save up money to do things life buy gifts and Halloween costumes and I think I’m right when I say a lot of other game systems are cheaper then D&D (except Warhammer, which seems a lot more like a war game to me, I know there’s 2 versions but still) especially when they have a consolidated gaming book
And I heard from the trees a great parade
And I heard from the hills a band was made
Well, you probably haven't played as many systems as we have, and D&D isn't he perfect game for everyone -- never has been, never will be.
But it is the game that the vast majority of people know and enjoy. Other games have dedicated followings, but they are still a mere drop in the bucket compared to D&D -- something that is just as true today as it was in the 80's and 90's.
If it is going tobe "fantasy", and not superheroes, then we are going to play D&D. It's what we find works best for us; and "us" is a massive group of 53 people, the bulk of whom watched the older folks play 2e for 25 years and so grew up playing that.
For superhero playing we use a system that's been out of print since before WotC bought company. We use heavily modified Mechwarrior and battletech rules from the 90's for our "science fiction" type stuff. And we use an in-house game for modern/urban/cyberpunkish stuff.
We just really don't find any other games interesting to us -- and we are "modders", in that there will never be a system that works out of the book or box for all of us or even one of us; we have to be able to get int here and tinker and toy and change and adapt it. It is one of the reasons we despise 3.x with a fiery heat. And we think even less of Pathfinder.
As far as we are concerned, that entire set constitutes the worst ever version of the game -- no matter what company writes it.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde.com | Wyrlde YT
.-=] Lore Book | Ruleset | PC Creation [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Hah. I tried a unicycle in college and could never get it to work.
I'm doing okay, all things considered. Waiting for the 2024 MM so I can start homebrewing monsters again.
you're in a game with 53 people? Thats nuts, I've played with 14 and we felt like a small army, 53 is literally an army. How do you get anything done with 53 turns to keep track of? That group of 14 essentially was one turn an hour per person, no joke
And I heard from the trees a great parade
And I heard from the hills a band was made
I am in a group of 53 people. It includes people I have been friends with since 1979 and 1980, my kids, their kids, our grandkids, friends and more. We have been playing together for 45 years.
there are 7 main DMs, of which I am the only one”just a DM”. There are three, maybe four backup DMs. Ages range from 12 to 61 in main group, 7 to 12 in kids group.
I have four main games a month, plus I have the Dungeon Delve. My groups for that are 9, 9, 7, 6, and then whoever is bored on Sunday afternoons.
Only a DM since 1980 (3000 Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde.com | Wyrlde YT
.-=] Lore Book | Ruleset | PC Creation [=-.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Okay so you’d not literally have 53 people at a table
Wow. Personally this it’s nuts to someone who’s 13. I don’t know how old you are but considering you have grandkids you sound like a very cool grandma and person in general
And I heard from the trees a great parade
And I heard from the hills a band was made
I'm 15 and I would like to second this
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.I’m 16, almost 17 and thirded. You’re awesome @AEDorsay.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).