Weapon (longbow), artifact (requires attunement by a Elf or Half-Elf Neutral Good or Chaotic Good)
In the great war between elves and dwarves the great elf hero used this bow to avenge the betrayal of his people but was lost in the great disaster that ended the war
If attuned with the bow you can cast a fey per day
The bow does not need arrows instead it shoots magical missiles that deal 1d8 radiant damage
Dwarves are charmed by this bow
Dwarves have disadvantage when using this bow
Dwarves take 3 extra damage
Attacks with this weapon have +3 of bonus
Only dwarven master blacksmiths can destroy the bow
 

Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Disadvantage: Ranged Attacks, Bonus: Ranged Weapon Attacks, Replace Damage Type: Radiant, Bonus: Ranged Weapon Attacks, Charmed, Elf or Half-Elf Neutral Good or Chaotic Good, Ammunition, Heavy, Range, Two-Handed

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