While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Language: Abyssal, Damage, Combat, Warding, Cursed, Str 15 Required, Stealth Disadvantage
Yes. Remove curse allows you to doff the armor. If you put it back on, then you're cursed anew and would, again, require that someone remove your curse.
I think it is COOL :].
Would remove curse also remove the item's magical properties?
sooooo... basically +1 plate mail with an unarmed attack that's equal to a longsword? Pretty crummy for a very rare ngl.
The curse is neat and I wish there were more cursed objects in 5e but honestly I'd be better off just using +1 plate Mail and a +1 Longsword in most situations. Both together give the same bonus without the curse and don't even take up an attunement slot, not to mention that combined they'd probably be cheaper than a Very Rare.
TL:DR I like the thought not the execution.
I love it it is good
putting this on a npc is a good idea!
I agree completely, this would be a terrible experience for whoever wields it. With that in mind, I will give it to my level 4 players.
It's not meant to be an equipment upgrade for players. How much it would cost in comparison to a +1 plate and +1 longsword is inconsequential, because it's not something that players should find in a shop any way...
It's meant as the kind of thing that the champion of a demon-worshipping cult would wear and to teach the incautious character (and player) who loots it off their corpse and puts it on a lesson about messing with items that are obviously the result of dark magic.
It's 'very rare' to, basically, give DMs a guideline on how often something like this should show up in a campaign (not often).
Fear and hunger