Weapon (warhammer), very rare (requires attunement by a by a dragonborn of the Isshammer line.)

A warhammer of dwarvish and draconic design - this weapon has been passed down for centuries in what is now known as the Isshammer draconic line. It is said to have magical attributes when wielded by a member of the Isshammer line that is worthy, and that it will reveal itself only in the right moment.

When attuned to Ishamere [Rank 2], you gain the following benefits:

  • When you use a feature or spell that adds extra damage to an attack (divine smite, thunderous smite, etc.), you can change the extra damage type to cold rather than what it originally would be.
  • You have a +3 bonus to attack and damage rolls made with this magic weapon.
  • This weapon has 10 charges. You can expend a charge to add 1d6 cold damage to your weapon attack (no action required). There is no limit to how many charges you can expend per attack. You regain 1d10 charges at the end of a long rest.
  • You can expend 5 charges to cast freezing sphere, centered on yourself at 6th level (Save DC 17). You cannot use this casting of the spell to create the frozen orb form of this spell. You can expend up to 8 charges in order to raise the spell's level by 1 for each extra charge expended.
  • You gain the ability to cast ray of frost using this weapon. If you are a spellcaster, ray of frost uses your spellcasting modifier for the spell. If you are not a spellcaster, ray of frost's bonus to hit is based on your proficiency bonus.
  • You are immune to cold damage.

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Immunity: Cold, by a dragonborn of the Isshammer line., Damage, Combat, Versatile

Item Tags: Damage Combat

LunaticKnight

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