Weapon (dagger), uncommon
- Dagger holds a vial of poison in the hilt.
- On a turn where you hit with the weapon, you can use your bonus action to drain the vial into the creature you hit.
- Note, this does not work if the dagger was thrown
- Entire vial is drained at once, giving the creature disadvantage on their saving throw against the poison
- Can always safely refill it if you spend one uninterrupted minute doing it.
- Can attempt to refill by using an action to make a DC20 sleight of hand check, while doing so you are consider incapacitated until the start of your next turn.
- If you fail the check you are still incapacitated until the next round, and the mechanism is broken and will require a DC 12 tinker tools check to repair over an hour.
- If the repair check fails then the mechanism is more severely broken and will require a DC 20 tinker tools check and 20 gp in new material to repair over 6 hours.
- Can attempt to refill by using an action to make a DC20 sleight of hand check, while doing so you are consider incapacitated until the start of your next turn.
- If you fail the check you are still incapacitated until the next round, and the mechanism is broken and will require a DC 12 tinker tools check to repair over an hour.
- If the repair check fails then the mechanism is more severely broken and will require a DC 20 tinker tools check and 20 gp in new material to repair over 6 hours.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Finesse, Light, Thrown
Previous Versions
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7/21/2022 2:47:35 PM
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10/12/2022 5:42:22 PM
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