Weapon (maul), unknown rarity (requires attunement by a someone who is proficient in heavy melee weapons)

Crafted by Thurber Whise, a former striker to the Master Smith of the Lower City in Baldur's Gate. This hammer is unconventional and imperfect but has the potential to be very deadly if wielded by a well trained heavy weapon fighter. It was made in secret, combining classic smithing techniques and new age tinkering science. In the center of each of the hammer faces is a small hole, similar to a barrel of a gun, where an explosion emmits, sending the hammer head in the opposite direction for a faster impact speed.

There are two buttons on the handle that determine which direction the explosion will emit from, effectively shutting off the other direction with a steel plate. On the top of the hammer is a reloadable compartment, where a gem that holds 5 charges of black powder sits. Upon the pull of the trigger, which sits in the middle of the handle, the gem drops a charge of powder into the inner cavern of the hammer head while the gem's magic properties are invoked to create a spark, which lights the powder and explodes out one end, sending the hammer in the other directions at a chaotic but powerful speed.

When you spend a charge with this weapon and use the attack action, roll to hit and subtract 5 from the roll (still honoring critical successes). If the attack hits, you can add 2d12 bludgeoning and 1d6 fire damage to the attack's damage. The Whise Guy has a misfire of 3, so a roll (before any modifiers are added) equal to or lower than 3 will cause both flaps to close on the exit tubes, contain the explosion in the head and cause massive internal damage. The weapon will either be ineffective until a successful tinkering check  (DC10), or the gem will harness the misfire and send the explosion outward towards the wielder causing 2d6 fire damage (roll a d20, 1-10 the weapon breaks, 11-20 the wielder takes the damage). If the tinkering check is failed, the weapon will be in need of significant repair which will call for a forge, and material equal to half the gold worth of the weapon's cost.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Bludgeoning, Damage: Fire, someone who is proficient in heavy melee weapons, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

ShagbarkFigbug

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