Weapon (dagger), artifact (requires attunement by a Requires attunement by a cleric )

On every level of perception check it appears as a normal flip knife. Before attunement when using detect magic you will have to perform a constitution saving throw. On success detect magic will end on failure an added effect of blindness will appear for 2 minutes . These second effect will happen if the blade is fliped up exept to the entire room for 1 minute afterwards it will mediumly glow. When it is held you will take 1D4 burning damage. Once attuned detect magic will have appear glowing yellow and when fliped up it will dimly glow. When equiped it will give you darkvision 60ft along with your height  will be increased by 1ft and your weight by 10lbs. When you attack an enemy you deal 2D8 fire and 2D4 radiant damage you roll 3D8 to hit. This knife can be thrown and has no chance of missing as travels threw the air as light and it deals 3D6 radiant damage.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Blinded, You can use a charge to add 1D4 electric damage to your attack., Requires attunement by a cleric , Damage, Buff, Combat, Finesse, Light, Thrown

Item Tags: Damage Buff Combat

Ashu_Aiman

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