Weapon (crossbow, heavy), very rare

Invented and wielded by Strike Force General "Lady" Ona Pierken during the campaign to regain the Deep Gnome city of Deephearth from occupying undead and kobold forces, this heavy crossbow is the first and only portable crossbow of it's kind. The fine Deep Gnome craftsmanship of this weapon grant it a +1 bonus to attack and damage rolls.

The Wasp's three tension bows work together to launch each bolt, increasing projectile speed and range. If used to fire wooden bolts, the range is increased to 200/800ft. If used to fire all-metal bolts, the weapons damage changes to 2d8 piercing damage and the ammunition's range is 100/400ft. The all-metal "spike" ammo is considered siege ammunition and does double damage against structures and constructs. If "spike" ammo is used against a creature, the "spike" ammunition imposes disadvantage on any attempt to use "missile snaring" and on any saving throw or skill check against being pushed back or knocked prone by the attack.

The Wasp is readied to fire by sliding the rear-most handle along the underside of the crossbow, which moves a bolt from the ammo cylinder into the barrel as it is slid forward and pulls the strings from the bows to the firing position as it is slid back to the resting position at the rear of the slide. 

The Wasp uses an ammo cylinder housing 8 magazines with storage for 3 bolts each that rotates as the weapon is readied to fire to ensure 24 bolts can be fired from the weapon before a reload is necessary. The reloading trait of this weapon is removed, but the Wasp requires upkeep cleaning and maintenance during short and long rests or the wielder risks running out of ammunition in combat or weapon failure at the GM's discretion. Weapon proficiency with heavy crossbows prevents the need for skill checks to perform upkeep cleaning and maintenance, but all of this is left to GM discretion.

Reloading the weapon in combat requires proficiency with heavy crossbows to be done as a bonus action. If not proficient, reloading requires the wielder's action and bonus action to accomplish. The bonus action retrieves the next ammo cylinder and the action is used to release the previous cylinder and replace it with the new cylinder.

Proficiency with a heavy crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Loading, Range, Two-Handed

Item Tags: Damage Combat

GabeChuod

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