(School of Invention wizard only)
THIS IS UNOFFICIAL MATERIAL
The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.
If this material is made official, it will be refined based on your feedback, and then it will appear in a D&D product that you can unlock on DDB.
If this material is not made official, it will be removed from DDB following the playtest period and you will need to replace it with another option.
Arcanomechanical Armor is a magic item that only you can attune to. While you are attuned to it and wearing it, it grants you resistance to force damage.
The armor is light armor and provides an AC of 12 + your Dexterity modifier.
You can create a new suit of it at the end of a long rest by touching a nonmagical suit of studded leather armor, which magically transforms it. Doing so removes the magic from your previous arcanomechanical armor, turning it into nonmagical studded leather.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Resistance: Force, Wizard (School of Invention), Utility, Combat, Warding