Weapon (any), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Applicable Weapons:
Name | Type | Damage | Properties |
---|---|---|---|
Club | Simple Melee | 1d4 + 1 bludgeoning | Light |
Dagger | Simple Melee | 1d4 + 1 piercing | Finesse, light, thrown (range 20/60) |
Greatclub | Simple Melee | 1d8 + 1 bludgeoning | Two-handed |
Handaxe | Simple Melee | 1d6 + 1 slashing | Light, thrown (range 20/60) |
Javelin | Simple Melee | 1d6 + 1 piercing | Thrown (range 30/120) |
Light hammer | Simple Melee | 1d4 + 1 bludgeoning | Light, thrown (range 20/60) |
Mace | Simple Melee | 1d6 + 1 bludgeoning | -- |
Quarterstaff | Simple Melee | 1d6 + 1 bludgeoning | Versatile (1d8) |
Sickle | Simple Melee | 1d4 + 1 slashing | Light |
Spear | Simple Melee | 1d6 + 1 piercing | Thrown (range 20/60), versatile (1d8) |
Yklwa | Simple Melee | 1d8 + 1 piercing | Thrown (range 10/30) |
Name | Type | Damage | Properties |
---|---|---|---|
Boomerang | Simple Ranged | 1d4 + 1 bludgeoning | Thrown (range 60/120) |
Crossbow, light | Simple Ranged | 1d8 + 1 piercing | Ammunition, (range 80/320), loading, two-handed |
Dart | Simple Ranged | 1d4 + 1 piercing | Finesse, thrown (range 20/60) |
Shortbow | Simple Ranged | 1d6 + 1 piercing | Ammunition, (range 80/320), two-handed |
Sling | Simple Ranged | 1d4 + 1 bludgeoning | Ammunition, (range 30/120) |
Name | Type | Damage | Properties |
---|---|---|---|
Battleaxe | Martial Melee | 1d8 + 1 slashing | Versatile (1d10) |
Flail | Martial Melee | 1d8 + 1 bludgeoning | -- |
Glaive | Martial Melee | 1d10 + 1 slashing | Heavy, reach, two-handed |
Greataxe | Martial Melee | 1d12 + 1 slashing | Heavy, two-handed |
Greatsword | Martial Melee | 2d6 + 1 slashing | Heavy, two-handed |
Halberd | Martial Melee | 1d10 + 1 slashing | Heavy, reach, two-handed |
Lance | Martial Melee | 1d12 + 1 piercing | Reach, special |
Longsword | Martial Melee | 1d8 + 1 slashing | Versatile (1d10) |
Maul | Martial Melee | 2d6 + 1 bludgeoning | Heavy, two-handed |
Morningstar | Martial Melee | 1d8 + 1 piercing | -- |
Pike | Martial Melee | 1d10 + 1 piercing | Heavy, reach, two-handed |
Rapier | Martial Melee | 1d8 + 1 piercing | Finesse |
Scimitar | Martial Melee | 1d6 + 1 slashing | Finesse, light |
Shortsword | Martial Melee | 1d6 + 1 piercing | Finesse, light |
Trident | Martial Melee | 1d6 + 1 piercing | Thrown (range 20/60), versatile (1d8) |
War pick | Martial Melee | 1d8 + 1 piercing | -- |
Warhammer | Martial Melee | 1d8 + 1 bludgeoning | Versatile (1d10) |
Whip | Martial Melee | 1d4 + 1 slashing | Finesse, reach |
Name | Type | Damage | Properties |
---|---|---|---|
Blowgun | Martial Ranged | 1 + 1 piercing | Ammunition, (range 25/100), loading |
Crossbow, hand | Martial Ranged | 1d6 + 1 piercing | Ammunition, (range 30/120), light, loading |
Crossbow, heavy | Martial Ranged | 1d10 + 1 piercing | Ammunition, (range 100/400), heavy, loading, two-handed |
Longbow | Martial Ranged | 1d8 + 1 piercing | Ammunition, (range 150/600), heavy, two-handed |
Net | Martial Ranged | -- | Special, thrown (range 5/15) |
Name | Type | Damage | Properties |
---|---|---|---|
Pistol | Martial Ranged | 1d10 + 1 piercing | Ammunition (range 30/90), loading |
Musket | Martial Ranged | 1d12 + 1 piercing | Ammunition (range 40/120), loading, two-handed |
Name | Type | Damage | Properties |
---|---|---|---|
Pistol, automatic | Martial Ranged | 2d6 + 1 piercing | Ammunition (range 50/150), reload (15 shots) |
Revolver | Martial Ranged | 2d8 + 1 piercing | Ammunition (range 40/120), reload (6 shots) |
Rifle, hunting | Martial Ranged | 2d10 + 1 piercing | Ammunition (range 80/240), reload (5 shots), two-handed |
Rifle, automatic | Martial Ranged | 2d8 + 1 piercing | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
Shotgun | Martial Ranged | 2d8 + 1 piercing | Ammunition (range 30/90), reload (2 shots), two-handed |
Name | Type | Damage | Properties |
---|---|---|---|
Laser pistol | Martial Ranged | 3d6 + 1 radiant | Ammunition (range 40/120), reload (50 shots) |
Antimatter rifle | Martial Ranged | 6d8 + 1 necrotic | Ammunition (range 120/360), reload (2 shots), two-handed |
Laser rifle | Martial Ranged | 3d8 + 1 radiant | Ammunition (range 100/300), reload (30 shots), two-handed |
Notes: Bonus: Magic, Damage, Combat
How do I calculate the additional cost to buy a, for example, +1 Dagger as opposed to a regular one? Is there a flat percentage increase in price?
I imagine in some settings that the cost of the dagger is (regular cost of a dagger) + 500 gold. Any uncommon magic item which can be chosen for Tomb of Annihilation can be worth about 500 gold or less. Usually there are a few items with unique enchantments which are uncommon but have a specific price for purchase. Javelin of Lightning comes to mind.
I'm wondering the same thing. I'm not sure how to buy a +1 greataxe because t has no posted cost.
and, thunderbludgeon, i got a 403 when I tried your link.
yeah same
not sure if anyone noticies, but the boomerang here says it does peircing damage.
i would base it off of the magic item rarity table
https://www.dndbeyond.com/sources/dmg/treasure#BuyingandSelling
+50-100gp for +1 (I'd go 100gp)
+100-500gp for +2 (I'd go 250gp)
+500-5000gp for +3 (I'd go 625gp)
+1 Firearms?
I agree that firearms should be on this list
That falls under ammunition, which is a separate page on dndbeyond.
Xanathar gives rules for Downtime activities, specifically "Buying a Magic Item."
https://www.dndbeyond.com/sources/xgte/downtime-revisited#BuyingaMagicItem
If a +1 Longbow also had the properties of an Imbued Wood Focus (& therefore required attunement), what should its rarity be then?
Your prices are one range to low.
+1 is uncommon, i.e. 100-500gp
+2 is rare, i.e. 500-5000gp
+3 is very rary, i.e. 5000-50000gp
But I agree with Xuln that the Rules in Xanathar's on page 126 apply to +x weapons.
I like this idea for basic enhancements...
Uncommon +1 Weapon (150*1) + cost of weapon, Ex: +1 Longsword =165gp
Rare +2 Weapon (150*10) + prior cost or cost of weapon, Ex: +2 Longsword = 1,515gp - 1,665gp
Very Rare +3 Weapon (1500*10) + prior cost or cost of weapon, Ex: +3 Longsword = 15,015 - 16,665gp
Even in DnD guns make it into schools.
It’s what AO intended