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    posted a message on Good miniatures for Goliath, Tabaxi and other special races.

    Regarding Tabaxi, I think HeroForge is your best bet.

    Posted in: Arts & Crafts
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    posted a message on Good miniatures for Goliath, Tabaxi and other special races.

    http://www.reapermini.com/Miniatures/barbarian/latest/03724

    What I did was get this guy, and then I based him on a piece of cork painted to look like a big rock. It's not a perfect solution, but it was a pretty effective way to account for the size difference.

    Posted in: Arts & Crafts
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    posted a message on [Mega Thread] Focused Feedback - Campaign Management

    I did a search in the thread and didn't get any results, so if I'm echoing someone else just consider this another vote, but I feel like giving DMs the ability to send Player Handouts to characters in a campaign wouldn't be too hard to do. It's a standard feature in VTTs, and I know that DDB isn't going that route, but I think it goes well with the overall theme of helping D&D go paperless. Maybe add a tab on the character sheet, and the DM could have the files uploaded (or hyperlinked from imgur or somewhere) in advance, and then during the session they could just check off the names of the characters who get the handout and then click "Share" and the players could then access it from that tab.

    Posted in: D&D Beyond Feedback
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    posted a message on Any word on the Character Sheet Revamp EXPECTED released date?

    The short term roadmap on the last Q&A had MToF listed before the sheet revamp release. That doesn't mean anything, but to me it says to expect it sometime after May 18th.

    That being said, on the March Q&A, the sheet revamp was listed before Homebrew Subclasses, and here we are, so I would take my guess with a grain of salt, but I'm not going to let myself get antsy about it until after the new book is out.

    Posted in: General Discussion
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

    You can with the app. More features are coming soon.

    Posted in: D&D Beyond Feedback
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    posted a message on D&D Beyond - Live Dev Update / Q&A Stream - Fri 20th April @ 11am PST

    I'd like to follow up PanoramicPanda's question and ask if DDB staff will be at GenCon?

    (also TaleSpire looks awesome)

    Posted in: D&D Beyond Feedback
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    posted a message on A Buyer's Guide for DnD Beyond

    Homebrew Subclasses are now live

    Posted in: General Discussion
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    posted a message on What to do when your only option for playing D&D is Adventurer's League and you hate AL, and the local nerd community is toxic?

    IMO the game is just the vehicle. The time shared with friends is the reward at the destination. If you're looking to play the game as a first priority, you open yourself up to a lot of less-than-ideal circumstances in my experience. That's why I don't like public games with strangers. In my situation, the game is just an excuse to hang out, which is increasingly more difficult to do in our adult lives. It could be any game, but since I've bought heavily into 5e (which is a perfect system for new players), that's what we do. 

    I know you've stated that you have difficulty with making and keeping friends, but for the experience that you seem to be looking for, I think that should be your first step. Find people who you like spending time with, and once you've built a good rapport, then see about getting a game of D&D started. I'm not saying it's easy, but I think that is something to work towards.

    Or, as others have said, your other option is to compromise until a more ideal situation presents itself.


    Posted in: General Discussion
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

     

    Quote from mjsoctober >>

     

    Quote from Koren >>

    While I don't see an all-access subscription as a viable option for the many reasons others have already stated/argued, the comment up above about having just the full PHB content included in some level of sub is interesting.  It gives people many more options, without opening up everything.  If they want any SCAG/Volo's/etc options, they'd still need to buy those. Priced appropriately, that doesn't seem unreasonable to me. 

     
     The counter argument to that is, just buy the components you need a la cart to make the PC you want. Each time you make a new PC do that. Each payment goes towards the total cost of the book, and once you've spent the equivalent of $29.99 you unlock the whole book.
     
     The last time I tried making that point (which I agree is the best one), the guy got all fussy and was like "HOW DARE YOU ASSUME HOW MANY CHARACTERS I NEED? MAYBE I NEED TO MAKE 4-5 NEW CHARACTERS EVERY SINGLE MONTH!" (I'm paraphrasing, but that's how I took it).

    Like, I try to keep from flaming these boards, but any person making new characters THAT frequently HAS to recognize that they are an EXTREME OUTLIER and no company is going to create a new business model just to cater to maybe a dozen people. Don't get me wrong, I love me some D&D (obviously), but that starts to hit a point where I think a person may need an intervention rather than an easier way to play D&D.

    Very small text to simulate whispering, but I think it all boils down to people actually trying to nickel and dime Curse/WotC and not the other way around.
    Posted in: D&D Beyond Feedback
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

    I mean, I already have. But much to my chagrin, this conversation isn't going to go away, so we might as well explore and exhaust every possibility lol.

    Posted in: D&D Beyond Feedback
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

     

    Quote from mjsoctober >>

     

    Quote from AdventureFight >>

    A lot of your suggestions have come up before and the debate can be found in this thread, but you have one new idea (at least to me) that I do find interesting.

    My criticism of the subscription for book access is that it doesn't stop someone from paying for a single month, copying everything they need, and then cancelling. It just seems like a bad business move for Curse to offer that.

    However, I hadn't considered the idea of only offering a yearly subscription. It would obviously be at a higher cost than the Master Tier, but I do think that would resolve the potential for abuse that I mentioned. It's a moot point to me, as I already have all of the purchased content I currently need, but it's not a bad starter point for a meaningful discussion on this issue.

     
     Except that if a yearly subscription gave access to ALL the books for less than the cost of buying those books combined and less than the cost of the Legendary Bundle, no one would be likely to buy the books or the bundle, and those of us who have bought them would be angry.
     
    It just depends on what was offered for me to be upset or not. Like, a subscription would automatically have to be less to make sense, but as we've discussed, the subscriber still loses access when the payment lapses, whereas the purchaser does not. So no matter what, the subscriber is ultimately paying more for the same thing if they want long-term access. Maybe a whole year is a bit much, so maybe you would have to subscribe in 3-month or 6-month chunks. Maybe all it would offer would be the PHB, just so people have all of those options for character creation. Or maybe different tiers with different books provided. This does sound like a lot of trouble for the Curse team to have to implement just to appease a fringe group of potential customers, but like I said, this is more just to provide some useful feedback other than the same things we've seen rehashed a thousand times.

     

    Quote from gseno65 >>

     

    Quote from AdventureFight >>

    My criticism of the subscription for book access is that it doesn't stop someone from paying for a single month, copying everything they need, and then cancelling. It just seems like a bad business move for Curse to offer that. 

    At $50 for the subscription, it shouldnt matter if they copy the book for their own use.. As $50 is more than the cost of the book in general... this would give Curse repeated transactions from a single customer if they decide that the tool and content sharing is worth keeping, which in my experience so far, it truly is worth it especially for DMing a party with a couple new players... If they only pay for one month, they still make their money that they would have from someone purchasing a digital book.

     
     
    I'm not sure I follow you. I don't think anyone would be okay with a $50/mo subscription. If that was offered, you could just permanently buy 1 book and several other features from other books for a way better deal. The monthly price that's been kicked around is ~$10. At that price, it becomes far more easy and tempting to abuse. But like you suggested with doing a yearly subscription, at that point piracy becomes pointless.
    Posted in: D&D Beyond Feedback
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

    A lot of your suggestions have come up before and the debate can be found in this thread, but you have one new idea (at least to me) that I do find interesting.

    My criticism of the subscription for book access is that it doesn't stop someone from paying for a single month, copying everything they need, and then cancelling. It just seems like a bad business move for Curse to offer that.

    However, I hadn't considered the idea of only offering a yearly subscription. It would obviously be at a higher cost than the Master Tier, but I do think that would resolve the potential for abuse that I mentioned. It's a moot point to me, as I already have all of the purchased content I currently need, but it's not a bad starter point for a meaningful discussion on this issue.

    Posted in: D&D Beyond Feedback
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    posted a message on A Buyer's Guide for DnD Beyond

     

    Quote from BadEye >>

     

    Quote from Grendel111111 >>

     

    Quote from ArwensDaughter >>

     

     Subclasses cannot currently be homebrewed, but homebrew subclasses are expected soon.   

     

     Really good. I would avoid using the word soon or you will get a "This was posted an hour/week/month ago and why haven't we got the subclasses yet? You said soon."
    Also I think the material that was put out for the first adventures as player PDF's is also available free (Like the elemental evil players guide). 
    Probably should just hold on to this a couple of days and go ahead and say subclasses are a go, since they'll be released Monday.
     
     <3 <3 <3
    Posted in: General Discussion
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

    I bet WotC had that information when they chose to not emulate it for the new edition. Just saying...

    I'll admit I'm being very speculative, but this whole conversation is based around a lot of MAYBES, MIGHTS, and POTENTIALS.

    I can't really think of a way to express my next thoughts without coming off as argumentative, so I'll just say that I'm pretty sure the people making the important decisions knew about all previous and current competing digital toolsets when they were conceptualizing this product. I understand that you would prefer something more ideal to your needs, but you have to look at the issue externally and realize that no business in their right mind would deny a product that the majority is demanding. If it is not on the implementation roadmap, it is because there is not enough demand. 

    Posted in: D&D Beyond Feedback
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    posted a message on D&D Beyond - Pricing & Purchase FAQ & Discussion

    That doesn't answer my question. There is definitely a market for digital tools, as the success of DDB and other less-than-legal alternatives proves.

    I'm asking if there is a substantial enough market for people who want EVERYTHING for a limited time? Neither of your other examples offered subscription-based access. 

    Posted in: D&D Beyond Feedback
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