• 1

    posted a message on [Mega Thread] Focused Feedback - Campaign Management
    Quote from spilledale >>
    Quote from AdventureFight >>

    Not at all a bad idea, and it has actually come up in another thread recently, although I can't remember exactly which one.

    The thing that makes this idea tricky though is Content Sharing. As in, Content Sharing allows all users (Players and DM) to share everything they have purchased with everyone in the campaign.

    So let's take a real example. My DM for ToA bought the physical book at launch, but as a favor to her and because I have plans to DM it for my other group later, I went ahead and purchased it on DDB.

    Now let's say hypothetically, I decide to start running it in 6 months. The group I'm playing in is far enough ahead at that point to where I'm not worried about the group I'd be DMing for catching up, so spoilers aren't an issue. 

    So what happens if my DM decided to lock the contents of that book from Player View? Do I lose the content I paid for until she decides to grant it back to me? Do I have to quit the campaign to get it back if she won't unlock it? Or can she not lock it from me since I bought it? If that's the case, what's to stop a player who wants to cheat bad enough from just buying the book themselves? On that note, what's to stop any player from just buying a physical book?

    I'm not particularly worried about this scenario, but it's worth bringing up as a hypothetical to demonstrate how different the circumstances can be from group to group.

    Like I said, a toggle isn't a bad idea and it's a good point that needs to be discussed, but ultimately at some point for many groups, it still has to come down to trusting your players to not cheat themselves out of the experience. I'm only bringing up criticisms so that the argument for the toggle can consider every angle.

    I'm not 100% sure if you were replying to me or someone before me but to be clear, my proposal doesn't involve locking any content. But then, I didn't envision it as a tool for blocking access to campaigns - to me, that's a fool's errand. As you say, if people want to read the adventure they're playing, they will do so! I was thinking of it solely as a way of defining a table's house rules. 
    I was speaking of the ability to create a unique campaign-specific copy of the compendium, which would be accessed only via that campaign's portal. Each campaign can have one, tied only to that campaign. The idea is that the toggles only define what can and can't be seen if DM or players access that campaign's particular version copy of the compendium - the DM can use the toggles to define what rules get included, which are left out, and what homebrew content to make "campaign official". They'd effectively be making their own game-specific rules bible. 
    The system would be isolated from the larger site, so none of the toggled content changes anywhere else on DDB - whatever you've paid to see, you can see in the global compendium/character creation, or in any other campaign you take part in that allows it.
    A related idea would be to allow players to enter the character creation tool via the campaign portal, and if they do so only see character options in the builder that have been toggled on for that particular campaign.   
     
     I like it!
    Posted in: D&D Beyond Feedback
  • 0

    posted a message on The State of D&D panel from Game Hole Con

    As it pertains to DDB, it seems like 5e will have a 10 year lifespan, and they are considering making 6e backwards compatible.

    So for those worried about the potential short life of DDB, I'd say that discussion is officially shelved for now.

    Posted in: General Discussion
  • 3

    posted a message on [Mega Thread] Focused Feedback - Campaign Management

    Plus, what incentive does the Curse team have to stall any longer than they have to? Putting out a fully functional finished product right now would probably be a dream come true for them. Once the work is done, they just get to sit back and cash those sweet "books people already bought once" checks. But I'd rather they take their time and get it as close to right as they can with each update, rather than rush out something that will need to be reworked again later, which would likely push back the date of where we all want to be even further. 

    Don't get me wrong, I want my cool stuff now too. But I trust in common sense that they're working to get something that will blow our minds out as soon as they can.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on RIP OrcPub

    ^ Thank you!

    Posted in: General Discussion
  • 2

    posted a message on Suggestion: Beat the Competition at Their Own Game

    The staff has expressed interest in trying to integrate DDB into established VTTs. So I think this is more likely to happen than them developing their own.

    I'm just sort of wishing on a star with this, but I think just a simple map/image viewer would be nice, especially since it already provides all of the high res maps and images with compendium content. 

    I play an in-home game, and I use a TV on my table to display maps and information, but currently the only way to do this and get Fog of War functionality is to load your VTT twice (or with roll20, have two separate browsers), log in on two accounts, and meanwhile eat up your system resources (my laptop isn't the best, but something as simple as displaying an image and gradually revealing it shouldn't be too hefty). I don't need chat or tokens, since I use real minis.

    If there was a way to launch a "player view" window where you could display maps, manage a fog of war, and maybe show other visual resources without all of the clunky VTT features meant for online play, I would throw money at it so fast.

    DDB doesn't necessarily have to make this an integrated feature, but if any software developers looking for a new project are roaming these boards... HINT HINT NUDGE NUDGE.

    Posted in: D&D Beyond Feedback
  • 1

    posted a message on Disappointed there isn't a 4e style character creator subsciption.

    For sure. I'm just trying to still the waters as much as I can haha. DBB came up on Reddit again today and it's been what you would expect.

    Posted in: D&D Beyond Feedback
  • 3

    posted a message on Disappointed there isn't a 4e style character creator subsciption.

    I don't know if this solution has ever come up before, but I just thought of it and it's worth discussing. If someone knows why this wouldn't work, feel free to chime in. 

    The most common argument I hear against the subscription model is that it's impractical. However, Curse already has the groundwork in place to collect subscriptions, and based on the way purchasing piecemeal works, they're clearly willing to be reasonable when it comes to paying for content over time.

    So how about an option where you can subscribe for like $10/mo and unlock everything for use with the character generator? No compendium content or even independent listings, but a fully functional character creator and "Hero" tier access.

    As you pay on that, it chips away at the cost of a Legendary Bundle. Once you have covered the cost, you no longer have to pay for the $10 sub and it automatically drops you down to Hero Tier, unless you opt to cancel. If you cancel early, you can use the credit accrued to unlock individual books and features, since it all goes to the same place eventually (minus the cost of the Hero Tier).

    The other option I can think of as a compromise would be to charge a low fee per character. Like for a one-time fee of $2.99, you build a character with all options available, but it goes back to being locked if you try to make another character. That fee can also chip away at the cost of a Legendary Bundle. The main issue I see with that is a person making one character, printing it out, and then going in and editing it as a different character. It's a lot of work for a whole party, but I wouldn't put anything past people these days.

    I'm just brainstorming, so I totally get that these have probably been discussed and shot down for one reason or another, but it seemed like a productive idea to bring up at least.

    Posted in: D&D Beyond Feedback
  • 1

    posted a message on How to stop the flood of "I don't want to pay" threads...

    At the very least, when I start my fabled podcast (coming after tax returns get back next year lol), this will be something I'm sure I'll go on a nice rant* about.

     *The options expressed by AdventureFight are his own, and in no way represent the views of Curse, Twitch, Wizards of the Coast, or any of their affiliates. 

    Posted in: D&D Beyond Feedback
  • 3

    posted a message on How to stop the flood of "I don't want to pay" threads...

    I agree that actually having a huge required reading disclaimer or policy would be counter-productive, but it's a pretty funny thing to joke about.

    I think an easy-to-access FAQ would be a good thing though, more so than just a sticky thread on here, but an actual reference page on the site that only mods and admins can edit and update.

    But then again, you're still asking angry people to read a bunch of stuff... But DDB does have their own in-house video department now...

    Another perk of a video is that it would likely be on the YouTube channel, so you could even post that link to reddit or facebook any time this topic comes up there (not so often anymore, but it still happens).

    Posted in: D&D Beyond Feedback
  • 10

    posted a message on How to stop the flood of "I don't want to pay" threads...
    Quote from mjsoctober >>

    Two realistic options:

    1. Ignore them. Mods could create a standard boiler-plate response which gets posted in reply to the OP, and then the thread gets locked.

    2. Create a sub-forum called "Wah Wah Waaaaahhhhh" into which mods move all threads that mention the cost of DDB compared to OrcPub.

    Frankly, it's not DDB's problem to educate those people. Besides, we all know the community will school them anyway.

    The mods have been doing a pretty great job of #1 already. Any time I see one of these posts come up, I just comment that it should get locked and it usually does within a couple of hours. 

    I don't know if there's been an official mod appreciation post, but they've been doing a fantastic job all around from everything I've seen. I know the devs can't always get to the forums to respond to every question (although they do a great job as well), so thanks for doing what has to be tedious work keeping these boards clean and civil.
    Posted in: D&D Beyond Feedback
  • 0

    posted a message on TaleSpire - Blood Harvest [VTT Dev Stream]
    Quote from Madclergy >>

    You are reconsidering getting into DND? Or getting away from Video games?

     I'm sorry. I was very unclear. This makes me want to get a very awesome gaming computer.
    Posted in: Streams & Video
  • 6

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet

    This may have been mentioned already, but it's something that I just thought about.

    It seems kind of counter-intuitive to make an attack with a ranged weapon, then have to scroll down to my items to subtract an arrow or bolt or whatever.

    There should be a way to link the ammo to the weapon so I can subtract the ammo used directly from the Attacks section (or whatever the equivalent is after the overhaul).

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on [Mega Thread] Focused Feedback - Campaign Management

    Not at all a bad idea, and it has actually come up in another thread recently, although I can't remember exactly which one.

    The thing that makes this idea tricky though is Content Sharing. As in, Content Sharing allows all users (Players and DM) to share everything they have purchased with everyone in the campaign.

    So let's take a real example. My DM for ToA bought the physical book at launch, but as a favor to her and because I have plans to DM it for my other group later, I went ahead and purchased it on DDB.

    Now let's say hypothetically, I decide to start running it in 6 months. The group I'm playing in is far enough ahead at that point to where I'm not worried about the group I'd be DMing for catching up, so spoilers aren't an issue. 

    So what happens if my DM decided to lock the contents of that book from Player View? Do I lose the content I paid for until she decides to grant it back to me? Do I have to quit the campaign to get it back if she won't unlock it? Or can she not lock it from me since I bought it? If that's the case, what's to stop a player who wants to cheat bad enough from just buying the book themselves? On that note, what's to stop any player from just buying a physical book?

    I'm not particularly worried about this scenario, but it's worth bringing up as a hypothetical to demonstrate how different the circumstances can be from group to group.

    Like I said, a toggle isn't a bad idea and it's a good point that needs to be discussed, but ultimately at some point for many groups, it still has to come down to trusting your players to not cheat themselves out of the experience. I'm only bringing up criticisms so that the argument for the toggle can consider every angle.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on TaleSpire - Blood Harvest [VTT Dev Stream]

    I got into D&D to get away from video games.

    This is making me reconsider... 

    Posted in: Streams & Video
  • To post a comment, please or register a new account.