• 4

    posted a message on A Buyer's Guide for D&D Beyond
    Quote from Cee >>

    i have Unkind words for your reply but since you apologized ahead of time I guess that makes it ok. You didn’t “fix” anything. There was a whole thread of people asking for a Windows app for Windows 10, you know, the OS that most people use at a gaming table to play. Sure, I see iPads and android devices, but the mobile app honestly sucks compared to the web browser version and the mobile web browser version is just as bad. And not everyplace has decent WiFi, but that’s ok, you keep doing you and missing out on potential sales.

    This further illustrates the point I was trying to communicate. A "whole thread" of people asking for it does not register as "highly-requested" for us. The fact is, our population of customers (and that's current, not even the much higher number of potential customers) versus the participants in one thread does not achieve statistical significance and therefore does not allow us to make decisions based on that alone.

    This isn't even considering the variety of other factors that would impact a decision to create a Windows app - such as the resources required to maintain a whole other platform or the development resources it would take away from other features that do fall into the highly-requested category like the encounter builder, DM screen, etc.

    I share this to explain it is not me "doing me," but a thought-out community/business decision where we are making the best decision we can make with the information we have available to us. I can empathize with you on how disappointing it is to hear the thing you want to see isn't a priority.

    The original poster has requested several times to keep this thread focused on questions about what is available to purchase on DDB, so let's stop here and honor that request.

    I certainly encourage you to continuing "lobbying" if a Windows app is important to you. As I said, we'll keep an eye on it and update our stance if the demand is verified and actionable.

    Thanks!

    Posted in: General Discussion
  • 3

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from Conandy >>

    Personally I am not a fan of the "hover brings up the menu" functionality.  Let me click it, please.  Otherwise the damn menus keep popping up in front of me while I am just moving my mouse around.  Then there is a LOT of real estate on my screen that I have to move my mouse off of before it will go away.   This is very distracting and annoying. 

    Is there a setting on my account settings or something that would allow me to turn this feature off?  I don't see one, but that would allow you to leave this feature for those who want it, and let those of us who don't want it turn it off. 

    Thanks. 

    We appreciate the feedback on hover versus click, and your personal preference actually aligns with most of the UX research that is out there for general website standards.

    Of course, general website standards do not always apply to specific websites and specific communities, and in this case, we have seen to this point after the initial mega menu release that a large portion of the feedback provided was "do not add more clicks, remove more," which led to us keeping hover in on desktop for now. We simply didn't want to add another click.

    That's not to say that we won't change that stance in the future. We will likely even gather some direct feedback here, Twitter, Discord, etc. to guide that decision.

    For the last few weeks, we wanted to change as few variables as we could while incorporating feedback in order to make sure we know what's working and what isn't.

     

    Hope some of that made sense, it's late in my part of the world. Thanks!

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on A Buyer's Guide for D&D Beyond
    Quote from Cee >>
    Quote from ZaneOlric >>
    Quote from Stormknight >>

    Hi there ZaneOlric,

    Yes, you can download the sourcebooks! There is a free D&D Beyond app available for both iOS and Android, which allows you to download the sourcebooks for offline viewing via the app.

    You can't download the sourcebooks as a document/pdf for offline viewing on other platforms however.

     

    ... shoot. My computer is a surface pro and when I searched its microsoft app store didn’t look like they had it.  Welp, that’s disappointing. Thank you for the heads up though.

     Yeah, this has been highly requested.

    Yes, this has been requested by some.

    I fixed it for you. ^

    Apologies for the light trolling (an attempted joke) and I genuinely mean no offense, but having a Windows application does not come anywhere close to the "highly requested" category for us. It is not currently a planned platform for us to support, but (just as I am here), we will keep an eye on demand and update that decision if it ever makes sense to prioritize.

    Thanks!

    Posted in: General Discussion
  • 9

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from gksmithlcw >>

    Mega menus do NOT work in Internet Explorer 11 (on Windows 10).

    Yeah, that's unfortunate, but IE 11 is not one of our supported browsers and we are not going to be able to spend time doing much to address something that old.

    We have 0.4% of our users that use that browser and version, and we are confident that the recent news that Microsoft is going with a Chromium solution for edge means that IE will be sunset (and 11 is due to be sunset in less than a year anyway).

    I hypothesize you're stuck with that in a heavily-controlled environment at work, and I empathize, but we have to draw the line somewhere to ensure we're using our resources most effectively.

    Thanks!

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on Aura of Protection

    The artificer messed this one up - I guess it got jealous It didn't get saving throw bonuses until level 20.

    This should be good to go now, thanks for letting us know!

    Posted in: Bugs & Support
  • 2

    posted a message on Mega Menu Feedback - Review and Next Steps

    Some faulty change control there. ^ The issue has been addressed, thanks!

    Posted in: D&D Beyond Feedback
  • 35

    posted a message on Congrats, you've encouraged my group to stop playing D&D

    The wiki you reference was illegally posting copyrighted material without a license to do so.

    D&D Beyond's existence has nothing to do with that fact.

    We at Fandom took action because Wizards of the Coast is a valued partner and they do not want their intellectual property being posted illegally. They have made many such requests for other similar sources as soon as they are aware of their existence. We have no right or ability to refuse them that right. It really is as simple as that.

    Posted in: D&D Beyond Feedback
  • 4

    posted a message on Mobile Testing Feedback Mega-Thread
    Quote from grimmlock >>

    iOS 12.2 both iPhone 8+ and iPad Air

    App v1.1.7.1, Manifest v11.6, and MM v11

    Using the Monster listings, if you attempt to apply a challenge rating filter of both Min and Max, the app crashes. This happens no matter the order you set them in. Also, filtering by challenge rating does not display any monsters. 

    We are aware of this issue and plan to devote some time to it this week. Thanks!

    Posted in: Mobile Beta Testing Feedback
  • 2

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from Morimus >>

    It takes way too many clicks for me to get from looking at my character sheet to looking at a specific class, for example.

    Having to click on the "classes" button, then to wait for the "classes" page to load, only to then have to scroll down to wherever Sorcerer might be, then click on the sorcerer class, then wait for THAT page to load... Instead of just mouse-over "Classes --> Sorcerer" and click. No need to burden my internet connection with pointless visits to pages I have no intention of staying on.

    A compact list view, or even better, the old drop-down menu is much more usable and easier on the eyes.

    I think you might have missed the original post that describes our in-progress response to similar feedback where I mention that the Game Rules and Creations menus will be updated soon to utilize the list view described in that post.

    Once those changes are released, you will be able to mouse-over Game Rules, Sorcerer, and click.

    Posted in: D&D Beyond Feedback
  • 6

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from CNelson >>

    The emphasis on visual appeal over functionality is exceptionally painful. It's not a magazine/book, it's an  application. Information density is not a bad thing when it is useful, the grid view will help but that pattern doesn't work as well unless it shows up as a sub-nav for races and classes especially.

    Having sub-navigation for quick access to class/race/etc. was exceptionally useful. The ability to access that content from the navigation should return without having to navigate to a new page impacts the user experience significantly as you're loading a new page, then navigating within a page to find that content and then loading another page (data heavy, interaction heavy).

    I'm not sure if you saw, but revisions are starting to be rolled out today that address much of this. Additionally, no one has said that we value visual appeal over functionality - we have simply said that we do value visual appeal (as do many of the fans in the community).

    Posted in: D&D Beyond Feedback
  • 3

    posted a message on Mega Menu Feedback - Review and Next Steps

    I appreciate the feedback in this thread, but I do encourage everyone to hang in there a few more days to see the next iteration with the list view incorporated before focusing too much on what is currently live.

    Thanks!

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from Drmabe27 >>

    Not a huge fan of the menu changes on the mobile webpage (I love the mega menus on the desktop version). My biggest complaint is that under spells on the menu for mobile devices is there is no longer an option for “all” spells just individual class spell lists. I am now going to dndbeyond.com/spells to get to the all class spell list and that is a little annoying. I would prefer if the all spells option was still available in the mobile web browser menu. 

    The omission of "All Spells" was an oversight that is now fixed - you should see that option reappear after cache breaks.

    Thanks!

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from FallenPhoenixIV >>
    • I think "Tools" section is unneeded, to me, both the Character Builder, and the future Encounter Builder I can see fitting under the Creations section. Then the twitch extension could be moved to the "media" section. The reason for these changes is to me, i like the idea how it was before that the button for the character list and builder were together. Plus, it would keep all the creation tools and lists including the homebrew content in one place. As for my choice to move twitch button to the "Media" section, its mostly cause having a drop tab with one button is just unneeded.

    It might seem unneeded at this point, but six to eight months from now you will start to see how necessary it is.

    If that ends up not being the case, then we'll adjust, but I truly believe it will all make sense.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from EnderC >>

    Ouch, the horizontal scrolling under Sources is impossible to use with any precision using a macbook trackpad. It scrolls way too quickly, and loops, so it's pretty much random which page you'll end up on.

    Otherwise, I'm loving it so far. Big tiles to click on means I can get to what I need faster, and see what I want right away.

    Yeah, you might have missed the original post in this thread...

    Posted in: D&D Beyond Feedback
  • 9

    posted a message on Mega Menu Feedback - Review and Next Steps
    Quote from fohswe >>

    That looks great! Grid/multiple columns seems like the best choice.

    I realize that hiding the content one hasn't bought might not be something the company want, since you're in the buissness of selling content. But maybe change the color of the compendiums that's not purchased? Dim the titles a bit? Could maybe drive more purchases, like you want to "collect" all titles :-)

    It's more likely that we would allow you to "star" or "pin" what you want to see to the top of the list in the future.

    We'll continue to iterate and improve over time - thanks!

    Posted in: D&D Beyond Feedback
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