• 2

    posted a message on ToA - Spelling & Tagging Typos
    Quote from EricBerg >>

    Triceratops in the Random Encounter Table section links to Rat.

    Got it, thanks.
    Posted in: Bugs & Support
  • 2

    posted a message on ToA - Spelling & Tagging Typos

    Appreciate the help here - all the above should now be addressed.

    Thanks!

    Posted in: Bugs & Support
  • 2

    posted a message on Call Lightning - Bug in Spell Text/Display when viewing character

    Should be updated now - thanks!

    Posted in: Bugs & Support
  • 10

    posted a message on [Mega Thread] Focused Feedback - Monsters Listing
    Quote from CaptainMark >>

    I think monster listings should include a link to the relevent pages in the compendium content. For example if I'm browsing the compendium and reading the sections on dragons, it tell me a lot about the chromatic dragons personalities, their lairs, what reaction they would have to meeting players, the statblock doesn't tell me this so one should include a link to the other and vice versa.

    We're actually going to add full long descriptions for monsters in the listing itself if you have that content unlocked. You'll have everything in one place, whichever place you want that to be (listing or compendium) without having to click back and forth.
    That process will start next week - you'll start to see full descriptions populate over time.
    Posted in: D&D Beyond Feedback
  • 9

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from Kelhendros >>

    I been using DnDBeyond as a player for a month or so by now, and I have another feedback:

    I think that it would be nice to save the "status" of a character when a session ends, so I can tinker with it during the week, trying different items, options, even "leveling up". And when the next session arrives I could "load" the character as he was last session. 

    I thought about this when today I opened my character and I was afraid of touching anything, because we ended the session in the middle of a fight, and my current HPs and Slots used are very important.

     

    The intent of what you're trying to do will definitely be possible with character copying that will be available soon. Create a copy of your current character and tinker all you want without affecting the original character.
    Longer-term, we would like to add the ability to have "milestones" or "save points" for characters where builds can be viewed at different stages of the character's life cycle.
    Posted in: D&D Beyond Feedback
  • 2

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from Xavier_Darkwood >>
    Quote from Xavier_Darkwood >>
    Quote from Xavier_Darkwood >>

    Are there any performance issues with the character builder right now?  I'm having trouble adding proficiencies from various drop down menus (the generator stalls). I've tried restarting my device and tried multiple devices, but it still happens on all devices that I've tried. Could be internet, but can access internet just fine through other apps and can access other dnd beyond features without trouble (including this forum). 

    Essentially, I can select a proficiency, but need to reload the page to continue. My selection is saved, but it stalls again if I move on to the next selection box. 

     It is working for me now. I was able to work on a character without interruption for the last 30 minutes (approx.)
     Spoke too soon. The problem is still occurring particularly in race and class sections of character generation and are similar to issues described by others. 
    Yeah, looks like something's amiss.
    The team's on it - thanks!
    Posted in: D&D Beyond Feedback
  • 6

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from Scott_Alvarado >>

    Forgive me for not reading 130+ pages of responses before making a request, but I would like  a feature that lets you export a 20-level character at any level. For example, if I wanted to plan out my advancement, I could build it to level 20, but I can print or view a sheet of that character at any level in between.

    I want this too, so it is likely to happen at some point!
    Posted in: D&D Beyond Feedback
  • 3

    posted a message on [Mega Thread] Focused Feedback - Campaign Management
    Quote from Enki >>

    Can we get party loot management of some sort. Preferably something where we can put together a package of items, then easily tag one as going to a pc and hit a button to distribute?

    Party inventory management is definitely on the list. No ETA yet, but it's on the radar.
    Posted in: D&D Beyond Feedback
  • 10

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from BoldManuever >>

    I'm a poor Monk who chose the Way of the Four Elements. On my character sheet I currently have to Drill Down from "Features" -> "Elemental Disciplines" Then scroll down to view these abilities. I feel that these should be available a section similar to the Spells section that other casters have, or somehow loaded into the Limited Use section, or perhaps a new section on its own. I know it's a weak subclass but it would make the character sheet page much more helpful. Thanks.

    Edit: Also it seems that the exported player sheet does not have the Unarmed Strike in the Attacks and Spellcasting section.

    We plan to add Ki, Metamagic, Wild Shape, and many more class-specific sections over time.
    Posted in: D&D Beyond Feedback
  • 7

    posted a message on Backgrounds Revamp is Now Live! (and Changelog)
    Quote from Nazim >>

    On equipment, it would be nice to have a visual UI reminiscent of some RPG equipment sheets: one that shows the character, visually, with boxes for rings, armor, shoes, backpack, pouch, weapon slots, and so on. Just so you can see what's equipped and what's available for each slot, and slots that don't even have anything available to equip there. I don't have my heart set on anything specific, I'm just spitballing, and I know that you're pretty far into a major redesign, so feel free to ignore this, 

    The bigger challenge is that fifth edition has done away with the concept of magic item "slots." You can technically wear ten rings (or more if your race has more than ten fingers) as long as only three of them require attunement. If we made a more visual representation, it would potentially confuse some players and that new way the rules work.
    We're definitely looking into how we can best display it long-term, so we'll see what happens.
    Thanks!
    Posted in: News & Announcements
  • 7

    posted a message on Backgrounds Revamp is Now Live! (and Changelog)
    Quote from Sageis >>

    I know its jumping the gun a bit to ask. But I know y'all are working on equipment revamp next. What can we expect from that? I am hoping to see equipment from Background automatically added to inventory. Is it possible to do something similar with class starting gear vs starting gold? LIke the drop-down menu from attribute improvement where you chose A or B for your gear? And if so how would you implement a drop-down for nonspecific items? Like where it says "A simple weapon" I am guessing something like a drop-down of the simple weapons. With maybe an option to list it to weapons you are proficient in?

    Handling all the things you mention is indeed in the scope of what we're doing currently.
    I'll share more when I can update.
    Thanks!
    Posted in: News & Announcements
  • 15

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet

    Adding in a way to rearrange characters in alphabetical order would be nice. Also, being able to sort characters into folders would be great. I have characters that I make as NPCs and other that I use to play so it would be nice to neatly organize them.

    +1 to this - we'll see what we can do.
    Posted in: D&D Beyond Feedback
  • 7

    posted a message on [Mega Thread] Focused Feedback - Items Listing
    Quote from Black13th >>

    When I buy the DM's guide, that should unlock firearms as an equipment type. 

    Agreed and we're working to get those included.
    Thanks!
    Posted in: D&D Beyond Feedback
  • 6

    posted a message on [MegaThread] Focused Feedback - Global Search
    Quote from GMB >>

    This is an example of why I thing the Global Search is NOT efficient or smart.

    When I search "Wizard" the FIRST and TOP result should be PHB, Wizard. However, the first results and top is Wizard from SWORD COAST ADVENTURER'S GUIDE. This should NOT be. The global search is NOT working in my opinion. The hierarchy of results should show CORE rules first ALWAYS (PHB, DMG and then Monsters).  I wish I could limit my search. When I use Beyond at the table, people with books get to the data faster than me. I have to sift thought useless hits. 

    I agree with your "wizard" assessment. We've improved global search a great deal since it first entered testing, and we will continue to do so.
    While your frustration is obvious and I'm sorry you are dealing with that, it is actually quite helpful that you shared this specific issue since it will help us continue to turn knobs on search to make it better.
    Thanks!
    Posted in: D&D Beyond Feedback
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