• 8

    posted a message on D&D Beyond Accessibility for People who are Blind
    Quote from BaelorTheBard >>

    Hello all,

    I am a blind gamer, and I have been playing D&D and Pathfinder for the past two years. As I can't play video games effectively, I have found pen and paper RPGs to be a the absolute best way for me to game. Unfortunately, finding accessible ways to play has been a challenge. For D&D I currently use the Fight Club 5E app, which is partially accessible on my iPhone. My struggle has been that the developer has ignored my messages pointing out the very simple adjustments that would make it a completely accessible option. I have been tinkering with the D&D Beyond site for a few days and I have found it to be mostly accessible on a computer, but the mobile interface is not. I am able to view everything with my assistive technology but there are many elements where I can't activate something. For example, the background step of the character creator is unusable for me on a smart phone. When it comes down to it, I am extremely excited for the mobile app, but it would be absolutely amazing if it could be designed to be completely accessible from the ground up. I personally am not a developer so I don't know the specifics of how to do this, but I know that at least Apple has released several accessibility developer tools that show app developers how to make this happen. I hope this is something that is already being considered, but I would appreciate any support my fellow users could add to this forum thread. I know that these changes probably wouldn't directly benefit you, but they wouldn't have any negative impacts either.

    I was actually partially blind for several years (actually how I got the nickname), so this does indeed matter to me personally and I can empathize with the challenges.
    The fact of the matter is we have not to this point had the appropriate level of expertise on our team or in our broader company context to really succeed in this area. We have heard the requests for improved accessibility and I know that we can make improvements.
    For starters, we will target lower-hanging fruit such as getting alt tags to display for images appropriately and making sure field labels are marked as such. These are steps I can comfortably commit to in the coming months.
    For the improvements needed beyond that, we will have to engage with someone that actually faces these issues directly to fill the gaps we have in knowledge of and familiarity with the challenges. Our team doesn't really know how screen readers work inside and out, for example, so we need to rely on some expertise outside the team.
    I will investigate bringing in someone that cares about D&D Beyond and the game to consult and help us.
    You guys know of anyone that might want to do that?
    Posted in: D&D Beyond Feedback
  • 2

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from Lothiat >>
    Quote from Jacqsynn >>

    On A Hexblade Warlock none of the weapons can be made to use charisma as its attribute for modifiers so when the weapon is customized it uses strength or dexterity. Didn't have the ability to set the stat and click proficient in weapon before?

     Would Definitely like to see this addressed!
    You can already do this with the '+Add Custom Attack' option:
    We do intend to cover all the exceptions-based attack types automatically in time, but the custom option is intended to cover this and any other type of "different" attack.
    Posted in: Bugs & Support
  • 1

    posted a message on XGTE Launch Feedback
    Quote from DaBot >>

    I love the book, but, it seems pretty light on graphics. I don’t have the physical copy, but, I assume there is more graphics in the physical book.  Will these be added?

    All images have been included. The book itself is a bit lighter on art.
    Posted in: D&D Beyond Feedback
  • 5

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from mcstickler >>

    I don't see a few things on the exported character sheet. One is a character's equipped armor. Another is unique, I believe, to Aasimar. One of my characters is a member of this race, and is supposed to be able to cast "light" and has healing hands. Neither of these show up on the exported sheet. I purchased the Aasimar race, but it did not change anything. 

    A lot of the things I type in the description section do not show up either, including the backstory. Also, shouldn't the image I choose for the portrait show in the character appearance section?

    We are working on quite a few updates for the PDF export at the moment, and all of what you mention here is on that list.
    I'll give an update as soon as I can on timing. Thanks!
    Posted in: D&D Beyond Feedback
  • 19

    posted a message on XGTE Launch Feedback
    You are correct on several fronts here and I'll gladly give more context for everyone's benefit.
    Doing so is a double-edged sword, because giving an explanation for why things are the way they are can be construed as an "excuse" (as you have labeled them). The reason I don't consider them an excuse is because we work hard to identify root cause (i.e. the explanation) and use that to improve going forward. Being transparent about that with the community is applauded by some and called "off-putting" by others. For us, it is the reality we are operating in and our landscape to improve.
    You are right that we did not spend enough time on QA for this release - I can agree and take responsibility for that.
    We received the raw data for Xanathar's Guide to Everything in the middle of September. We had a little less than 2 months to incorporate the new systems needed to support the 20+ new subclasses from the book, as well as parse the raw data through our automation and get the compendium content in place.
    For something like an adventure, this would have been more than enough time - and more time than we have had to digitize any of the adventures up to this point (we got ToA only about 3 weeks before it released). At the end of the day, it was not enough time to have the amount of testing I wanted for XGtE.
    That being the case, I had to make a decision - release Xanathar's Guide to Everything without some of the minor issues addressed on the early release date, or delay and spend more time getting it more airtight.
    Obviously, I made the call to put it out on the early release date. I feel in hindsight it was the right call because we have received an overwhelmingly positive response to the content and its early availability. However, it does not mean that I am happy about how it all went down and that I won't find ways to make this better going forward. Quite the contrary.
    To start, WotC has commited to get us raw data earlier - one month earlier in fact. One month would have made a good bit of difference in this situation, and I believe this will alleviate most of the problems.
    Also, seeing how this release went, I am hiring additional staff in a testing role. We have already hired some of our moderators to work on addressing some of the issues reported across the forums, and we will continue to staff up in that area.
    I appreciate the feedback - we made some mistakes with this release for sure. I can commit to learning from those and improving as we move forward.
    Thanks!
    Posted in: D&D Beyond Feedback
  • 0

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from Astromancer >>

    It feels like there should be a way to keep track of power surges on the character sheet, perhaps in the Limited Use section?

    We love exceptions from WotC. :)
    This now has the ability to track up to your Intelligence modifier, but the long rest is not going to reset it to "1" yet - we've added that to the list.
    Posted in: Bugs & Support
  • 4

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from 100pctOGL >>
    Quote from samohtnnud >>

    The tenets for the Oath of Conquest and Oath of Redemption paladin archetypes are formatted differently than those from the PH, DMG, and SCAG. The tenets should be boxed rather than there own section and the names of the tenets should be bolded to be consistent with those other sources (the Oath of the Crown from the SCAG should also have its tenets names bolded as well). Also, the names of the Channel Divinity options for these archetypes should also be bolded.

     Yeah, it's the same for all the Xanathar's sub-classes. I pointed this out awhile ago in this thread.
    We've discovered that many of these inconsistencies are due to a permissions-based display issue. Essentially they show up correctly to us, but not to someone without elevated privileges. We'll get that fixed pretty soon.
    Thanks!
    Posted in: Bugs & Support
  • 0

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from Somniatis >>

    Feign Death, Aura of Life, and Contagion are still not showing up for Warlocks with Pact of the Undying. I have the related book (Sword Coast Adventure Guide), and it seems all other spells listed in the expanded spell list are indeed showing up properly.

    These should be fixed now. Thanks!
    Posted in: D&D Beyond Feedback
  • 8

    posted a message on D&D Beyond - Live Dev Update / Q&A Stream - Tue 21st Nov
    Quote from 100pctOGL >>
    1. Would it be possible for the team to change the random name generator for characters from the current engine to instead use the names, based on race and/or ethnicity (primarily for humans) and/or even gender, from the SRD/PHB, Volo's, SCAG & Xanathar's?*
    2. Are you sick and tired of all the "give us a code we don't want to pay for the books twice" type of threads that pop up daily on this, and every other RPG, forum?
    3. There are a lot of (still) minor formatting errors scattered throughout a lot of the content on DDB and a lot were (and still are) in Xanathar's. These seem like unforced errors and things that could be fairly easily rectified, but currently it seems that instead of putting out a finished product, you're relying on the (I assume) volunteer moderators to do these for you only after they've been pointed out in a type/error thread on the forums. I realise you're busy people, but this also seems like it should be a priority given that they're the type of thing one person could do in a couple of days and really should've been done before release. Will this ever happen or will we continue to have to rely on volunteers?
    4. Did you, or have you ever, done anything to, or even glanced at, possibly side-ways, Sylgar?


    *Assuming of course you own those sources through DDB.

    I'll cover the rest in the stream, but I thought I would go ahead and chime in on #3 here. I've mentioned this before, but you guys have no idea how complex it is to take data that is 100% made for physical publishing and digitize it for a platform like DDB.
    It is absolutely not something "one person could do in a couple of days" - that's just a false statement. It also seems to presuppose that there weren't already thousands of points of manual manipulation/ correction on this data during our internal QA pass prior to release.
    I've said before that one of the reasons no one has been successful pulling off something like what we're doing with D&D Beyond is that Wizards of the Coast has not operated their business with digital mediums in mind - they are game designers and book publishers. I feel they do an incredible job at both of those things. Taking data not meant for the web and making it work has been quite the challenge. We have created a great deal of automation, but it still takes several members of the team (I even chip in as much as possible to meet our targets) many, many hours to get something like XGtE into a format that can be consumed on the site.
    We are working internally and with Wizards to improve this process, but there will always be manual intervention needed. Our hope is that we can minimize that in time as much as possible.
    I'll leave it at that for now - just wanted to elaborate here because I see these assessments every once in a while, and I want to be sure that it is known it's not as simple as many imagine it is.
    Thanks!
    Posted in: D&D Beyond Feedback
  • 1

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from HippyCraig >>

    The table of contents menu on the link below doesn’t stay on the pages as you scroll down link the other sections do

    https://www.dndbeyond.com/compendium/rules/xgte/random-encounters

     

    This was a weird one, but it's fixed now. It's the weekend after a long week for the team, so all of the items mentioned in this thread will be addressed - might just be early next week.
    Thanks for reporting them!
    Posted in: Bugs & Support
  • 1

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from TomWB >>

    Can’t find the stat block for the tiny animated object from Tiny Servant. Am I missing something?

    No, it was missing. It's been added now - 'Tooltip Not Found' might display in a few places for a little while, but that will update soon.
    Thanks!
    Posted in: Bugs & Support
  • 2

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from 100pctOGL >>
    Quote from RogueBurger >>

    In the table Spirit Shield scales off a d8, but a couple paragraphs down in the text description of the feature, it scales of a d6.

     Crawford said it should be d6's and that the table is wrong.
    It's been updated, but we cache things hard to improve performance. It might take a little while to appear.
    Posted in: Bugs & Support
  • 3

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from Dilligaffrn >>
    Quote from Dilligaffrn >>

    3rd level Tome Pact Warlocks

    Book of ancient secrets still not giving options for ritual spell selections

    Book of Ancient Secrets

    https://www.dndbeyond.com/characters/classes/warlock

    Prerequisite: Pact of the Tome feature
    You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

    On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

     Any plan on addressing this issue in the near future?
    It is on the list, yes. There are workarounds in place at the moment where a Book of Shadows can be created as a magic item and you can add the chosen spells to the item, but we know this isn't ideal.
    No ETA, but it's higher on the list than it was prior to the XGtE release.
    Posted in: D&D Beyond Feedback
  • 2

    posted a message on [Mega Thread] Focused Feedback - Character Builder & Sheet
    Quote from Mehetmet >>
    Quote from DM_GMC >>

    Is it possible to have the sources of each spell added in their descriptions, like how you say which source a magic item or class/race is from? That will help me make my Adventurers League characters, as the PHB + 1 rule needs to be followed. For Example, saying "Booming Blade" is from the Sword Coast Adventurers Guide, or "Crown of Stars" is from Xanathar's Guide to Everything, etc.

    Thanks!

     This would be extremely helpful 
    Yeah, great suggestion - we'll see what we can do here.
    Posted in: D&D Beyond Feedback
  • 1

    posted a message on XGtE issues/feedback - Tagging, Typos, and (T)errors! Oh Sylgar!
    Quote from ShadoWWW >>

    I've pre-ordered XGtE long ago but I cannot see any bonus feats. Are there any?

    Easiest way to get to them - click here.
    Thanks! 
    Posted in: Bugs & Support
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