I'm seeing some aspects of the Elemental Evil Player's Companion, I'm assuming the rest of it (like the spells and other race options) will show up soon?
Edit: race options are there, they weren't earlier this afternoon, so I see where it's continuing to be added, yay!
....If it's not a free feature to see all the archetypes, or to see all the feats...
...Again, I'm assuming it's because you guys want to roll out content slowly, and not because you plan to keep some character info paid, while other parts are free, but just in case I'm wrong, I figured it was worth mentioning.
Not all character info is free currently. You have to buy a Player Handbook to get any information that isn't part of the Basic Rules and SRD, which is what this content currently is limited to. So don't expect the rest of the feats or archetypes or races to be free at launch either.
Have we heard of anything other ones in the works?
There haven't been direct mentions, but if past history is to be expected; you should see a supplement for Amonkhet about the time the art book for that plane hits. They're producing these supplements as the "Art of MtG" books get closer to release.
- "Oh I will kill these guys next round..." Things like that are usually ooc and basically change the behavior of what other PCs might otherwise do without hearing that.
I reduced the amount of hit point chatter at my table by using a colour-coded system of tokens. If a character has a yellow token, they've lost at least 25% of their hit points. Orange is fifty percent. Red 75%. My players still have a sense of how well they're doing against monsters or which of their allies need urgent medical attention, but are discouraged from reducing the game to numbers. This is a system that it's probably easiest to implement with miniatures play so your mileage may vary. I use magnetic status markers by Alea Tools, but a cheap solution is to buy a bunch of different coloured loom bands.
When the players reduce to below 50%, I refer to them as bloodied, and when they get close to 0, I refer to them in descriptive terms like "having a hard time standing" or "they look ROUGH"
-Meta thinking: I only describe monsters, names only come with a kn. check, same goes for armor/AC. They like to ask for the AC, but that only reduces the enemy to a bunch of numbers.
I'm more or less the same, but I'll give my players the AC after it becomes unreasonable to hide it from them. If one of the characters got a 16 and it missed, but the 15 they rolled next turn hit, I'll happily remind any player at the table that the monster's AC is 15. Once the information isn't strictly secret anymore, making it public is one way I can help speed up turn resolution. Before they know exactly what the AC is I'll also happily remind players "you know it must be at least X, because so far that's the lowest roll you've had that hit it."
I like to use Matt Mercer's way of helping players come to the AC "That just hits" means they equaled the AC; "That just misses" means they were 1 below the AC. So it's another way to indirectly tell them the AC, without the need of a knowledge based check...
One possible benefit to using an Amazon account instead of Twitch: I could prove that I bought the hard copies of the books. If there were a way to link that verification so I wouldn't have to re-purchase content I already own, that would be ideal! It could be sort of like buying a game on Humble Bundle and verifying it on Steam.
This would be amazing. I would hate to buy the books again, and doing something like this would be ideal for all players.
Not necessarily... I didn't buy my books through Amazon, so they wouldn't have a verified purchase capability on my purchases, so it would ultimately punish those who don't buy from Amazon...
Some gift wrapping paper companies have started printing a 1" grid on the back side, so you could in theory make an endless scroll map from that too. I've done it once, and it's a bit cheaper than some of the gaming paper out there for quantity. Lately, I've use a PF bigger basic flip-mat with stuff pre-drawn on both sides for larger combat sessions. I want to get into 3d printing and try my hand at printing terrain tiles like those from Fat Dragon Games...
Also, being significantly heavier, it would have a range of 40 feet instead of 60, there are ways to modify the item to help it balance out... and again, the original intent of this question is about modifying/creating items because the awesome flying hammer is limited to dwarves and the OP wanted some ways to get around that. Which I offered both an already in-game item and a unique creative idea for them to explore... :)
Depends on the game, I've homebrewed the equivalent of a compound bow that does a bit more damage with a slightly shorter range, and I have a fighter using Mercer's Gunslinger archetype that will be crafting Bad News (2d12 + dex) or a Musket (1d12 + dex), so yea... not that OP in light of that info
Well, I mean if you are home brewing higher damage for everyone, then sure. But that wasn't the context of the original question or any of the responses.
"It's not that powerful, because I've given my players more powerful items" isn't really pertinent to the discussion at hand.
Also, in the original context, the dwarven thrower adds an extra damage die and is a +3 weapon... so you're telling me a thrown warhammer that does 2d8 + 3 + str is less OP than a Greataxe of returning that deals 1d12 + str? yea, seems super OP at that point... ;) I'm not saying make it a +3 weapon that does double damage on ranged attacks... I'm just saying, make it throwable and let it come back to them
Not for the barbarian chasing around the flying dragon that keeps staying out of melee...
It's more of the Greataxe problem than the returning property. There's no ranged weapon that does 1d12+ability modifier. Having a Battleaxe of Returning wouldn't be OP and would solve that problem.
Depends on the game, I've homebrewed the equivalent of a compound bow that does a bit more damage with a slightly shorter range, and I have a fighter using Mercer's Gunslinger archetype that will be crafting Bad News (2d12 + dex) or a Musket (1d12 + dex), so yea... not that OP in light of that info
Also, "spells known" vs "spells prepared" are 2 very different things... Clerics know all their spells, but only have a certain number prepared per day, which domain spells are always prepared and don't count against the number you can have prepared... Whereas a Wizard knows a number of spells in their spellbook to prepare from without knowing their full spell lists...
I gave my Bard a set of Bagpipes of Silence. Mostly, it was for the betterment of the party cause he screwed up a stealth check cause he was playing his regular bagpipes, which the rogue promptly stabbed with a dagger... the bagpipes of silence, the music can only be heard in a 5' cube centered on the source (just the bard can hear it), it's dead silent beyond that distance...
Or the player that wants to use it searches for a Belt of Dwarven Kind, which allows the use of such items
I thought about that as well.
I'm also a fan of just using the "of returning" qualifier on an item as well. "Greataxe of returning" "Sickle of Returning" "Instant Fortress of Returning"**
** - does not exist in my book yet, but could make for some silly rp in a light-hearted way...
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I'm seeing some aspects of the Elemental Evil Player's Companion, I'm assuming the rest of it (like the spells and
other race options) will show up soon?Edit: race options are there, they weren't earlier this afternoon, so I see where it's continuing to be added, yay!
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Some gift wrapping paper companies have started printing a 1" grid on the back side, so you could in theory make an endless scroll map from that too. I've done it once, and it's a bit cheaper than some of the gaming paper out there for quantity. Lately, I've use a PF bigger basic flip-mat with stuff pre-drawn on both sides for larger combat sessions. I want to get into 3d printing and try my hand at printing terrain tiles like those from Fat Dragon Games...
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Also, being significantly heavier, it would have a range of 40 feet instead of 60, there are ways to modify the item to help it balance out... and again, the original intent of this question is about modifying/creating items because the awesome flying hammer is limited to dwarves and the OP wanted some ways to get around that. Which I offered both an already in-game item and a unique creative idea for them to explore... :)
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Also, "spells known" vs "spells prepared" are 2 very different things... Clerics know all their spells, but only have a certain number prepared per day, which domain spells are always prepared and don't count against the number you can have prepared... Whereas a Wizard knows a number of spells in their spellbook to prepare from without knowing their full spell lists...
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I gave my Bard a set of Bagpipes of Silence. Mostly, it was for the betterment of the party cause he screwed up a stealth check cause he was playing his regular bagpipes, which the rogue promptly stabbed with a dagger... the bagpipes of silence, the music can only be heard in a 5' cube centered on the source (just the bard can hear it), it's dead silent beyond that distance...
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Not for the barbarian chasing around the flying dragon that keeps staying out of melee...
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I've had enough returns on my one document to help fund most of my purchases of other people's content :)
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Big Bad Evil Guy
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