Skip to Content
  • 0

    posted a message on using 2014 content only?

    Is it possible to disable the 2024 SRD in a campaign? I want to start a new campaign, but only want my players to have access to the 2014 content? is that possible? 

    Posted in: Dungeon Masters Only
  • 0

    posted a message on Changing weapon properties

    Is it possible to change a weapons master property? For example from topple to .... something else?

    Is it possible to change a weapons base damage? Say changing a greatsword from 2d6 to 3d6.

    Do any of these settings actually update the character sheet?

     

     

    Posted in: Homebrew & House Rules
  • 0

    posted a message on An unusual blade help

    Guess no one can help

    Posted in: Homebrew & House Rules
  • 0

    posted a message on An unusual blade help

    I am trying to make a sword that has a +3 to hit but a -3.to damage. Is this possible to do in an item or would it need to be done as an override in player sheet?

    Posted in: Homebrew & House Rules
  • 0

    posted a message on 2024 vs 2012 rules

    I wish you could pick and choose features to to use from 5.5 vs 5.0 in a campaign on dnd beyond. 

    Like use the spell changes without class changes and such.

    Posted in: Dungeon Masters Only
  • 0

    posted a message on a Mobby Dick style battle?

    Has anyone tried a Moby Dick-style encounter? I was thinking of a two-phase encounter, the first encounter would be "Ship vs Ship" and then the second encounter would be a tactical grid battle map. 

    Has anyone tested the rules from Ghost of Salt Marsh? Do they work? 

    Posted in: Dungeon Masters Only
  • 0

    posted a message on Sea Monster Hunting / Ship Combat

    My players will have to hunt a "Leviathan" (A homebrew, Huge whale-like creature).  Has anyone ever tried to run an encounter like this before? I was thinking about a 2 part battle. Part 1, would be a ship battle and Part 2 would be a tactical battle on a Ship battle map.  

    Has anyone tried the ship combat as stated in the Ghosts of Salt Marsh? does it work at all? is it fun? If not can someone recommend a third-party rule set to use? 

    Posted in: Dungeon Masters Only
  • 0

    posted a message on Subclass overide basic class functions?

    I understand in theory how to do this and have done it. My "Mods" for lack of a better word ... show up under the "Optional" tab under the character creation menu, however even once selected they do not actually overite the default settings. 

    Any idea what I am doing wrong? 

    Posted in: Homebrew & House Rules
  • 0

    posted a message on Subclass overide basic class functions?

    Are there tutorials on this? I don't think it works the way I want it to... for example, making a monk hit dice a d10 by cresting a feature at level 1 called hit dice and setting it to replace has no effect. 

    I would also like to determine if it is possible to increase ki to level + wisdom modifier. 

    Posted in: Homebrew & House Rules
  • 1

    posted a message on Player playing a Dragon. Thoughts?

    I had a player whose story was they were a dragon... who lost a bet with a Giant and had to live a life as a humanoid. 


    The player race was a Kobold (which happened to be blue) and the class was a Dragon Sorc (bronze). Because all the players started with a feat they chose the elemental adept adept lightning.  They needed to get level 9 spells to be able to "Wish" them back to their true form.

    Nearly all flavor...  

    Posted in: Homebrew & House Rules
  • 0

    posted a message on Subclass overide basic class functions?

    Is it possible for a subclass to override the default settings from a class? 

    Examples

    Making a monk or artificer use a d10 hit dice?

    Giving a Barbarian a 3rd attack as part of its multi-attack?

    Giving a fighter an additional use of Action Surge? 

    I assume these things are not possible to do on DNDbeyond, I just wanted to make sure. 

    Posted in: Homebrew & House Rules
  • 0

    posted a message on Encounters with the Bag Man.

    I want the party to have an exploration/social encounter with the bagman (not Combat) 

    I considered having a Bag of Holding sitting unguarded in the middle of a campsite. No one is around, but there are scratch marks leading toward the bag. 

    I was thinking of making it a skill challenge with a bag of holding as a reward. 

    Has anyone ever done anything like this before?

    Posted in: Dungeon Masters Only
  • 0

    posted a message on Giving a monk more Ki

    I am trying to make a Feat or Item that will give a monk more ki points. 

    Is this even possible? I thought about making it a magic item with charges that reset during a short rest but i would prefer it to be algorithmic so that it changes with level-ups and ASI. 

    I want the new Ki equation to be = Monk Level + Wisdom Modifier. 

    Any idea how to make something like this work?

    Posted in: Homebrew & House Rules
  • 0

    posted a message on Giving additional Bardic Insperation?

    Is it possible to make an item or feat or something that would give a bard extra uses of their bardic inspiration? 

    Posted in: Homebrew & House Rules
  • 0

    posted a message on Custom Armor

    I am trying to make a set of Armor that makes the AC = 10 + Charisma Mod. 

    Any idea how to do this? 

    Posted in: Homebrew & House Rules
  • To post a comment, please or register a new account.