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    posted a message on Animate Dead for Free?

    I always assumed that it means you can add animate dead and 2 other wizard spells. So, yes.

    Posted in: Wizard
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    posted a message on MTG Planeshift
    Quote from Wolfen_Fenrison >>
    Quote from Doctor >>

    Subraces, like high elves, were largely unmentioned.

     In the Heroes of Llanowar section it mentions that they are specifically Wood Elves.

     
    An elf from the Tolarian Academies could use the High Elf traits.

    Posted in: Unearthed Arcana
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    posted a message on MTG Planeshift
    Quote from Doctor >>

    Races not mentioned (typicaly player races):

    • Goblins
    • Catfolk
    • Dwarves
    • Viashino (dragonborn, until the Ravnica release)
    • Minotaurs

    Subraces, like high elves, were largely unmentioned. I personally would use goliaths for the Keldon race and aarakocra for the avens, possibly including the ribbons to make them feel a bit more in setting.

     
    Actually, we could use the lizardfolk from VGtM instead of dragonborn.

    Posted in: Unearthed Arcana
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    posted a message on MTG Planeshift

    Ok, good points But here's another problem concerning its races. What races from D&D aren't on Dominaria. Each of the factions of Dominaria lists what races are members of it. For the Tolarian academies, it says "any" race can be apart of it. As far as I know, Dominaria has four player races: Aven, Elves, Half-Elves, and Humans (including Keldons). Any more?

    Posted in: Unearthed Arcana
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    posted a message on Arcane Focus Used As Weapon?

    Hi, I had a question I wanted to ask.

    If you choose a staff as an arcane focus, are you allowed to use it as a quarterstaff?

    Posted in: Rules & Game Mechanics
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    posted a message on Today's Monster of the Day!
    Quote from 1d6Adventurers >>

    Today’s Monster is the Craboleth.

    The craboleth is another take on the mighty aboleth, but one that has slipped into a feral state due to prolonged isolation with nothing but brainless fish for company. The craboleth is still a deadly creature and in the short term their aggression makes them more direct when confronted. In the long term however, the true aboleth uses its planning and cunning with far more efficiency which is what truly makes them worrisome foes.

    I doubt your adventurers will be worrying about the long term effects of an aboleth’s machinations whilst in the grasp of a craboleth’s claws however. If you’d like to throw your adventurers in at the deep end a little earlier than normal then the craboleth is for you. It is worth considering why the craboleth has been left alone for so long, it is likely the wildlife is far more aggressive than usual, so settlers have not found the aboleth’s island very welcoming, or they have simply not survived.  

     
    Um, one problem about the creature's type in the stat block. "Abomination" isn't a creature type. I'm assuming you meant "abberation" or "monstrosity".

    Posted in: Homebrew & House Rules
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    posted a message on What additional modifiers would you like to see available in homebrew?

    Walking speed (and other kinds of speed).

    Posted in: Homebrew & House Rules
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    posted a message on MTG Planeshift
    Quote from Doctor >>

    Plane Shift: Dominaria is now available! It's 24 pages of mostly fluff for running adventures in Dominaria. It'll serve as a decent skeleton for building a campaign. It'll require a lot more work on the part of the DM than I think several of the past settings needed.

    https://magic.wizards.com/en/articles/archive/feature/plane-shift-dominaria-2018-07-31

    • Focuses on the Domains (the regions of Aerona)
    • Tables and suggestions for building adventure arcs around different factions and nations.
      • This fluff will be handy for laying out the nations of Aerona and how they interact internally/externally.
    • Player races:
      • Aven - variant aarakocra
      • Keldon - variant human
    • Monster stat blocks
      • Homarid
      • Kavu

     
    I took a quick look at the article. I am slightly disappointed, as I was expecting more new content. There are only two new races, but that's not saying much as there is no need for more. There is no section for monsters. It gives no guidelines on what statistics to use for which creature, as it was in the previous Planeshifts (also, this isn't a huge problem, as for most of the monsters on Dominaria, it is obvious which stats are used for which creatures). But what I really hoped for was that there would be a section on magic. There are tons of spellcasters on Dominaria. There are also flying ships. I hoped I would see a couple new subclasses for spellcasters.

    Posted in: Unearthed Arcana
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    posted a message on Homebrew Spells and Expanded Spell Lists

    I'm having the same problem here.

    Posted in: Homebrew & House Rules
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    posted a message on Eberron Bug Reports

    I had not purchased the Wayfinder's Guide to Eberron, yet somehow, I got access to the races (only the races) from it. I couldn't actually see the race's main page, but I could choose it in the character builder. I am not in a campaign. Now, the content has mysteriously vanished.

    Oh wait, I see. I had to have "Playtest Content" enabled. I had "Eberron Content" enabled.

    Posted in: Bugs & Support
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    posted a message on Sorcerous Origin: Gorgonic Sorcery

    The gift of stone magic can be both a force of good and a force of evil. Gorgonic sorcery derives its origins to the medusa: horrifying monsters transformed by their vanity, given the power to bring all who look upon them to lifeless statues. Sorcerers born with this form of sorcery are able to petrify their own forms at will, animate stone, and turn living flesh to lifeless stone.

    This sorcerous origin here is my take on the UA stone sorcerer. Please tell me what you think (I have my doubts about the level 6 feature).

    Posted in: Homebrew & House Rules
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    posted a message on Sacred Oath: Oath of Silence

    Hello, there. I have another class option to share. I made this as a less evil anti-paladin.

    The Oath of Silence is an oath taken by paladins who swear to prevent the revelation of important secrets at all costs. Their tenets teach them to cover the truth of these secrets with lies and mystery.

    Please tell me what you think.

    Posted in: Homebrew & House Rules
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    posted a message on Eberron Subclass: Otherworldly Patron Option

    Hello everyone!

    With the Wayfinder's Guide to Eberron released and all, I thought I'd make some Eberron homebrew. I've started with a Warlock Patron: The Quori. This is a kalashtar-only class option, as they are the only race with connections to the quori. I'd like to see your opinions on this, as well as help for balancing it out.

    - DungeonLord58

    Posted in: Homebrew & House Rules
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft

    Rictavio leaves the stable, walking right past Emre and toward the east end of town.

    Posted in: Play-By-Post
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft

    Outside the inn, Emre catches sight of Rictavio turn over to the inn's stables and go inside.

    Inside, Emre finds Rictavio feeding his apple a large, gray horse.

    Posted in: Play-By-Post
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