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    posted a message on Experiencing Three Bugs at Once

    Ok. Thanks for the help, subsistcyber.

    Posted in: Bugs & Support
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    posted a message on Experiencing Three Bugs at Once

    Edit: It won't let me see any spells. Not just thaumaturgy.

    Posted in: Bugs & Support
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    posted a message on Experiencing Three Bugs at Once

    I have three problems going on at once:

    1st: Somehow, D&D Beyond logged me out even though I didn't log out.

    2nd: When I tried to look up the thaumaturgy spell, it showed a blank screen with these numbers on it: 20182018

    Finally, I can't access my homebrew collection.

    Posted in: Bugs & Support
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    posted a message on Coliseum of Conquest - Always Recruiting

    Temaya, with a prideful look on her face, casts thaumaturgy (from the infernal legacy trait) making dramatic (yet perfectly harmless) tremors in the ground.

    Temaya's Initiative: [roll]1d20+2[/roll]

     Position: 2A

    Posted in: Play-By-Post
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft

    The imp becomes visible, materializing on Thpas' shoulder, snickering.

    Posted in: Play-By-Post
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft
    Quote from jr_el_leon >>

    As Ireena excuses herself, Valanthe pulls out the tome they found in the gypsy encampment. Before she opens it Valanthe uses her DIVINE SENSE to see if there are any fiends, celestials, or undead within the sixty foot radius around her.

    She immediately feels the imp's presence, but waits to see if she feels anything else pull her attention. 

    // Assuming nothing else is felt.... //

    Valanthe looks around, satisfied with their surroundings, and opens the book. 

     Valanthe feels the presence of a fiend! But it quickly vanishes.
    Posted in: Play-By-Post
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    posted a message on MTG Planeshift

    I'll say one problem is that they've forgotten to mention the age for the siren race.

    Posted in: Unearthed Arcana
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft

    "Alright," says Ireena, heading into the two-person room, shutting the door behind her.

    Posted in: Play-By-Post
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft

    "Ah, yes! Ravens, as a common resident of Barovia, have become a popular decoration!"

    Posted in: Play-By-Post
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    posted a message on Zendikar campaign interest check/recruitment thread

    Sounds interesting. Here's my character:

    Name: Kirosi Amiral

    Race, Class, and Level: Merfolk (Water Creed) Wizard 2 

    Ability Scores:  STR: 9 (-1) DEX: 14 (+2) CON: 14 (+2) INT: 16 (+3) WIS: 10 (+0) CHA: 12 (+1)

    Armor Class: 12

    Hit Points: 13

    Skills: Arcana, History, Insight, Persuasion

     

    Racial Traits:                                                                                                                                                                                                                                                 

    Ability Score Increase: +2 Int, +1 Cha

    Amphibious: I can breathe air and water. 

    Water Creed Navigation: I have proficiency with navigators' tools and the survival.

    Racial Cantrip: One cantrip from the wizard spell list: shape water

     

    Class Features: 

    Spellcasting: Spellcasting Ability (Intelligence), Spell Save DC (13), Spell Attack Bonus (+5) 

    Arcane Recovery: (Wizard Feature) 

    Arcane Tradition: School of Illusion (Features: Illusion Savant)           

    Known Spells: (Cantrips): gust, minor illusion, ray of frost. (1st-level): charm person, ice knife, identify, mage armor, magic missile, shield, silent image, sleep

     

    Background: Noble

    Equipment: A spellbook, a wand, a dagger, an explorer's pack, a set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp

    Languages: Common, Merfolk, Elvish

     

    Posted in: Play-By-Post
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    posted a message on Curse of Strahd: In the Shadow of Ravenloft

    Urwin takes outside into the rain and to some stairs that cling to the outside of the building. He leads you up the stairs and at the top there is a door. He opens the door and steps in.

    This twenty-foot-long balcony provides a clear view of the bar and has a wooden railing carved with raven motifs. The taproom's many lanterns illuminate the rafters and cast ominous shadows on the peaked ceiling.

    Two doors are on the wall to your left. There is a third door at the end of the balcony. Urwin leads you to the door closest to you:

    Two cozy beds with matching footlockers rest in the far corners of this fifteen-foot-square bedroom. Wolf furs are heaped atop each bed. Between the beds, a lamp sits on a table under a shuttered window. Two tall black wardrobes stand against the wall by the door.

    "We have another room exactly alike this one behind the other door opposite the railing. We also have one more room." he says, taking you to the door at the end of the balcony. He opens the door:

    Four plain beds with straw mattresses line the north wall of this well-lit room. Each bed comes with a matching footlocker to store clothing and other belongings. A table and four chairs occupy the corner across from the door. An oil lamp resting on the table casts a bright yellow flame.

     

    Posted in: Play-By-Post
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    posted a message on Count to 20 before Staff/Moderator posts!

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    Staff moderator posts.

    1 again.

    Posted in: Forum Games
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    posted a message on Count to 20 before Staff/Moderator posts!

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