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    posted a message on Multi-Class Vs. Straight Class
    Quote from Jacqsynn >>

    The character I have as a back up in case my main bites it is a multiclass character. DM said I could make one as we are doing Tomb of Annihilation, So my back up started as a Warlock Hexblade patron Pact of the Blade, Background of Urban Bounty Hunter do to his activity as a bounty hunter his parents were murdered. This gave him pause for self thought he started following Hoar God of Revenge and Retribution, and he became a Paladin of Hoar and will be going Vengeance at 3 level.

     When you need to take vengeance to an artform.  Sounds like fun to play.

    Posted in: Tips & Tactics
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    posted a message on I wonder.....
    Quote from Barbarulo >>

    Ultimately up to your DM, but I thought it was the sound of the instrument that manipulated the magic.

     If you can activate the spells with a vocal performance then I see no reason why you wouldn't be able to fake the sounds of a musical instrument and have it count.

    Posted in: Bard
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    posted a message on I wonder.....

    Only if you then as the player make the sounds of said instrument with your mouth.  I mean you can make the sounds of an epic guitar riff with your voice so why not?

    Your name, two excellent characters.

    Posted in: Bard
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    posted a message on Invoke Duplicity for Clerics with the Trickery Domain

    Yeah the biggest thing is you still need to be able to see what is going on, since your duplicate does not provide sight.  

    Posted in: Rules & Game Mechanics
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    posted a message on What is the hardest Monster you have ever fought

    Nilbog, gave my lower level players a tough time.  Part of it was they very much focused on him as the main target (and he is rather hard to kill in the first place) and as soon as he went down he took off and possessed the next nearest goblin.  So they killed him three times, and when their little goblin guide tried to run away to avoid being possessed the group did the merciful thing.  They broke his neck.  But the Nilbog gave a group of lvl 3 players quite the entertaining fight with a pack of goblins to jump to.

    Posted in: Tips & Tactics
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    posted a message on Duel of Oaths - Conquest or Vengeance?

    A big thing is going to be what kind of equipment you have by the time of the confrontation.  Maybe it is time to seek out some specific magical items that might be able to assist you in directly cancelling out some of the Conquest paladins abilities?

    Also don't forget that concentration spells have to be maintained when the person is hit.  If you really want to cancel one of their spells on a hit, burn a spell slot and light them up so they can't hang onto their spell.  Pretty sure every bonus spell for the Conquest paladin is concentration so keep that in mind, and be disruptive.

    Also why would you ever fight toe to toe while the enemy is all avatar powered up, burn time, avoid direct confrontation and wait for it to run out.  When his ultimate runs out you go back in and finish the job.  Only a fool fights against something with that much advantage, even if you just use the dodge action its better than dealing piddling damage and having a high chance of you getting critical hit.  I would advocate using your Avatar form just to evade his, I mean you get to fly and unless he has some magical way to fly as well you can sit back and decide what your next move is in relative safety (expect spells to come your way).

    I think it is well within the realm of possibility to win in a one on one fight with a conquest paladin as a vengeance paladin.  Without any magical items at all, just using your built in skills.

    Posted in: Paladin
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    posted a message on Gestalt in 5e

    That is good to know, I had not run into it yet but I will know for the future.

    Posted in: Unearthed Arcana
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    posted a message on Gestalt in 5e
    Quote from Bruno_Valletori >>

    some pretty cool combo's in there.

    Barbarian (bear totem)/Druid (moon) for a terrifying wild shape combo (keeps naked ac, rage damage, resistances and extra attack.  not to mention extra movement)

    Monk/Paladin (whatever you want)  for a naked ac, tons of chances to crit for that divine smite  and a pretty hard to hit melee fighter

     I would mention that the extra attack would not carry over to the shapeshifted form.  They get the attacks listed nothing more.  But STILL a very interesting build, rage into shapeshift (I know of no reason this would be a problem) and be a raging bear, or whatever.  

    The Paladin Monk might be interesting, but lots of stats needed.  Fishing for crits from flurry of blows to then turn it into a smite sound awfully fun.  Downside would be you either have few ki points or few spell slots to use for it.  Still I like the thematic concept for it moreso than just the potential damage burst you can get.  Someone with a very rigid structure to their life is how I see it.  Well trained in both body and spirit.  I might look into using this for myself at some point (bad guy or good guy not sure yet) lots of flexibility in how you play the character depending on what your class focus is and subclasses taken. 

    For some reason Drunken Master, and Oathbreaker come to mind.  Perhaps play up the Drunken master not as someone who mimics a drunken weave type fighting but fell from grace and turned to drinking to quell their inner demons (or embrace).

    Posted in: Unearthed Arcana
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    posted a message on Help Me Boost my Story

    You were mentioning you were looking for some other large scale big bad type fight to fill out your ongoing adventure.  My suggestion would be that the party has to deal with the King who is now some variation of undead creature.  Not only would you be fighting him in his undead form but likely have to deal with his knights and servants that may or may not know about his transformation.  These are people obligated to protect their monarch NO MATTER WHAT.  This could make for an interesting even t of breaking into the castle and dealing with the king (maybe there is a cure who knows) but the party will have to GET to him first.  The Zarovich could even still be there assisting  only to leave when things go poorly or she has no more need for the king.

    This would leave the Zarovich as the next step of what the party has to track down and deal with.  All the while she is gathering her power in preparation for the Summoning of Orcus (or ya know whatever) and sending out her minions to deal with the adventurers.  Having to fight her in her own 'Lair" can allow you to give her some interesting lair action abilities to make her fight more interesting than just smashing a bunch of undead.

    I do agree with what others have stated about leaving most of the nitty gritty til you are closer to an event, spend your time prepping for a couple games as things can go in strange directions by pure happenstance.  

     

    Also on the note of the undead, feel free to take creatures that are Aberrations or Monstrosities and reskin them as some awful undead creations.  I could totally picture something like a Displacer Beast being a stitched together undead creature.  Catoblepas is another kind of undead ish feel to it.  What I am trying to get at is don't feel too restricted in what creatures you utilize in the game.  Yes most of the story is undead centric, but there should be other abominations of various types like Warcraft 3, undead dragons, spellcasting cultists, death knights and all that jazz.  Even using something like a Drider (half spider half humanoid) can be worked into a setting like you are talking about.  Also a sprinkling of Demons that are working with the cult is something else to consider.

    Good luck and godspeed, DM with confidence even when you feel like you have no idea what you are doing.

    Posted in: Dungeon Masters Only
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    posted a message on Lawful Evil - Faction Restriction

    Could you give more explanation than that?  You are being vague and I cannot tell what you are precisely attempting to ask.

    Posted in: D&D Adventurers League
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    posted a message on How Was Your Last Session?

    I will sum my last session up pretty succinctly.  Critical hit sneak attack to the groin of a young green dragon.  That poor poor dear.  The dragon even had to deal with a train of zombies clawing at him at the same time.  The dragon did not come out on top.

    Posted in: Story & Lore
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    posted a message on How would you build and Eladrin Noble Feylock?

    I like the idea of a nobleborn eladrin having their tome with their extra cantrips (Maybe some druid flavor here, like druidcraft or primal savagery) and then take the invocation for the ritual spells and scoop up find familiar, and maybe phantom steed, and whatever else you can find and inscribe in the book.   This particular tomelock I would see as a collector of knowledge, to what ends they want the knowledge I have no idea.

    Most of the suggestions for spells are pretty solid.  My picks would be blink, charm person, dimension door, Dominate Person, Hex, Hold Monster, Hold Person, Shadow of Moil, Sleep, Vampiric Touch.  I like the idea of a little bit of the darker side of the feywild.  Where bloodthirsty fae roam about looking for the kill.  Lots of common Charm/Hold spells dimension door for movement, Vampiric Touch, Shadow of Moil, Hex, and even Sleep all lean more towards the more evil side, the savage side of nature.  

    Invocations, I like Armor of Shadows, Book of Ancient Secrets, Beguiling Influence, and Relentless Hex.  The teleport feature with relentless hex just makes me think of nightmare on elm street an freddy just shows up right next to you with no warning.  

    Posted in: Warlock
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    posted a message on Plans to Modify "+1 Rule"
    Quote from Cyberfunkr >>

    Considering with Season 8 we are now using a modified Xp/Treasure system as detailed in XGtE, I figure that would be the next likely "core" book.

    PHB + XGtE + 1 

    Of course that means you're deciding between a non-core race or Sword Coast cantrips.

     That would make a lot of sense actually.

    Posted in: D&D Adventurers League
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    posted a message on Magic Weapon Idea's

    I do like What John had to say, Sound ideas that can give some more flavor/personality to the weapon.  In that regard, something I want you to think about is "Who made this weapon?"  Because it would definitely be an interesting character to create such a weapon.  Maybe his reasons for making the weapon, influenced his choices of abilities imbued in the weapon.  Good luck, and have fun!

    Posted in: Dungeon Masters Only
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    posted a message on Magic Weapon Idea's

    BU THE BEST ONE DOES

     

    THE AXE!!!  a stringed instrument of such awesome power it doubles as a guitar (or a lute like instrument...)  

    Or if he is more a hammer guy, maybe one that has sonic effects related to hitting on something.   Like it generates a thunder clap and rings like a rung bell when it strikes.  Maybe he could play a jaunty tune while face smashing things.  Could active abilities similar to shatter, does extra damage to constructs or crystal things.  Maybe gives the effect of heroism to nearby allies after it makes a certain number of successful attack.  

    If he wants an instrument he could use to normally perform in like a bar setting, A hammer that has flute-esque holes in in so the blunt end can sit on the ground and you could play it like a woodwind.  I feel it would sound like a bassoon or something.  

    So I am thinking that you say the weapon has to hit X number of times to trigger Song 1, 2, or maybe 3.  The songs act like AoE cantrips or maybe some level one spells, One could be a mass Blade Ward, or mass Guidance,  massMessage could be an interesting one depending on situation.  Insert a hidden message into the song you play that you teammates can understand.

     

    Sorry about missing the barbarian part Tl;DR I should read more closely.

    Posted in: Dungeon Masters Only
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