• 2

    posted a message on Radiation damage

    Sunbeam, Sickening Radiance and other light/sun-based class features like Searing Sunburst or Radiance of the Dawn all use radiant damage. Light is a form of radiation.

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on Flame Tongue Greatsword - Use Case

    See this ruling on the kensei monk's Sharpen the Blade, which has the same restriction: "Sharpen the Blade works on a magic weapon, such as a flame tongue or frost brand, that lacks a bonus to attack and damage rolls."

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on Placing spells on weapons

    The Elemental Weapon spell will do what you want. Hexblade Warlock with Pact of the Blade will probably work best for what you're trying to do, though a Forge Cleric could also work well if you're looking to be in more of a support role.

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on Spiritual weapon

    The floating, spectral weapon that Spiritual Weapon creates isn't a weapon in the rules sense - it's not an object you can grab and take the Attack action with or use for opportunity attacks. Holy Weapon is meant to be used on weapons you wield.

    Posted in: Cleric
  • 0

    posted a message on Savage Attacks PHB 41
    Quote from UsurperofNessus >>

    It works better on a Greataxe which means you get 3d12 which is 19.5 damage on average while the greatsword would give you 17.5 damage on average.

    However the great sword will still do more damage in the long run unless your hit rate is really low since it averages 0.5 more damage on normal hits.

    Posted in: Rules & Game Mechanics
  • 5

    posted a message on Sleeping in Towns
    Quote from 50ShadesOfGay>>

    However, I was wondering what stops you from simply sleeping out on the street, or camping it out in some empty space?

    The same things that are stopping you from doing that in the real world instead of booking a hotel when you travel. It's not safe, it's not comfortable, and depending no how you go about doing so you might get in trouble with the local authorities.

    Anything rule-wise?

    Nope. The rules are there to help the group tell a story, not to list in excruciating detail what can and can't be done while playing the game. It's up to the DM to determine the consequences of player actions.

    Posted in: Rules & Game Mechanics
  • 0

    posted a message on Heavy Armor Master or Abilities?

    KageAcuma isn't talking about monsters with magical attacks. They're saying that 3 damage represents a smaller fraction of the enemy's damage per attack and a smaller portion of your max HP as you level up. Sure, an adult black dragon's bite may not be magical, but it deals an average of 21 damage, while the goblins you were fighting at 1st level dealt an average of 5.

    Posted in: Fighter
  • 2

    posted a message on Teleport Spell on an unconscious, unwilling creature?

    See this official ruling on a related spell, Dimension Door: "Only a willing creature can travel with you via dimension door. You can't give consent when you're unconscious."

    The restriction to willing creatures is there to prevent exactly the sort of thing you're trying to use the spell for - taking someone against their will.

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on Large

    Still, doesn't seem game breaking.

    It's not necessarily game-breaking but the potential for abuse is high. There's very few gargantuan creatures (and they're all super high CR anyways), so a large player can grapple almost everything in the game. With a bit of help from Enlarge/Reduce (which is a fairly low level spell) even gargantuan creatures are fair game. Monsters generally don't have skill proficiencies and Legendary Resistance doesn't work against a contested ability check like grappling so suddenly it becomes very possible to lock down monsters you wouldn't normally be able to.

    It's a lot simpler to bend the the definition of "medium creature" a little and say you're 10 feet tall but still medium than to deal with the balance implications of a large character.

    Posted in: Rules & Game Mechanics
  • 2

    posted a message on Large

    Compared to a medium creature, a large creature takes up 4 times as much space in combat, can grapple, shove or knock prone huge creatures, ride huge creatures as mounts and can pass through a small creature's space (though it's still difficult terrain.) Additionally, spells and abilities that emanate out from their space (e.g. Aura of Protection, Destructive Wave) affect a much larger area as well.

    The game is designed for medium playable characters and even relatively large races like goliaths and firbolgs are kept medium-sized for rules purposes.

    Posted in: Rules & Game Mechanics
  • 2

    posted a message on How does Umbral sight (Gloomstalker) work?


    I stand in a dark corridor
    *Human cannot see me (since he wouldn't be able to anyway)
    *Dwarf cannot se me (his darkvision doesn't work, and he wouldn't be able to see me otherwise)
    *Any creature that _only_ have darkvision cannot see me

    Darkvision is an enhancement of normal vision. There's no such thing as having only darkvision. Otherwise, you're correct.


    I stand in a dimly-lit corner
    *Human can see me under dim light rules due to his normal sight
    *Dwarf can see me under dim-light rules due to his normal sight, but gains no benefit from darkvision
    *Any creature that _only have darkvision cannot see me

    If you're not standing in darkness Umbral Sight doesn't apply. Creatures see you normally. If they have darkvision, they follow the darkvision rules for dim light.

    Posted in: Rules & Game Mechanics
  • 2

    posted a message on Question on the Mounted Combatant Feat

    The feat doesn't say redirecting attacks uses your reaction; therefore it doesn't use your reaction.

    Posted in: Rules & Game Mechanics
  • 0

    posted a message on Grappling and area spells
    Quote from FullMetalBunny >>

    Also a thing I point out.  Player characters "control" a 5 foot cube.  Even if most players describe their characters as 6 feet tall!  you control that cube and threaten every cube around you.

    The rules never describe a creature's space as a cube; the space controlled by different creature sizes is always described as a square area (e.g. 5 by 5 ft.)

    Based on this tweet I suspect the intent is that the area you control is as tall as you are:

    "Can a creature moved through a prone enemy?" "Being prone doesn't turn you into a rug, but others can make a long jump over you pretty easily."

    Posted in: Rules & Game Mechanics
  • 3

    posted a message on Spell Descriptions: Rules, Flavour or Both?

    Here's what the rules say:

    Each spell description begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.

    Every part of a spell's description is rules text. The text at the bottom of the spell description is what happens after you successfully cast it.

    Some DMs find certain aspects of some spells like Burning Hands unimportant and allow some of the spell's requirements to be waived. The game allows the DM to break or bend the rules in the name of fun. But officially, there's no distinction between "flavor text" and "rules text" in a spell. You're meant to read the entry as a whole.

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on Inquisitive Rogue - Insightful Fighting

    If you weren't able to try again, or it didn't work on ranged attacks, the rules would say so.

    Posted in: Rogue
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