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    posted a message on Attacking while maintaining a grapple
    Quote from TieflingLew >>

    I admit that makes sense, but, again, grapple rules do not literally say (as far as I can tell) that you lose the use of any of your appendages to maintain the grapple.

    Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappledcondition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).

    Like everyone else already said, other than depriving you of a hand, grappling doesn't limit your actions.

    Also, any creature can make an unarmed strike using any part of their body that makes sense, so you always have an attack option even if both hands are holding something.

    Posted in: Rules & Game Mechanics
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    posted a message on Nets

    Restrained is a really strong condition and hitting with a net forces the target or one of their allies to waste an action removing the net.

    You can make the ranged attack without disadvantage if you have the Crossbow Expert feat, the enemy can't see you or they're incapacitated. In the latter two cases you'd normally get advantage as well (almost everything that incapacitates also grants advantage on attack rolls).

    Posted in: Tips & Tactics
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    posted a message on Invisibility
    Quote from Wysperra >>

    Are all or some invisible creatures in phase with each other so they can see each other? 

     Not unless the spell or effect that's granting invisibility says the creature can see invisible creatures.

    Posted in: Dungeon Masters Only
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    posted a message on Is there something RAW wrong with this crazy nova surprise attack build?

    It makes sense considering bonus action spells are a universal mechanic available to every caster. Action Surge is only available to spellcasters if 1) you're an Eldritch Knight, which is only 1/3 caster, or 2) your DM allows you to multiclass and you're OK with being 2 levels behind in your spellcasting progression. And even then, it's a limited resource.

    Posted in: General Discussion
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    posted a message on Kensei Shadow Blade

    There's a couple of reasons why Shadow Blade Pact Weapon wouldn't work or wouldn't be practical.

    The ritual to turn a magic weapon into your Pact Weapon takes 1 hour, and Shadow Blade only lasts 1 minute. Even with some multiclassing into Sorcerer for Extended Spell, there's simply no way to make the weapon stick around long enough to complete the ritual.

    Even if you could somehow extended the spell's duration by x60, you'd arguably be making that specific shadow blade your Pact Weapon, not all shadow blades you might conjure.

    Also, given how dependent Blade Warlocks are on Pact of the Blade-focused invocations, you really don't want to make your Pact Weapon something that you can't have full time anyways. You'd be better off using a different weapon as your Pact Weapon and using Shadow Blade as your second weapon for two-weapon fighting.

     

    Posted in: Monk
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    posted a message on Good Goblins, and Orc Paladins? Really?

    The only inherently good and evil creatures in the D&D multiverse are celestials and fiends. Everyone else either chooses to do good or evil or doesn't have enough awareness to make moral choices. When the Monster Manual slaps an alignment on a creature, that's just the norm - it's not speaking for every single individual.

    There's always going to be people in the margins of society - even evil societies. Look at any culture in history and there's always been people that have been cast out, didn't fit in, or actively rejected their society's norms. So it goes with orcs and goblins too. Player characters in D&D are exceptional, unusual people by definition anyways.

    The designers of the Player's Handbook made it a point to portray a wide variety of heroes and in some cases deliberately buck conventions. The decision to show a half-orc Paladin was most likely intentional.

    Posted in: General Discussion
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    posted a message on magical effects

    See Sage Advice Compendium, under "Is the breath weapon of a dragon magical?" It answers the question thoroughly.

    Posted in: General Discussion
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    posted a message on Is there something RAW wrong with this crazy nova surprise attack build?
    Quote from Wysperra >>

    "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action."

    To clarify, no double Disintegrate.

    Again, that only applies if you cast a spell as a bonus action. Didn't cast a bonus action spell? No limit.

    You could cast a reaction spell, two action spells (with the help of Action Surge), and use the bonus action of a spell you had previously cast, all in the same turn. E.g. Move, Shield the opportunity attack, Disintegrate x2, then use the bonus action from Storm Sphere.

    Posted in: General Discussion
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    posted a message on Tabaxi climb speed questions.
    Quote from ProxyJames >>

    BUT that did not answer my question in the least, my question is how it interact with the feat athlete witch removes the extra movement cost for climbing 

    The extra movement cost while climbing only applies when you're using your walking speed to climb.

    If you have a climbing speed, you choose whether you want to use your walking speed or climbing speed to climb.

    Posted in: Rules & Game Mechanics
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    posted a message on Alternate uses of Cantrips
    Quote from Wysperra >>

    Additionally, if the GM puts a locked door in front of the party and they don't have archetypal lock pickers, he needs to be prepared to find some way for the party to get through it. Even in this case, I would probably not allow Acid Spray to work. It would then fall into how important is it for the party to get through the door, then present them with several options on how to get through it - a guard has it, somebody on the inside opens it, there is a different way past it, knock, limited charge skeleton key...whatever.

    Unless it's a metal door, they could just...break it.

    Posted in: Tips & Tactics
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    posted a message on Magic Stone Scaling for Level?

    Here's Archery Fighting Style:

    Archery

    You gain a +2 bonus to attack rolls you make with ranged weapons.

    Here's the relevant part of Sneak Attack:

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

    Neither feature cares about what kind of attack roll you're making.

    Posted in: Druid
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    posted a message on wind walk and dead people
     
    Quote from Bixington >>

    Animate Dead first. Zombie former PC is happy to go with a bonus action command from the caster

     Many DMs will rule you now need True Resurrection to revive your friends.

    Quote from DMThac0>>

    That ruling by the Crawford is highly contestable by the fact that if a dead creature is no longer considered a creature, but an object, then how can you resurrect a creature that has died? 

    "A creature that has died" is just another way of saying "dead body" or "corpse".

    Posted in: Rules & Game Mechanics
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    posted a message on Kensei Shadow Blade

    The sword created by the spell is a simple melee weapon, so yes, you could choose it.

    Pact Weapons aren't a weapon type. If your Pact Weapon is one of the weapon types you chose for your kensei weapons then it gets the benefits, otherwise it doesn't.

    Posted in: Monk
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    posted a message on Is there something RAW wrong with this crazy nova surprise attack build?
    Quote from Cyb3rM1nd>>

    And to this any half-decent Paladin build will laugh at how cute it is, then go one-turn-kill a dragon like it was a nothing.

    Seriously, with a few right conditions a decent Paladin build can do over 400+ damage in one turn.

    How? Even four critical max level smites with Improved Divine Smite don't come close to that damage.

    This is part of why I hate Paladins. For burst damage nothing comes close. Combine with their other abilities and being able to get high saves against everything even without proficiency or spells or items they're the "mary-sue" class.

    Eh. Paladins have practically nothing in terms of mobility and ranged power. Monks are also good at all saves, Evasion, way better movement, and they're the only class in the game that can reliably stun enemies (and do so dozens of times a day.) 3-5 other party members ganging up on a stunned monster is going to beat out a Paladin's nova.

     
    Posted in: General Discussion
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    posted a message on Magic Stone Scaling for Level?
    Quote from JonnyZane>>

    As written actually there is no range increase with the sling nor is it a finesse attack.  You are not making a ranged weapon attack at all, it is simple a ranged spell attack with 60ft range that can be done with a sling as well as by hurling it.

    Read the text again. The sentence that mentions the 60 foot range is specific to throwing it. There is no mention of range when hurling it with a sling, so the sling's range still applies.

    Sneak Attack works with ranged weapons in addition to Finesse weapons. It also doesn't require that you use Dexterity.

     

    Posted in: Druid
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