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    posted a message on Goliaths and Two Weapon Fighting

    Goliaths are medium, not large.

    The two-weapon fighting rules require light melee weapons no matter how much carrying capacity or strength you have.

    Whether a melee weapon has the light property is separate from whether it's martial or simple; there are light weapons in both categories.

    Posted in: General Discussion
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    posted a message on Mass Suggestion is a charm effect?

    To be super clear: Mass Suggestion doesn't inflict the charmed condition. If you have some sort of feature or magic item that makes you better at casting spells that charm people, they're not relevant to Mass Suggestion. If a creature has advantage on saving throws against being charmed, that doesn't help against Mass Suggestion.

    However, since creatures immune to the charmed condition are also immune to Mass Suggestion, it can be useful to see "charmed*" in the spell summary as long as you keep in mind that you have to read further due to that asterisk, like Stormknight said.

    Posted in: Bugs & Support
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    posted a message on Adamantine Palte and shield vs. Crit

    Adamantine armor turns critical hits into normal hits. A hit is a hit.

    Posted in: Rules & Game Mechanics
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    posted a message on Glamour bard - I could be wrong but....

    Any character can use two-weapon fighting rule from Player's Handbook/Basic Rules chapter 9. The Fighting Style class feature just gives some classes additional damage when they do so.

    Posted in: Bard
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    posted a message on Rogue Damage is too low - It's fixed(tm) if you let them Flank

    I disagree with the premise that "Rogues in general are behind the power curve in damage compared to pretty much every martial class." Under which circumstances? Against which enemies? The way rogues deal damage is completely different from other classes; rogues only need to hit once to deal most of their potential damage.

    If the party's fighting a high AC enemy that the party only hits half the time, a rogue with two-weapon fighting or Crossbow Expert still has an 75% chance to deal their full Sneak Attack damage; a martial class that 50% of the time time deals 50% of their potential damage.

    Rogues also benefit disproportionately from attacking when it's not their turn. Opportunity attacks, the Sentinel feat, Dissonant Whispers, Haste, or characters with Commander's Strike gives Rogues a chance to double their damage that round, while an extra hit isn't as big of an increase to a fighter with 2-4 attacks.

    Either way, flanking isn't a great fit for everyone's game; it practically requires playing with miniatures, and that's not everyone's cup of tea. It also encourages everyone to move around constantly, since enemies will want to move 5 feet to the side to get out of flanking, and then players will move 10 feet to flank again, and the cycle starts over the next round.

    If someone really feels the need to strengthen rogues at their table, increasing their Sneak Attack dice is much simpler in my opinion.

    Posted in: Rogue
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    posted a message on buying new content: the players handbook

    You have a couple of options:

    • You can recreate the Arcane Trickster and any non-free spells as private homebrew using your physical book as reference. 100% free, but requires some effort.
    • You can buy just the Arcane Trickster and any non-free spells you need. Cheap and easy, and any money you spend on these will reduce the price of the PH.
    • You can buy the entire Player's Handbook. (Don't pick the Compendium Only option; that only gives you access to the book's text)

    Buying the whole PH might make sense if you want to be able to read the PH on a phone or tablet or if you want to share the book with your group using a Master Tier subscription.

    Posted in: Bugs & Support
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    posted a message on Multiclassing Same Class for Subclass
    Quote from Tarrasque123 >>

    Thanks! Also, do you have any ways I could let him do this?

    I think you're better off designing a new a subclass for the kind of character he wants to play. Subclasses weren't designed to have their features mixed and matched at will.

    Posted in: Dungeon Masters Only
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    posted a message on Multiclassing Same Class for Subclass

    Nope.

    Posted in: Dungeon Masters Only
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    posted a message on Half-Orc/Half-Elf vs Ranger's Favored Enemy

    Here's three good rules of thumb when reading the rules:

    1. Rules do exactly what they say; nothing more, nothing less.
    2. Something is an X if and only if some piece of rules text says it's an X.
    3. Past editions are irrelevant.

    A half-elf is not an elf. It's a distinct race with a distinct name and set of racial traits, presented in its own section of the Races chapter. It's not an elf subrace. There's no text that says anything along the lines of "half-elves are elves that..." No matter how many similarities they have to elves - even if the word "elf" appears in its name! - as far as the rules are concerned, they're completely unrelated. Another hint that this is the case is the racial feats in Xanathar's Guide to Everything; they list them separately.

    Anyways here's the tweet you're looking for:

    "@JeremyECrawford mechanically, would "full" orc PCs be a subrace of half-orc (i.e. mostly the same but w/aggressive)? sorry if redundant"

    "@MFBurritt Orc would be its own thing, just as elf isn't a subrace of half-elf."

     

    Posted in: Rules & Game Mechanics
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    posted a message on Sheild guardian fixing?
    Quote from 00kraken00 >>

    Now my main problem is how the heck to I transport him if he dies and I don have diamonds on hand (I have gental repose so its not a problem time wise)

    Same way real life people have been transporting heavy things for centuries: put it on a cart and get some animals to pull it. Enlarge/Reduce can help you get it on the cart. Get yourself a minion or hireling that's willing to watch your cart while you adventure.

    Posted in: Rules & Game Mechanics
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    posted a message on What ability check to learn about Dwarves' poison resistance?

    Something I forgot to bring up: if it's absolutely essential to your story that the players discover something, leave at least 3 clues that they're guaranteed to find. Make the challenge figuring out what the clues mean instead of trying to find the clues in the first place; if they miss them or just don't think to look, you'll get stuck or be forced to nudge them in the right direction.

    Posted in: Tips & Tactics
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    posted a message on Way of the Four Elements Question

    Nothing other than elemental attunement. Way of the Four Elements really doesn't lend itself to effective single-element builds with every element.

    Posted in: General Discussion
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    posted a message on Way of the Four Elements Question
    Quote from Okashido>>

    Why did the earth element get allocated with abilities like thunderwave and shatter?

    You're assuming those are intended to represent earth. Thunder damage is air-based (in fact, Silence prevents thunder damage).

    Posted in: General Discussion
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    posted a message on My First Monk

    Focus on maxing out your DEX and WIS. You'll generally want to make CON your 3rd highest ability, but you can also make STR your 3rd highest if you want better jumping and athletics (which can be useful in an urban setting for climbing and jumping from rooftop to rooftop.)

    Since you'll want to invest in 3 ability scores and monks don't get extra Ability Score Improvements like fighters or rogues, most feats aren't worth it, but there are a few stand-outs. Mobile can be very useful since it both helps you reach enemies and lets you stay out of melee range. Elven Accuracy is also a strong choice since you can stun enemies.

    Posted in: Monk
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    posted a message on Eldritch Blast multiple targets

    There is no general spellcasting rule that forces you to choose all targets for a spell when it's initially cast. Nothing in Eldritch Blast's text indicates the attacks are simultaneous either.

    An attack is a process that involves choosing a target, making an attack roll and inflicting damage (PH chapter 9, Making An Attack). Therefore, you don't choose the target for the subsequent attacks until you actually get around to making those attacks.

    This is RAW and RAI. Lead rules designer Jeremy Crawford has chimed in on this one multiple times: "Multiple attacks on the same turn aren't simultaneous, unless a feature or spell says otherwise."

    Posted in: Warlock
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